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Everything posted by Ulisse Wolf
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Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
I have seen. it is an improvement but it remains too much CMD Style which is not very user friendly. However. I do not perform any modification for now. Until the new stable version comes out we can have plenty of time to figure out how to proceed -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
The current problem is PIM-X is a broken program and I have to abide by its rules. If we want a user friendly system I have to enter a specific iid for the property to be generated if not I get error and crash the program If we want to go the TE Modding style route instead then we can remove IID and force the person to first use PIM-X and then a Reader to add the property No one escapes on this, and a decision must be made taking into consideration the best way forward for the average user -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
It cannot be updated quickly because there are too many experimental things that easily break PIM-X and Reader (1.5.4). Only now the situation has stabilized at a semi acceptable point but it is still not ready for public release -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
To be precise. The current IID of the placeholder style is 0x7B6BC069 which was changed from 0x2004 as it is is part of the famous community style range Currently PIM-X uses a publicly available version that has this problem while on github there is the version that uses the true placeholder style IID Obviously I can't post the updated version because there is more work to be done especially after you have decoded AMPS and can figure out how to change things -
[Solved] SimCity 4 Deluxe crashes while loading
Ulisse Wolf replied to NeveroddoreveN's topic in SC4 Bugs & Technical Issues
Remove these paramenters that are compeltely wrong and broken. I recommend that you follow this tutorial There is no difference between Steam and Gog. They are the same versions and work the same way. -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
I'm giving it a few days to see if everything is okay or changes need to be made, and then I'll post the other styles Also, the AndisArt CAM Building Pack download will undergo a final final update to fix things -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
Based on what I understand The new system requires you to create Building Style Exemplar and also Exemplar Patch because this system does not support scanning building exemplar Updating lots to include buidling style may help if you want to go manual procedure (Manually edit BuildingStyle.ini) Only @Null 45 can answer you on this For the AndisArt CAM Building Pack issue You obviously need the original models. You can find them on SC4Evermore and Simtropolis. The Art Deco building is not left behind. I will post the art deco style later along with other styles but they do not have this urgency. Now let's just focus on figuring out the best distribution method AndisArt CAM Building Packs are new lots. They do not interfere with the original lots. They are designed only to work with CAM. You still have to replace the files if you also want manual support -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
As a guinea pig to find the best method of distributing building styles I just uploaded a new download that would be a new building style Any feedback to improve mod distribution is accepted Note: Mod metadata is being updated for SC4Pac users -
Version 2.0.1
434 Downloads
Ulisse Wolf - Building Style: Neo Futurism This mod allows you to add the style of Neo Futurism buildings which is the style of modern architecture in which it is inspired by Futurist Architecture (1912 - 1945) and Contemporary Architecture (2000). Please note that this pack is expected to receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. Installation This package is a simple .zip file. Just extract the Ulisse Wolf folder to your My Documents\SimCity 4\Plugins directory (or equivalent, if you have a custom Plugins folder location). It is highly recommended to run the cleanitol with the installer and remove any previous versions from your plugins. Optionally in the ~Documents folder in the main ZIP you can find a collective/master and by using either the newer nos.17's SC4 Cleanitol or the older BSC Cleanitol tool you can search and remove old and outdated versions of these files. DLL Dependencies In order for the contents of this package to display correctly by taking advantage of the new DLL Mods requires the complete installation of the following dependencies(the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): Resource Loading Hooks DLL - You need it to get the exempalr patching working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Allow More Building Styles - You need it to get the building style working. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Building Style Control UI for the Building Styles DLL - Essential component for the UI. Compatible only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): AndisArt CAM Building Pack Credits The following members contributed models, textures, and modding support to this collection: Ulisse Wolf This package has been made possible by the Project ZIP efforts of Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore & Simtropolis (STEX). And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-) Contents-
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Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
The problem that the 128 version is ideal for 4K and at most 2K screens. I did an evaluation and I think having 32 styles is sufficent for a normal user to develop their dream region. If we want to increase we can aim for 48 styles or 64 styles if we want to exaggerate -
SC4 Community Building Styles Vote After a long discussion we have finally reached the final stage where the community will vote on the available proposals for building styles that will end up within the mod Allow More Building Styles - DLL Plugin. Below are the two proposals available Option A - Maxis Logic (@Jasoncw's proposal) 0x00002010 - Chicago 1895 (Chicago 1890) - American styles of the period. Chicago School, Beaux Arts, Richardsonian Romanesque, etc. 0x00002011 - New York 1935 (New York 1940) - American styles of the period. Art Deco, Craftsman, revival styles such as Neo-Gothic, Neoclassical, etc. 0x00002012 - Houston 1995 (Houston 1990) - Postmodernism (including "modernism as a surface aesthetic"). 0x00002013 - Frankfurt 2005 (Euro Contemporary) - Modern architecture of the period. Previous Euro tileset minus what was split into others. 0x00002014 - Rome 1755 - Pre-industrial European-based styles. Baroque, Renaissance, etc. 0x00002015 - Paris 1895 - Haussmann Paris. Second Empire, etc. 0x00002016 - Berlin 1915 - All European-based eclectic styles. 0x00002017 - Los Angeles 1965 - US-centric modern architecture. Midcentury Modern, New Formalism, etc. 0x00002018 - Rotterdam 1975 - European counterpart to LA 1965. Structuralism, high-tech, megastructures, communist, etc. 0x00002019 - Taipei 2005 - Contemporary building styles and types unique to East Asia. 0x0000201A - Sao Paulo 2005 - Contemporary building styles and types unique to Latin America. 0x0000201B - Copenhagen 2025 - Current modern architecture. 0x0000201C - Other - Catchall for all of the rare regional or historical styles. Default style for niche things which don't belong anywhere else but need a tileset assigned. 0x0000201D - Futuristic - Fictional styles of the far future. -/-/- Option B - Hybrid Architecture & Geography (@Ulisse Wolf's proposal) 0x00002010 - Commercial & Neoclassical (Chicago 1890) - From classic wooden buildings to early brick skyscrapers inspired by Chicago's first school. 0x00002011 - Art Deco (New York 1940) - All the buildings and styles of architecture that were inspired by the Art Deco style with luxurious and glitzy forms. 0x00002012 - Post Modernism (Houston 1990) - All the buildings and styles of architecture that developed from the end of World War II to the beginning of the Third Millennium (2000). 0x00002013 - European Contemporary - All the buildings and styles of architecture respecting the current contemporary European style. 0x00002014 - Mediterranean - All the buildings and styles of architecture that have shaped the Mediterranean basin. 0x00002015 - West Europe All All the European buildings and styles of architecture styles before World War II. 0x00002016 - Eastern Europe All buildings and styles of architecture that characterized Eastern Europe including the Soviet style. 0x00002017 - East Asia & Southeast Asia - All the buildings and styles of architecture that characterized East Asia and Southeast Asia before World War II. 0x00002018 - East Asia Contemporary - All the buildings and styles of architecture that characterized East Asia and Southeast Asia after World War II. 0x00002019 - American Contemporary - All the buildings and styles of architecture respecting the current contemporary American style. 0x0000201A - Africa & Middle East - All the buildings and styles of architecture that have characterized Africa and the Middle East. 0x0000201B - Latin American and Caribbean - All the buildings and styles of architecture that have characterized Latin American and Caribbean. 0x0000201C - North Europe - All the buildings and styles of architecture that have characterized North Europe. 0x0000201D - Central Europe - All the buildings and styles of architecture that have characterized Central Europe. 0x0000201E - Hong Kong Contemporary All the buildings and styles of architecture that have characterized Modern Hong Kong and Modern China. 0x0000201F - Futuristic - All the buildings and styles of architecture that have characterized Future. DEADLINE Voting will be available until March 2 at 11:59 p.m. CET. After that time, voting will no longer be available.
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Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
Just a clarification CAM will never have predefined Buidling Styles as it is not an area of responsibility of the mod. AndisArt CAM Building Pack is a mod that originated in the project to revive CAM but is now dead. I modified the mod just to be the guinea pig to define the best method of distributing building styles. The manual method on which the mod is currently based is not ideal, based on the feedback I have received, because it is too onerous to the average user so it will undergo changes so that the ideal and easy distribution method -
poll SC4 Building Styles Community Vote
Ulisse Wolf replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
I wanted to write a long comment but honestly it's not worth it to continue because it has become a short circuit that has tired in many people and honestly it seems like you want to drag the war just to create drama. For me the Maxis nomenclature can never reflect the various instances in the world and it is just a monofocal view of america. I think this way and you think another way which generated a stalemate that for the time being cannot be resolved but at the same time you cannot stop the mod because two stupid people are waging war on a stupid thing (Many members have defined it that way) So I advise you to move on and forget about this war. At this point the community will decide what styles to use and not to use which is perhaps the most democratic method we can offer. -
Using DAMN Manager with Steam version of SimCity 4?
Ulisse Wolf replied to Pixelrage's topic in SimCity 4 General Discussion
DAMN has been retired as it is now obsolete with DLL Mod. It is recommended not to install this mod but to proceed with Submenu DLL Mod. -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
It can be done. Maybe you need to post a demo dat file so other modders can view the work that needs to be done -
Allow More Building Styles - DLL Plugin
Ulisse Wolf replied to Null 45's topic in SC4 Modding - Open Discussion
So you are creating a kind of Building Style Exemplar where you have the IID of the style and TGI of the LTEXT Right? If I understand the mechanism correctly, it is identical to Memo Exemplar Patching however, it occurs to me whether this system works if properties are entered directly into the Building Exemplar -
bugs Simtropolis 9.0.x - Bugs & Issues Report Thread
Ulisse Wolf replied to Cyclone Boom's topic in Simtropolis Related
This happens to me most of the time.- 1,131 Replies
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Building Styles Master IID
Ulisse Wolf replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
The situation is so locked in that it will be difficult to resurrect community styles with the current conditions. Perhaps in a few years a revisiting could be done, but now it is not possible And personally I prefer it that way because the community is not yet mature to make a gentlemen's agreement- 50 Replies
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Building Styles Master IID
Ulisse Wolf replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
There are two ways. Modify the download directly Use Patch Exemplar to enter the new properties Direct download editing can be done if you do it locally or want to update an existing download Patch Exemplar, on the other hand, allows you to create a patch and include as many buildings as you want in a given style and publish it as a mod override Editing the direct downlaod of an existing mod may require moderators' permission (STEX & SC4E)- 50 Replies
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Building Styles Master IID
Ulisse Wolf replied to Ulisse Wolf's topic in SC4 Modding - Open Discussion
Since the situation is becoming unblocked, I have modified all the Range IIDs to accommodate the new changes. Maxis Range 0x00002000 - 0x00002003 Community styles 0x00002004 - 0x0000203F @CorinaMarie & @Cyclone Boom 0x00002040 - 0x0000205F @Tyberius06 0x00002060 - 0x0000207F @Kel9509 0x00002080 - 0x0000209F @Ulisse Wolf 0x000020A0 - 0x000020BF @amrdonna77 0x000020C0 - 0x000020DF @JoelMk2 0x000020E0 - 0x000020FF New changes include a description section where you must give a brief description of the style you are creating. In the file I have included a demo on how to proceed. With these final changes, I can reopen the assignment of Range IIDs to users.- 50 Replies
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The problem that people may interpret the comment I quoted that way. Although this topic is getting very hot and I honestly don't feel like fighting over an AI, but I think for everyone's sake that we need to add a recommendation where if the user uses AI-generated content to promote an SC4 content they have to declare it. This is coming from someone who uses AI-generated content to promote a Code Mod (CAM)
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Maybe we can add a little rule where if you use generated content it has to be declared. I don't think it would be difficult to write a sentence Mod uses AI generated content to promote SC4 content or something like that Because from what I read it seems to me that it's okay for Simtropolis admins to flood the website with AI content without it being explicitly declared
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I perfer that boundaries are drawn on this site as to what AI can be used and what not. Using AI to generate an image to publicize an SC4 content may be acceptable in its gray area of morality and for which case by case checks must be made but using AI to generate a City Journal or BAT is a complete no-no. Already there are users who are testing AI to generate a BAT and the thread is here but by testing the various AI's they are starting to be capable in generating an developed SC4 region that a person takes time in developing So the question we all want to have is the following How should we handle AI-generated content on simtropolis?
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Help running SC4 on Windows 11
Ulisse Wolf replied to Karumaas's topic in SC4 Bugs & Technical Issues
That tutorial was made together with me and @Lucario Boricua and we were too precise in explaining things but for such a tutorial it's better to make it last longer than to make a short tutorial and leave a lot of explanations unexplored -
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