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ardecila

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    A long, long time ago...

Everything posted by ardecila

  1. Oh, I see. I thought I looked through all the LE grass textures. Maybe I missed one. Like I said, I ended up taking the texture from the road textures. It looks very good the way I did it, so I'll keep it that way. I'm plopping the new grass lots all over the place now. It's addictive. I love your walls, Marrast. A big problem with the RTK is that it can't go under bridges. Now, yours can. I have the perfect use for these pieces somewhere...
  2. I couldn't find any recent posts by Meta either. Thanks for posting my request. Hopefully, he just changed usernames and is still active... Unlikely, but possible. I'll wait 2 or 3 weeks. If no response is posted by that time, I shall release it.
  3. Armandeus, could you please make a post on the SimCity Force BBS? I'd like you to ask Meta if I can release his TMG building here on ST. I've fixed it, translated, and put it on a lot, but given the recent attitudes seen on that board, I'd like to get permission first.
  4. Official BAT Request Thread

    takai: I'll be releasing one (not made by me, though) on the STEX in a few days.
  5. NAM: Requests

    emomoose: I know exactly what you're talking about. Just like the Ohio Feeder here in Chicago. The east-bound starts as Ontario St, and the west-bound becomes Ohio St. Good idea. Maybe sargeantcm would be willing to model it.
  6. Date: 1/25/2005 2:22:31 PM Author: jeronij Could it be possible to have them organized like the intersections in NAM are?. I mean, only a position in the items list, and use tab key to choose the needed lot. quote> No, this isn't possible. This feature is defined by the RULs, and DOES NOT work with lots. You may say, what about the tollbooths that use 1 icon? Unfortunately, we are at a loss as to how this works. It's most likely defined in the EXE, which means we can't do it. Marrast, I've got a question for you. Did you create a grass texture from the diagonal roads? I've noticed this in your CJs, and so I made my own texture in Photoshop.
  7. NAM: Development

    Okay: some more actual development for this thread. I've made a toll booth for puzzle pieces. It's not UDI or civic-compatible, tho. But now I'm gonna work on making Chicago-style stations that plop onto the double-network puzzle pieces.
  8. mayspacy: you've just given me a REALLY interesting idea. AFAIK, I can make a custom automata that looks like a gondola, set to drive on EL-tracks. Then, I can hook it up with a custom script, and make a station lot that spawns it. The only downside would be that you'd have to create a new puzzle piece for the mountainside. But this way, you could have completely seperate networks of EL-rail and gondolas, in the same city, without any interference on either network!
  9. Operation Buffalo Wing: A Blizzard of BAT

    Edited the post. I know what you're talking about. My dream has always been to have a totally realistic Chicago Loop in a SimCity game. Finally, I have the tools to do it, but it takes a long time on each building. I have so many half-finished ones...
  10. Honest Thing about the person above you - Take 2

    ^is, like me, delighted by Engrish^
  11. Operation Buffalo Wing: A Blizzard of BAT

    ALL PICS HOSTED EXTERNALLY There's always this one: This may be what you need here: One more: You might have these, already, though. I find that Webshots has a lot of crappy pictures, but they also have a lot of good ones for BATting.
  12. Operation Buffalo Wing: A Blizzard of BAT

    sargeantcm - The pics in the above post are shrunken. Right-click and say View Image to get their full-size.
  13. Overlord - I can tell you know your railroads. You're free to make your own station. I have learned that placing stations next to the puzzle pieces, like you do with ground rail, will work and be completely functional. Now, using a technique called offset rendering, you can create a station that will plop next to the road/rail, but appear over it. Normally, you could just create a lot that would plop over the rail. However, you can't make lots that plop on top of puzzle pieces. So you'll have to do it the way I described above. As for more flexible puzzle pieces, I can try doing some of that. It's frustrating when I can build the Loop, but I have no corners or switches to actually connect it to the rest of Chicago's transit network.
  14. OK... To answer the myriad requests for the Chicago L Trains (as well as my own), I've made two sets. Download it!
  15. CTA L Trains Modd

    dhamp: BigRedFish already made a set, but I'm making a better one soon.
  16. CTA L Trains Modd

    This modd doesn't make the EL track go over the road... You need the NAM for that.
  17. Date: 1/17/2005 9:12:48 AM Author: morifari Folks, BigRedFish haven't been here since June 2004... I don't think there's any point in posting requests here anymore. quote> BigRedFish isn't the only one checking this thread... Case-in-point...
  18. CTA L Trains Modd

    Version 1.0

    5,469 Downloads

    These famous trains from Chicago are finally in SC4!Thanks to my modding efforts, the Budd-produced 2600 and 3200-series cars can cruise around your elevated lines. Included in this modd are two versions of the modd. One replacesthe current elevated train with the modern, 3200-series cars. These are the cars that are made out of aluminum, and have shiny,fluted sides. For these cars, install CTA_ElTrainsModd_Fluted.dat. The second version contains the slightly older, "Spirit of Chicago"2600-series cars. These have a distinctive red, white, and bluecolor scheme, and are the same size as the 3200 cars. For these,install CTA_ElTrainsModd.dat. You cannot use both types at once. Each file is 269kb. One more thing: don't be afraid to run it at zoom 6. You might see something special...
  19. SmurfitStone Corp

    A BIG update is planned for this lot... This current one will be deleted.
  20. Indianapolis

    Just a heads-up: that building second-from the bottom on creilmann's list (the one at Keystone) is on my BAT list. I went down there a few weeks ago and thought it was really cool.
  21. Poole, Diamond and Associates BAT Showcase

    All upcoming projects will be delayed by a week, since I have finals this coming week and need this weekend for studying. Thanks for you guys' support.
  22. Porkie Props Vol2 - Seasonal Street Trees

    Hey, wait a minute - does this mean we're getting a Maison Carree?! Sweet to the max!
  23. Operation Buffalo Wing: A Blizzard of BAT

    I think I know what it is...
  24. Post Modding Requests Here

    Date: 1/14/2005 12:04:48 AM Author: popnfrresh 1. Make a NYC style subway with express trains stops and both express local. IE another type of subway stop that has more capacity.quote> Altogether doable. Are you sure there isn't one on the STEX? 2. Easier tunnels. Make it so you can build a tunnel like a subway. or like a bridge. quote> Not really possible. We can create modds so tunnels appear on shorter slopes, or other such things. However, we can't make them draggable. Another option is making lots that let cars travel on the subways. 2a. A tunnel highway system like the big dig in boston. To get rid of the 1950's abover ground 'Bridge' type highway they went underground. Very nice.quote> Again, we can't create new draggable networks. 3. More types of Rail stations. IE. Penn Station in NYC and Grand Central Station have more than one track of rail going in to them and also have subway.quote> New stations are coming out all the time. Look at frogface and morifari's BATs. 4. Rail stations underground. quote> Not possible the way you're thinking, but certainly doable. There is a lot on the STEX that turns trains into subway traffic.
  25. BSC Texture Index

    Whoops. I forgot about the af0x range. I meant to request that anyway, just that posting at 1AM is not the best environment for mathematical thought.
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