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dafiden

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About dafiden

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  1. Were you expecting people to just create the roads, or were you expecting people to create a city/town/region and incidentally connecting the pre-fab roads?
  2. 2 | 100th Birthday!

    [quote name='Haljackey' timestamp='1343708753'] What did I tell you about K pop at the beginning? Pics look good, but ease the photoshopping a bit. Good job! [/quote] Agree.
  3. New Broker

    Very cool. Everything looks very well put together except that the cloverleaf looks out of place mixed it with such dense housing. Usually, giant cloverleafs are reserved for the suburbs and you see much shorter ramps in dense areas since space is at such a premium. I'm not saying it looks bad, and you are the designer, so it's just my $0.02.
  4. The Northeast Highway

    The photoshop doesn't bother me as much as the low-res graphics (I think you are too far zoomed in within the game). Good start. I like your initial concepts: simple but important.
  5. Basilica of St. Francis & St. Flora

    Excellent layout. The hotel you choose looks so cool on the walkway to the attraction.
  6. Random Roadgeekery

    [quote name='Adjiebrotot' timestamp='1335443419'] NICE. but i don't like the second pics. isn't realistic [/quote] Hmmm. I wouldn't say it isn't realistic, but I might say it isn't commonplace. I have seen something similar with a roundabout at the end of an exit ramp in NY state. I might say out in the sticks (like this probably is), the designers would more likely go with an overpass rather than dig. But, the best part is that it's a game and you can make interesting stuff like this. At any rate, the update is very cool. Love the road signs and exit designs. I like to follow the arrows in my heads. One question I have is why is A3 West described differently for drivers coming from A2 versus drivers already on A3?
  7. Banidhoo: Paradise lost?

    Very pleasing to the eye and colorful. Here is a suggestion: put empty filler concrete where you have those dead end streets; it will make the transition a little better (i.e. no grass for sims to drive over to get to the containers or drive into the lot.)
  8. Still hanging out in Green Valley

    Yep. Agree with everyone already about how neat this is. Your rock retaining walls look very cool. Second, your terrain mod really works well here. Lastly, but not leastly, I love your green rural railway station. Would you tell me where you obtained those 3 things?
  9. That is some serious attention to detail to create a map with all farms before you start building. Kudos to that realism! And, quite honestly, in general, this CJ is one of the most realistic and thoughtful ones I've seen. How on earth did you create the street map (@ http://mjwenzel.netne.net/streetmap.html)? Also, I'd be interested to see a zoom in on South Martin. I'd like to see how you handled those off-angle streets.
  10. Be careful with the CAM. The current version has an error with workforce. I had to uninstall it a while back since it was creating havoc with the way residents and jobs interacted.
  11. Eastern Travels

    Love the 7th pic also.  How did you get a bridge over non-water like that? Also, i looked at the the first one for a while; really made me think about my own ideas.
  12. Austrian Parliament

    I would echo most other comments: nice model, a little lacking in textures and character. If anyone is interested, here is the goolge image of the actual roof: http://maps.google.com/maps?t=h&q=48.208056,16.358056(Austrian+Parliament+Building)&ie=UTF8&ll=48.208037,16.358932&spn=0.001784,0.003363&z=18 Unfortunately, it's not very high definition.
  13. Sunset Apartments

    Oh man: quoins!!! I love quoins. Thanks for this.
  14. MP Duane Reade

    Great detail and design. I belieive the awnings, while being very bright green, might actually look very similar to that in real life.
  15. Another Euro W2W

    Design is excellent. However, the white window panes with the yellow siding seems like it needs some texture work. But, then again, I'm not from Europe, so it may look correct to you. 4/5
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