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timoman

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About timoman

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  1. MGB Lot and Mod Shack

    I did change the filename, from "z____MGB Mods" to "zz_MGB Mods", because in my Plugins folder, the first filename was listed before "z___NAM" I changed it back to the original name, and now it works very strange, maybe must be a quirk of the Windows 10 alphabetical system, and the order in my windows explorer is not necessarily the file order which SimCity 4 sees.
  2. MGB Lot and Mod Shack

    yikes... I removed the sandstone mod in order to show you what I mean; in this picture the only sidewalk/road texture mods are NAM 34 with Euro textures, and the NGN. NGN is loading after NAM in the hierarchy
  3. NAM General Support

    quick question? does tram-in-road, tram-on-street, etc etc puzzle pieces just inherently lack streetlights? they never appear, even with buildings around very dark areas at night
  4. MGB Lot and Mod Shack

    Hi, i really appreciate the effort you put into your road/NAM mods! they make my life a lot easier and my cities a lot prettier. i have a questions about the "No Grass NAM" if you dont mind most of the TuLEPs, and 1 of 2 from the NWM roads still have that nasty grass on them, even though the rest of the network is grass-less as it should be. I'm assuming this is just because the NAM 34 retextured some of the turning lanes since you have made the mod (no big deal), but would installing an earlier version of NAM fix the problem? also -- have you got any recommendations for total, universal "no grass" mods, that would remove it from the vanilla maxis roads and transports? I use your sandstone mod and it looks wonderfully european as long as I dont use the default maxis roads
  5. not sure if this is a bug, or just a poorly implemented feature... but when searching under content "Files", and Fine Results In... is "Content titles and body", results appearing are from text in the comment section. I don't know if this is accidental, or if you consider the "body" to include "comments" (I would think "body" means the description of the file, but thats just me) either way it makes searching a pain because you are going through all kinds of files which have nothing to do with your search term, simply because someone's comment included that term
  6. Custom Replace Maxis Trees Mod

    It seemed so easy, but after I replaced the Oak Tree's RKT1s with the ones for SimFox Maple trees, I get graphical errors throughout my city. I double checked the copy+paste, and double checked that I had his tree props downloaded... maybe I had better head to the Mod request forum...
  7. Custom Replace Maxis Trees Mod

    I understand, I can do without seasonal trees. However I'm a bit stuck, as I can't figure out how to find the IDs of SimFox's Tree Pack 2. The iLive Reader has an error and fails to open the .dat file
  8. Custom Replace Maxis Trees Mod

    Thanks for the tutorial, very helpful ! How though would I go about making most of the trees seasonal, the RKT4? is that even possible?
  9. Are there any tutorials on making my own custom tree controller mod? I want to replace all the maxis trees with already-available props that are currrently only in Mayor-Mode plobbable addons (specifically the SimFox trees and the VIP MMP trees)
  10. List of Futuristic Plugins

    All of the Simcity China links are broken edit - the problem can be solved by copy+pasting the thread ID where the Xs are: http://www.simcity.cn/thread-XXXX-1-3.html
  11. hi great mod buuuuut after using the custom installer, I can't seem to get your mod to work at all 1. none of the lights that I picked are showing up, instead random other ones are appearing. i checked the installation folder and all of the replacement .dats are exactly as I chose them... 2. the maxis light cones are appearing as big r/g/b rectangles. the darknite cones don't have this problem, but they're too bright for me
  12. APTX uploaded much of his work to the Japanese site Hide and Seek a little over a year ago under the name APTX-2012. Try this link. Not sure if everything is there, but at least a lot of it is. As for the corrupt zip files, many Japanese creators use WinRAR. What program are you using to unzip the files? I'm using WinRAR as well. when I open the archive, all the files seem to be there, but when I attempt to extract I get the 'unexpected end of archive' error
  13. both of APTX's sites listed here are down again... ygghhh Also: Is it just me or is there a problem with ks's download? I keep getting corrupted zip files that won't extract. I've downloaded with Chrome, Firefox, and Safari multiple times
  14. BAT crashing , texture error

    unfortunately I'm really bad at modelling and texturing in 3dsmax itself, and it wouldn't be worth re-creating what i've done in sketchup already
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