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Everything posted by ohdude
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Version 1.0.0
1,766 Downloads
Hi everybody!/ Hola a todos! Thanks for downloading The Chatelmay Haus by Ohdude. This is a 2x2 (corner) nighlighted eyecandy Landmark Building (ploppable). IMPORTANT: There are two versions: Dark Nite (DN) and Maxis Nite (MN). Just choose and install one of these, no both at the same time. You will need Simfox's day and nite mod for Dark Nite version: https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ DEPENDENCIES: Just Simfox's day and nite mod for Dark Nite version: https://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/ No other dependencies needed. INSTALLATION: Just Unzip the content of this file into your Plugins Folder. UNINSTALLING: Just remove the folder with the files from your Plugins folder. DISCLAIMER: This Lot is presented as it is. The use of this download is at your own risk. Commercialization of this download is not allowed. If you upload a Lot made by yourself wich contains this BAT, please, consider to mention the author (Ohdude) in your description. Thanks in advance! Enjoy and Stay well! Ohdude. -
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Soon soon soon....verrry sooon!!
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testing nighlights
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@justforfun you can already find the props of the modern one:
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More tests with @mattb325 capital bank building These pics are just screenshots of how it would look next to similar buildings but i'm not in the idea of making this kind of lots to offer, I just will do a lot for the buildings i'm making.
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Here..., checking how rendering test looks in Lot Editor...ç Definitely I would live in that dome
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HI THERE!!! I was wondering if anybody knows how to delete the shadows of ships and boats not affecting the shadows of buildings and props and flora, because it seems like these props are levitating and not touching the sea, I mean, because of the shadow position, in respect of it's object, it gives the visual effect of levitation. Can anybody solve this? it is possible with Reader? Thanks in advance! Look example:
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adding some details...
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It would work for Darknight as well?
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heyyyy @gutterclub!!! thanks for your appreciation dude!! Well, following the instructions of @SimFox I use to render all of my works in SD and not in HD. You can check it when you do maximum zoom 6, it is pixelated and is not the case of HD that would be in High definiton like @Girafe trees. What is true is that i do the following set up when I render in 3dsmax and export to Gmax: The step of Simfox instructions and link:. "SD or HD. Decide if this models should be exported as SD (standard definition – pixel perfect Zoom5 and 2x stretched Zoom6) or HD (pixel perfect Zoom6 and 2x reduced zoom5). Typically HD export is only sutable for smallest models - trash cans, benches and like. or traffic signs at which you wish texts to be redable.Things that would be typically looked at at biggest zoom - Zoom6. Anything else should be exported as SD, since this way you would get better qualtity Zoom5 views. If you choose to export an HD model, the HD option must be checked in Gmax, before exporting the .SC4Model file, and in 3ds Max, before exporting from 3ds Max. " https://community.simtropolis.com/forums/topic/40623-bat4max-v5/ I have to mention @mattb325 who helped me to set up 3dsmax for making the sd versions in a high quality of rendering. Maybe ,@gutterclub ,what you want is a quality of rendering which looks more similar to @WannGLondon's work (which is a great work) but i have the feeling that he is not having the same setup as I have. I'm trying to render my work following @mattb325 work as reference, but you know... each work is unique with its own particularity. I'm gonna attach the configuration I use: samples per pixel -> minimum: 4 instead of 1
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Something sweet is being cooked in the chicken! Wishing to finish it soon to be available for download.
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Hi everybody!! I was wondering if it is possible to resize the pedestrians of the streets and roads in SC4. In my opinion they are too tall (3m each sim ). It would be nice if the pedestrians and people animation could be a little smaller. Can anybody help to starting developing this if it is possible? Thanks in advance. @rsc204 @Tarkus @Tyberius06 @Cyclone Boom @CorinaMarie @Raymond7cn
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Ok, thank you very much! @CorinaMarie @rsc204
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@mitsos Thanks folk! I apreciate your opinion.
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@korverAmazing work dude! I've been inspired by the Berliner Fernsehturm and Tokyo Sky Tree and CN tower on the development of my own Tower...The highest of the world...lol But i have to choose which model I upload.
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@Ct1999Welcome to the BAT community. Nice and creative people.
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@ulisseThose stats are shown when you use the "?" button over the station??
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- NAM
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I don't know what could happen that now is solved. The problem was when i was trying to upload an image of 500 kB or less, appeared this message avoiding me to upload any image: "There was a problem with processing the uploaded file. Please try again as this is most likely caused by an intermittent error, uploading a file greater than 2 MB in size, or you may have reached your local Attachments Quota. -200". I closed my session and logged in again and now i can upload pictures but i'm still asking me what could happen. Thanks for your time @CorinaMarie
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Hi NAM Team! @Tarkus@Lucario Boricua@ulisse ... Can you help me explaining what "extended station queries" option means during the installation , please? (i haven't found enough info in google to understand what it is) Thanks in advance. **NOTE: i could upload an image of what part of the NAM43 Installing proces is but the upload failed because Simtropolis Server tells me the following message: "There was a problem with processing the uploaded file. Please try again as this is most likely caused by an intermittent error, uploading a file greater than 2 MB in size, or you may have reached your local Attachments Quota. -200" @CorinaMarie,can you help me withe second problem please? thanks in advance.
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DATpacking the Network Addon Mod, the Official Way!
ohdude commented on Lucario Boricua's article in SC4 Tutorials
Thanks @Tarkus and @Lucario Boricua, Now i have a clearer idea of what must be happening. But i have a last question: Why the NAM Controller folder is not DatPacked?? What would happen if we datpack it? -
DATpacking the Network Addon Mod, the Official Way!
ohdude commented on Lucario Boricua's article in SC4 Tutorials
@Lucario Boricua Thanks for your fast answer. I forgot to tell you that i had 800 MB of very ordered plugins folder that took 15-20 seconds to load. So i'm a little doubtful why the loading time of the ton of NAM43 hasn't been less time. Maybe it is because of the complexity of NAM folders by itself. -
DATpacking the Network Addon Mod, the Official Way!
ohdude commented on Lucario Boricua's article in SC4 Tutorials
Thanks for your Tutorial dude! I've just Datpacked NAM43 folder and I've got 1 minute of loading time. Does it is a reasonable loading time considering that i have a 1.10 GB folder of NAM43 after datpacking? @Lucario Boricua @Tarkus???
