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sethisuwan

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About sethisuwan

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  1. Discussion about City Tile Size

    Jungle bells, jingle bells, jingle all the way!!! Big size maps, big size maps, coming soon to SimTown, soon, soon, soon! Yeah! Jingle bells, jingle bells. https://imgur.com/a/0EebT#0
  2. Megatower Limit Increase

    Fond memories -- now finally possible again!  0:)   
  3. Insane Ferry

    Tip: A good way to combat the adverse effects of too much tourists is to build a Launch Arcology nearby where ever the tourists are the most. The tourists will say "Going back to his/her city", or "Going home", and will walk right into the Launch Arcology and sit there till it fills to 10,000. With so much tourists around, it's simply matter of few game days, and then you launch the Launch Arcology, get rid of those tourists, and get paid a handsome fee from the Lauch Arcology tickets too! ;)
  4. MegaTowers for BOC Mod

    Hmm..didn't think about building skybridges outside the box..I may not be experienced enough to know how to do that...I may have to ask some other experienced modders if they know how.   no worries! this is awesome already. although what mod do i need to use when i want to delete roads outside the city box? now when i misplace a megatower outside and delete it, it leaves behind ugly roads when stay there and unable to delete. what to do please?
  5. Plastic Polymerizer for Oil Well

    So the thing is, the plastic polymers do build plastic, but now how do I get them to my trade depot or processor factory? The plastic stays there in the plastic polymer module and no truck seems to like to go collect/pick it up.. :( ?
  6. MegaTowers for BOC Mod

    Hi, great mod and thanks! But could you try to find a way so that can build skybridges from the megatowers outside the city box? So that they can be built and interconnected? The traffic is nightmare. --- Perhaps find a way to add the 'skybridge' road instance into this mod too so it can be built outside city box borders? Thanks
  7. Plastic Polymerizer for Oil Well

    So this will mean it will convert the crude into plastic ready-made and deliver it as plastic?? No need for the refinery anymore?
  8. okay I had a look, don't worry its beyond me! :P -- more complicated than I thought. anyways do you happen to know what happened to MaxisGuillaume's Maglev as Subway mod? It was here few hours ago?
  9. Gosh how did you do that!? I had been trying to do it for ages! Will be really interested to have a peek if you don't mind! :)
  10. Mr. Lowe's Simcity 2013 Mods

    I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file)  into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it.   thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there?   Instead of replacing the ecofolder one with his, keep original one there and copy his to the packages folder along with my files and it should cooperate.   thankyou! :) thankyou! i have a question, if i change the value of  0x0C131CC4  - kPropAirPollutionTransmitter_Amount and put negative values (eg, -1500) do you think it will be able to help reduce surrounding air pollution in the area? in other words, do you know how the megatowers air scrubbers work? can we modify and use this garbage atomizer as a kind of pollution removal device? plop it around at different areas in the area, like parks?
  11. Mr. Lowe's Simcity 2013 Mods

    I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file)  into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it.   thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there?
  12. SimCity Revision

      idk if it will work since its not updated anymore  forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too   okay data to report, it does seem to work with BOC's 0.98N version, can build outside the city and doesn't seem to freeze. but this DOES NOT work with this one (http://community.simtropolis.com/files/file/29390-mr-lowes-simcity-2013-mods/) which changes a lot of capacity volumes. but no worries. :)
  13. Mr. Lowe's Simcity 2013 Mods

    i think this mod conflicts with simcity revision mod (http://community.simtropolis.com/files/file/29357-simcity-revision/#commentsStart) -- it makes it unable to delete modules and the modded buildings. after remove either one its able to do so again.
  14. SimCity Revision

    thanks for your hard work. hereby any idea if this mod is compatible with prokalone's build outside city mod? as it also seems to change the core game files in simcityuserdata/ecopackages? http://community.simtropolis.com/topic/57261-mod-pack-plop-outside-city-box-all-my-others/ thanks!
  15. Mr. Lowe's Simcity 2013 Mods

    yeah, lol, i had used ProKalone's mod to build so many oil storage tanks outside so i had already 200,000 barrels of storage and now they've shot up to like 10 million barrels!! which is good, so i can sell the oil stored and delete those modules and zone/put other stuff!! :) 
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