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Everything posted by sethisuwan
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Discussion about City Tile Size
sethisuwan replied to alex macnamara's topic in SimCity (2013) General Discussion
Jungle bells, jingle bells, jingle all the way!!! Big size maps, big size maps, coming soon to SimTown, soon, soon, soon! Yeah! Jingle bells, jingle bells. https://imgur.com/a/0EebT#0- 1,284 Replies
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Tip: A good way to combat the adverse effects of too much tourists is to build a Launch Arcology nearby where ever the tourists are the most. The tourists will say "Going back to his/her city", or "Going home", and will walk right into the Launch Arcology and sit there till it fills to 10,000. With so much tourists around, it's simply matter of few game days, and then you launch the Launch Arcology, get rid of those tourists, and get paid a handsome fee from the Lauch Arcology tickets too! ;)
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Hmm..didn't think about building skybridges outside the box..I may not be experienced enough to know how to do that...I may have to ask some other experienced modders if they know how. no worries! this is awesome already. although what mod do i need to use when i want to delete roads outside the city box? now when i misplace a megatower outside and delete it, it leaves behind ugly roads when stay there and unable to delete. what to do please?
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- 16 Comments
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Hi, great mod and thanks! But could you try to find a way so that can build skybridges from the megatowers outside the city box? So that they can be built and interconnected? The traffic is nightmare. --- Perhaps find a way to add the 'skybridge' road instance into this mod too so it can be built outside city box borders? Thanks
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- 16 Comments
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[IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)
sethisuwan commented on CapTon's file in SC13 Game Mods
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[IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)
sethisuwan commented on CapTon's file in SC13 Game Mods
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I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file) into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it. thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there? Instead of replacing the ecofolder one with his, keep original one there and copy his to the packages folder along with my files and it should cooperate. thankyou! :) thankyou! i have a question, if i change the value of 0x0C131CC4 - kPropAirPollutionTransmitter_Amount and put negative values (eg, -1500) do you think it will be able to help reduce surrounding air pollution in the area? in other words, do you know how the megatowers air scrubbers work? can we modify and use this garbage atomizer as a kind of pollution removal device? plop it around at different areas in the area, like parks?
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I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file) into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it. thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there?
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idk if it will work since its not updated anymore forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too okay data to report, it does seem to work with BOC's 0.98N version, can build outside the city and doesn't seem to freeze. but this DOES NOT work with this one (http://community.simtropolis.com/files/file/29390-mr-lowes-simcity-2013-mods/) which changes a lot of capacity volumes. but no worries. :)
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awesome! thanks!! was just looking for a mod like this 30 minutes ago! and there, lo -- i clicked refresh here just now and see this! awesome co-incidence! now just if someone could figure out how to increase/make unlimited the resources of coal and crude, etc under the ground --- it will be golden! :) :) :)
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Disabling Traffic Lights. Does anyone know Traffic Lights offset post update 7.0
sethisuwan posted a topic in SimCity (2013) Modding - Open Discussion
Hello folks, based on this http://www.youtube.com/watch?v=SvOlGW52S48&feature=c4-overview&list=UUzw2lkl4jEqYxkV-hgb5wWw the Traffic Lights offset was 006A933C after Update 5.0. It was possible to disable them using memory injection. Hereby the offsets changed after Updates 6.0 and 7.0. Anyone know the new offsets? Many thanks. -
Upcoming Patches and Updates: What Do You Want To See? (UPDATE 8 RELEASED, OUTDATED!)
sethisuwan replied to CapTon's topic in SimCity (2013) General Discussion
More ways in and out of the cities? Use Kalone's BOC! Its available right now! The most essential lifesaver you need in Simcity 2013. (click here for original size) -
Creating 100% Specialization and Utility City without any Zones!
sethisuwan posted a topic in SimCity (2013) General Discussion
First of all, wait, that title idea just popped into my mind as I was about to write about another thing. I was building this city, naturally at first just planning the layout and putting down the Oil Wells and Refinery, etc. I haven't even zoned yet, but to my surprise those buildings suddenly started hiring and then actually started producing stuff!!! Turns out workers arrived from that huge Arcology next door (as advertised). Usually I would lay down all these buildings and zone, wait for them to be filled up with workers, but this is cool, ain't it? Now think about it, if your Arcology has enough workers supply, you could build a 100% Specialization City without need for ANY zones, build Power Stations, Water Stations, Trade Depots, etc., earn money from trade but no need for any zones at all? Think about it - no crime, fire and health issues too!!!! OK now I'm going to test this out now. -
Creating 100% Specialization and Utility City without any Zones!
sethisuwan replied to sethisuwan's topic in SimCity (2013) General Discussion
IT WORKS!!! No population in city at all! Workers commute from the Arcology, work at the Specialization places and go back home to their Arcology. Be mindful, a LOT of traffic though, make sure you build plenty of (large avenue) roads in from the Arcology, let the traffic build up at the Arcology end, not ours, and have bus stops at he various Specialization sites so that people can use them. The Arcology has its OWN municipal bus stop, buses will come from the Arcology loaded with workers and go back every evening. The only other city I have in the region is a normal balanced 100K fully self-employed city though, I only use it to buy electricity, water and send sewage. We could make $1M a month with this 0 population city. -
Does this game use a lot of bandwidth per hour
sethisuwan replied to 19citypug's topic in SimCity (2013) General Discussion
No this game does NOT use a lot of bandwidth at all! I checked. As you can see, right now the game is running and it is only sending/receiving 1,745 B/sec of data. That's almost nothing actually. Its maximum data throughput I've noticed is only during loads and switching to and from cities in regions, and that was only 99 kB/sec max, which immediately went away once you got into the city itself. It only mostly communicates with the server to get region data statistics I think, of which are simulated on their servers and my best guess is sent to us in small *.xml type files to our game. So there! Surprising isn't it? Btw if you're wondering WHERE Simcity sends and receives it data from (where its physical servers are located), I tried to check them too, here. 54.228.234.193 is Amazon Data Services Ltd in Ireland, where the game is saved, for my particular server (Asia 2). 159.153.98.92 is Electronic Arts in California, US, where the simulation takes place I assume. 23.21.196.250 is Amazon Technologies in Virginia, US, for Origin accounts information logon. So there! Technically you could even run Simcity off a 3G connection I think. Cheers. -
I'm a Quadriplegic gamer & need help
sethisuwan replied to joey6957's topic in SimCity (2013) General Discussion
Please let us know if the above solutions work! Can I Reddit your story though? With your permission? -
[MOD Pack] Plop Outside City Box & All my others
sethisuwan replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
Dear ProcsKalone, any suggestion what I might do if I wanted to use Felgard's service road MOD along with your Road Pack 7.0? What is the conflicting issue/script? Btw I am still using your Road Pack 6.0 right now, haven't updated it and haven't even unpaused the simulation in order to check the traffic yet too, still laying the roads, its so complicated now, with all those overpasses and tunnels, etc. What could I do myself in order to make both mods compatible? Many thanks. -
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[MOD Pack] Plop Outside City Box & All my others
sethisuwan replied to ProcsKalone's topic in SimCity (2013) Modding - Open Discussion
Heya, Yep that is 100% correct. Of course though you will want to wait for an updated BOC to be put out before re-installing after patch 7 is installed, but once that is released you are correct with copying the latest (lhighest number) script pack number from EcoGame and copying it over to UserData\Packages\ and renaming it to z-. Well but what if I'm the too eager type and I try to force use the old BOC new highest script pack number from Ecopack? Hopefully it will still temporary work right? I just want to a) draw extra roads to connect to region freeway, b) put power utilities, etc outside box, c) casino etc outside box -- should I wait or I can atleast do those three things first? You will be fine actually using the old boc but things like moduile counts will be cut in half but will be easily fixed with an update when its pushed . I more or less have a version ready now I am just waiting for the servers to go up and test it a bit to see if I missed anything then itll be released. You rock! ProcsKalone! You are the sole reason I bought this game three weeks ago btw. I saw the video of BOC on Youtube and I immediately bought the game! It hasn't been a disappointment at all, the game is also good, but mainly due to features added by you just makes it great. Thank you! Glad I could inspire you to buy the game! Makes me smile reading about ppl enjoying BOC. Release 0.98m Updated for 7.0 Removed Old Church related Items from menu access (Bulldoze all old ones as in the future I will be reusing these models and they will look weird) Added proper support for Church DLC (located in same place as old church dlc items: BOC Attractions menu) Added School Bus Stop to BOC Education Menu YUP you were right. Module counts were cut in half using old version. Came back here to tell but you already knew! Now getting downloading your new version and going back asap. Thanks!
