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10 FavourableAbout sethisuwan
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Discussion about City Tile Size
sethisuwan replied to alex macnamara's topic in SimCity (2013) General Discussion
Jungle bells, jingle bells, jingle all the way!!! Big size maps, big size maps, coming soon to SimTown, soon, soon, soon! Yeah! Jingle bells, jingle bells. https://imgur.com/a/0EebT#0- 1,284 Replies
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Tip: A good way to combat the adverse effects of too much tourists is to build a Launch Arcology nearby where ever the tourists are the most. The tourists will say "Going back to his/her city", or "Going home", and will walk right into the Launch Arcology and sit there till it fills to 10,000. With so much tourists around, it's simply matter of few game days, and then you launch the Launch Arcology, get rid of those tourists, and get paid a handsome fee from the Lauch Arcology tickets too! ;)
- 23 Comments
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Hmm..didn't think about building skybridges outside the box..I may not be experienced enough to know how to do that...I may have to ask some other experienced modders if they know how. no worries! this is awesome already. although what mod do i need to use when i want to delete roads outside the city box? now when i misplace a megatower outside and delete it, it leaves behind ugly roads when stay there and unable to delete. what to do please?
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- 16 Comments
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Hi, great mod and thanks! But could you try to find a way so that can build skybridges from the megatowers outside the city box? So that they can be built and interconnected? The traffic is nightmare. --- Perhaps find a way to add the 'skybridge' road instance into this mod too so it can be built outside city box borders? Thanks
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- 16 Comments
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[IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)
sethisuwan commented on CapTon's file in SC13 Game Mods
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[IMPORTANT INSTALLATION INFO] More Landmarks for Your City Mod (Offline Only)
sethisuwan commented on CapTon's file in SC13 Game Mods
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I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file) into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it. thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there? Instead of replacing the ecofolder one with his, keep original one there and copy his to the packages folder along with my files and it should cooperate. thankyou! :) thankyou! i have a question, if i change the value of 0x0C131CC4 - kPropAirPollutionTransmitter_Amount and put negative values (eg, -1500) do you think it will be able to help reduce surrounding air pollution in the area? in other words, do you know how the megatowers air scrubbers work? can we modify and use this garbage atomizer as a kind of pollution removal device? plop it around at different areas in the area, like parks?
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I am using that mod concurrently. with mine. If you copy his file (which is a directly modified version of the patch 10 file) into the userdata packages folder along with mine, you should get his changes to the base game, then mine should apply (where/if they change the same areas) on top of it. thanks. copy his file from ecofolder into userdata packages folder, and DELETE his one in the ecofolder or keep it there?
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idk if it will work since its not updated anymore forinstance the interchange remover lets freeze the game now anfter like 2 mins played and i think especially boc wil have this sort of problem too okay data to report, it does seem to work with BOC's 0.98N version, can build outside the city and doesn't seem to freeze. but this DOES NOT work with this one (http://community.simtropolis.com/files/file/29390-mr-lowes-simcity-2013-mods/) which changes a lot of capacity volumes. but no worries. :)
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