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11 FavourableAbout dafiden
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Monthly Challenge December 2014 - Complete The Interchange
dafiden replied to Hamish's topic in Simtropolis Related
Were you expecting people to just create the roads, or were you expecting people to create a city/town/region and incidentally connecting the pre-fab roads? -
[quote name='Haljackey' timestamp='1343708753'] What did I tell you about K pop at the beginning? Pics look good, but ease the photoshopping a bit. Good job! [/quote] Agree.
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Very cool. Everything looks very well put together except that the cloverleaf looks out of place mixed it with such dense housing. Usually, giant cloverleafs are reserved for the suburbs and you see much shorter ramps in dense areas since space is at such a premium. I'm not saying it looks bad, and you are the designer, so it's just my $0.02.
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The Northeast Highway
dafiden commented on nathanthemayor's City Journal Entry in Paridise Island V2
The photoshop doesn't bother me as much as the low-res graphics (I think you are too far zoomed in within the game). Good start. I like your initial concepts: simple but important. -
Basilica of St. Francis & St. Flora
dafiden commented on Schulmanator's City Journal Entry in Schulmania
Excellent layout. The hotel you choose looks so cool on the walkway to the attraction. -
[quote name='Adjiebrotot' timestamp='1335443419'] NICE. but i don't like the second pics. isn't realistic [/quote] Hmmm. I wouldn't say it isn't realistic, but I might say it isn't commonplace. I have seen something similar with a roundabout at the end of an exit ramp in NY state. I might say out in the sticks (like this probably is), the designers would more likely go with an overpass rather than dig. But, the best part is that it's a game and you can make interesting stuff like this. At any rate, the update is very cool. Love the road signs and exit designs. I like to follow the arrows in my heads. One question I have is why is A3 West described differently for drivers coming from A2 versus drivers already on A3?
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Banidhoo: Paradise lost?
dafiden commented on elavery's City Journal Entry in Zouérat Islamic Federation
Very pleasing to the eye and colorful. Here is a suggestion: put empty filler concrete where you have those dead end streets; it will make the transition a little better (i.e. no grass for sims to drive over to get to the containers or drive into the lot.) -
Still hanging out in Green Valley
dafiden commented on paeng's City Journal Entry in Journey through Paengia
Yep. Agree with everyone already about how neat this is. Your rock retaining walls look very cool. Second, your terrain mod really works well here. Lastly, but not leastly, I love your green rural railway station. Would you tell me where you obtained those 3 things? -
District of Wenzel | Update 116 - (Ouisconsin County) Morgan Town: Rival to the South
dafiden replied to packersfan's topic in SC4 City Journals
That is some serious attention to detail to create a map with all farms before you start building. Kudos to that realism! And, quite honestly, in general, this CJ is one of the most realistic and thoughtful ones I've seen. How on earth did you create the street map (@ http://mjwenzel.netne.net/streetmap.html)? Also, I'd be interested to see a zoom in on South Martin. I'd like to see how you handled those off-angle streets. -
Old player, new simtropolis, need links to downloads!
dafiden replied to y=mx+b's topic in SimCity 4 General Discussion
Be careful with the CAM. The current version has an error with workforce. I had to uninstall it a while back since it was creating havoc with the way residents and jobs interacted. -
Love the 7th pic also. How did you get a bridge over non-water like that? Also, i looked at the the first one for a while; really made me think about my own ideas.
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I would echo most other comments: nice model, a little lacking in textures and character. If anyone is interested, here is the goolge image of the actual roof: http://maps.google.com/maps?t=h&q=48.208056,16.358056(Austrian+Parliament+Building)&ie=UTF8&ll=48.208037,16.358932&spn=0.001784,0.003363&z=18 Unfortunately, it's not very high definition.
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