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data7

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Everything posted by data7

  1. So, 5 hours passed since release... I find myself confused constructing roads, like I did in CIM2
  2. My first city, my first spaghetti without previous planning Note to self: Leave more space between HWY for those pylons!
  3. I brought this up in Q&A thread here on simtropolis and @Azurescepter said they [CO] want to give us more options, which will make hwy's and roads look way better that they are now. More time is needed as it's only release state of the game.
  4. If You play game in RL pace one landfill would serve entire city without any problems... and traffic would almost dissapear. But who would play in such turtle speed mode? It worked for CIM2 to make realistic lines and their usage, however it's city builder game, not transport tycoon.
  5. The "worker's bug"

    And what exactly would You expect? Let's look at SC2013: trams and buses cutting through the city like mad without any reason and purpose - I alway wandered - why it's so random to choose next stop and lack of metro. Then there are trains... but maps are so small that one can't fit anything other than 1 cargo and passenger station... And SC4: mass transit is just numbers... did it work well? Cities XL franchise - haven't played, won't say anything. Maybe someday CO will make DLC called Cities Skylines in Motion
  6. The "worker's bug"

    Note from dev CO_Karoliina: In My opinion this explanation makes sense. The simulation isn't bugged that much as one would think
  7. I must say, after playing for a while, that performance is outstanding! Even on my 6 year old computer I can play without any fps loss. Things that bothers me: onramps and offramps needs some tweaking to be smoother especially when connecting ground to elevated. ground pollution still looks unpleasant On the other hand everything is great I respect the devs for their work
  8. Then what were you talking about because his response seemed appropriate to what you were saying. The players we have been watching have been using pre-built interchanges or have been throwing them up quickly/did them in a limited amount of space. Here's a highway interchange with smoother ramps. It just comes down to who takes the time to make them look nice, (and I'm sure this could be improved too) (pic) In my opinion, someone who spend some time in CIM2 will get grasp in laying roads smoothly faster than someone, who didn't. It looks like the same system, but with fewer options to choose. Looking forward for improvements of hwy system in C:S
  9. I'll leave info here, that devs are planning to add GLR/trams in future to this game
  10. I've been watching Quill18 LP and I noticed how he struggles to do highway stuff properly - in overall his work looked dull and unpleasant. Also worth noticing was terrain forcing steep slopes... but I think that's because quill was trying to do sth for a moment and wanted to make it better in future episodes. In my opinion something similar to SC4 slope mod would solve it (just for realish look) In my opinion highways need further tweaking - more lanes, accel/deccel lanes and such. Next thing I noticed is sewage pollution not properly distributing over water further down the stream... ... and cars parking everywhere on the streets - couldn't guess what is traffic anymore... but maybe it's something one can get used to. On the other hand C:S is beautiful as it is! Very impressive job I must say that this game met my expectations for it from playing CIM and CIM2.
  11. My only concern about CS is the ability to build highways as freely as NAM RHW mod let us in SC4 with realism and such (despite many limitations ofcourse). I get thrilled when I see pre build hwy in CS dev videos, after SC2013 failure in this particular matter. So, my question is: When I buy ext tile for mi city - if there's a highway - can I rebuild the hwy for my liking? Or is that setup permanent? I'd love to be able to build highways like in SC4 with RHW
  12. Show us your Before/After Shots!

    Just some RHW retrofitting after heavy development in adjacent city tile. BEFORE (S-N): AFTER (N-S): Still area surrounding Highway is in development
  13. Letaysa

    quite many avenues there I like it!
  14. Show us Your Interchanges!

    I think this thread needs to be bumped up Thus I present You very raw concept of an interchange with BRT line running through:
  15. (Banished) Meanwhile...

    For sure! This game is enjoyable and addicting as hell :) Great pics Paeng!
  16. Connecting 2 RHWs

    Think spatially. In RL such things takes much more space I'm quite happy that my RHW consumes space of a small city tile And that's what I mean (work in progress):
  17. Banished

    This game is epic! In my first city I had over 700 citizens and suddenly lack of tools caused famine that lasted for 5 years... it left me with 200 people... ;p
  18. Show Us your Highways!

    Durfsurn: I like Your creation. Looks very neat and smooth might steal someday My first try using BRT included in newest NAM. It works pretty good. I've sticked it into a tight one tile spot available to build anything over that 12 lane highway... Go Eco What do You think? (still WIP city)
  19. Show Us your Highways!

    My latest creation
  20. Los Angeles [I Need Help!] 2/9/14

    Amazing job done with this humongous interchange! Though I would love to see last pic in higher resolution Great CJ!
  21. Show us Your Interchanges!

    Very nice! However - You have meesed up directions in the pic above
  22. Show us Your Interchanges!

    Moonraker: thumbs up for well built interchange that blends into surrounding perfectly. Well done!
  23. Hello, I have an issue within my plugins folder. From day to day I have discovered that extra cheats plugin sometimes work, sometimes don't. I thought - I can live with that. But yesterday Ennedi slope mod stopped working along with Persistent Automata. Before this happened I have reinstalled NAM 31.2 to get some of the features I left behind in the past... Custom installation with persistent automata, and radical automata... I loaded city and saw that there was almost no automata on my roads. Don't know what could have happen. In addition: I have recently installed usefull plugins like 'minimize button remover', 'no more dozer' 'no track checker' and such. Any thoughts?
  24. EOT: I reinstalled NAM. Picked radical automata for 24h. problem solved. Now there's plenty of cars back on roads Thanks for answers.
  25. Options checked. When I was reinstalling NAM I was sure i checked -persistent automata and radical automata (not the 24h one). There was no problem before... I don't know where is the conflict.
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