About This File
Presenting.....
INSANE FERRY!
This might be the first mod to have to come with a warning. This made peak hour very resource intensive in my city, and i have a pretty decent computer. Overusing this ferry mod will cause lagging and frame rate issues (which im assuming are the same reason they wont give us bigger cities) I do plan on making a second version of this, with reduced strength. Screenshots attached was a city with 1 ferry terminal only.
After further testing, i started to get major lag issues, so i have added a "lite" version. It isnt as overpowered as my initial release. The lite file works the same, just with reduced capacity so as to not overload the game.
This mod is split into 2 files
The first file has the core changes (insane-Ferry.package), while the second file (Insane-Ferry-2. package) gives the cruise ships a good dose of nitrous oxide in their fuel system, this is not a required file.
This mod does not modify the passenger dock, only the ferry terminal and cruise ship dock.
- Increased terminal and cruise dock capacities and capabilities
- Increased maximum of 5 docks instead of 2
- Major boost in tourists
- No Queues. multiple ships will dock at once, some seem to loop back and dock again in a different dock.
- Second file boosts speed of cruise ships, they come and go a lot faster.
Installation Instructions :
- All Files are in the zip, The main mod is Insane-Ferry.packaged. The cruise ship speed mod is Insane-Ferry2.packaged. Place the files you want into your SimCityData folder.
- This mod requires a copy of SimCity-Scripts_287520926.package in the SimCityData folder.
- Launch Game.
Enjoy!
Edit 23/04/14
So after a lot more testing with the lite version, i've had a city up to 430k residents fully maxed out build grid and getting over 600k tourists via 2 ferries. almost zero lag issues, so im pretty happy that the modifications i made to the lite version. Im deleted the original upload and left only the lite version to download. No changes to the lite mod have been made, im not sure that it needs any changes, the mod seems to work very well.
What's New 1.0 View Changelog
Released
No changelog available for this version.
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