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Everything posted by wizardoflawl
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Thai Wah Tower 2 (Banyan Tree Bangkok Hotel ) Fix By Thailand Design Team And Glenni
wizardoflawl commented on on001222's file in Residential
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- 40 Comments
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- industrial
- i-ht
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(and 3 more)
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simmars-forum-threads Transit Network Workshop
wizardoflawl replied to AndisArt's topic in NAM & Transit Networks
I found a good monorail station https://www.simtropolis.com/stex/details.cfm?id=20514 4-way 8000 capacity only takes 1 block (looks like it can take nine but it is made to let roads go under the ends) -
simmars-forum-threads Beta 2 Bugs & Issues fixing
wizardoflawl replied to AndisArt's topic in SC4 Modding - Open Discussion
remove trees from the game (from the roads, from mayor mode planting, or from god mode terraforming). possibly for laughs, replace it with Tiberium -
simmars-forum-threads Workshop - Open Discussion
wizardoflawl replied to AndisArt's topic in SC4 Modding - Open Discussion
We can somehow replace the trees (because Mars is lifeless) with Tiberium (C&C). Just throwing an idea out there, hope someone does -
simmars-forum-threads SimMars BETA 3 Wishlist
wizardoflawl replied to un1's topic in SC4 Modding - Open Discussion
1. redo the roads (avenues, highways, 1-way) 2. air (space) ports where the the industry can ship to, like a sea port on Earth 3. more parks 4, somehow fit tiberium (command & conquer) into it, as something fun to make -
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