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ggianfra

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Everything posted by ggianfra

  1. This news will will delight all newcomers to the city building.But certainly it will be disappointed all those who build cities for years. The team of Paradox / OC was fantastic in making C:S but I think now it is lying on its success. I hoped a strengthening of roads and highways (type NAM) and overcoming the constraints (4x4) of housing. Top view of the city does not transmit emotions.
  2. Entry 4: It's all mines!

    Congratulation, nice work!
  3. Cities Skylines review: This is the SimCity you were looking for

    Boooom !!! Over 2,500 positive reviews on STEAM and only 84 negative.
  4. Cities Skylines review: This is the SimCity you were looking for

    Excellent work of the Paradox / CO. The graphic style (and beyond) is to SC2013 but the gameplay is absolutely better. Excellent quality / price ratio.
  5. Cities: Skylines Release Date Revealed

    I followed very closely all the videos on youtube, and it is without doubt the best simulation that lovers of "build" can buy today. The community of lovers of the "build" (which always finds its meeting in Simtropolis) has undergone profound offended by EA and FOCUS but we must not stop believing that our passion can rediscover the great satisfactions offered by SC4.
  6. Orion's Belt Modpack | Bigger Cities Made Easy!

    unfortunately we are the usual. despite all the efforts of MAXIS, the game works badly. despite the great efforts of the modder have been some modest work poorly. in the offside streets no water, no electricity, no sewage, no RCI zooning and no RCI plop.
  7. GoGreen Pack for BOC Mod

    Please stop with these issues mod! SC2013 is already a bad game and these confusing mod make the game even worse.
  8. SimCity Update 5 Coming

    Do you have ever seen a city closed a lot with only one way in input and output? A brilliant idea!!!! For lovers "of building" are truly exceptional to play multiplayer. A brilliant idea!!!! But someone who has worked on SimCity2013 has ever browsed the pages of Simtropolis? I think not!!!!!
  9. "Banished" a City Building Strategy Game

    Very interesting. I think it is "bread" for the hungry "builders". To be followed very carefully. This is the link of the site http://www.shiningrocksoftware.com/
  10. Show Us Your Skylines

    Two graphic elaborations.
  11. SimCity 4 10th Anniversary Live Broadcast

    ......will be a fusion between "old" (SimCity 4) and "new" (SimCity 2013)????????????? ahahahahahhhh.......funny!!!!!!!!!!
  12. Cities XL Platinum available on Steam and the Focus store

    If you have the 2011, for a small fee, you will find nice new buildings and a new fluidity in building and managing the city.
  13. SimCity Gameplay Interview on GameTrailers

    Beautiful cartoon!
  14. Random shots fron SFM region

    [u]REPLIES[/u] Thank you for your many comments. I am very glad that my style of embodiment ( functionality + appearance + simplicity) find many consents. [quote name='JCmustng11' timestamp='1338599912'] Also ggianfra, Where did you get that monorail tunnel depression thing in picture 4B and the rail switch/elevated thing in the last picture. [/quote] - I made various "edge / wall" for tunnel by changing the parameters "Foundation", "Elevation" and "Retaining Wall" in LotEditor. - For the rail I use NAM Pieces and in fig.4B is shown a my Freight Rai Station (lot 5x3) with beautiful props [i]SG_Freightyard_ContainerCrane02 [/i]by SimGoober [quote name='AlexanderChe' timestamp='1338639659'] What is the mod for the trees? [/quote] -I integral normal flora of Maxis with various MMPs, including the main ones are: [i]BSC - VIP girafe birches, [/i]BSC - VIP girafe oaks, BSC - VIP girafe norway maples, BSC - VIP girafe bushes and for the tropical flora "HBS Tropical Flora Pack (Mayor Mode)" [url="http://community.simtropolis.com/files/file/24399-hbs-tropical-flora-pack-mayor-mode/"]http://community.simtropolis.com/files/file/24399-hbs-tropical-flora-pack-mayor-mode/[/url]
  15. Random shots fron SFM region

    Some shots taken from various cities of SanFranciscoMaxis region. (onTOP the most recent) 15-HILL "LaMirage" Hotel (model by CALLAGRAFX) 14-HILL access beach 13-HILL seavillage left side 12a-KAWIT rafinery area 12b-KAWIT rafinery 5-SUNLAKE w.i.p. 5a-SUNLAKE w.i.p. 5b-SUNLAKE Apple center 4a-TRANSIT Industrial area 4b-TRANSIT Industrial area 3-HILL railway freight and passenger 2-DARR a dirty industrial area
  16. Random shots fron SFM region

    [quote name='That Guy is good' timestamp='1338562639'] What texture is that on your NAM Tuleps for the roads, it looks very nice, oh, and the white median in the roads Do you have a download link or anything I could search for? [/quote] I use: - Network Addon Mod Version 30 (September 2011) with Essentials r132 by the NAM Team - NAM Euro Cosmetic Re-Texture Mod v1.0 by MRTNRLN - Sandstone Sidewalk and Base Texture Mod by Paeng ([i]last loaded[/i]) Hope that help.
  17. Random shots fron SFM region

    [quote name='Ghostlider' timestamp='1338309138'] but what's the name of this terrain mod , water mod. [/quote] There are lots of terrain mod, some of which are beautiful. I Have tried many and finally I chose "Rock Mods - Calm Limestone" by [i]dogfight[/i] [url="http://community.simtropolis.com/files/file/19057-rock-mods-by-dogfight/"]http://community.simtropolis.com/files/file/19057-rock-mods-by-dogfight/[/url],for my personal taste and technically because I find it well balanced at various heights of the land. I try to change the water, but none satisfied me, I use original MAXIS.
  18. Random shots fron SFM region

    [quote name='Charizard' timestamp='1338164243'] ggianfra, on , said: Charizard, on , said: How did you get those nice looking beaches in the first pic? First thing I do not use any Slope Mods. I do manually terrain modeling, I use the tools "elevates", "lower" and "level" setting with [i]shift [/i][i]+1[/i] (the radius) and [i]Shift[/i][i] + [/i][i]F1 [/i](the intensity) and then working on each tile . Moreover, for the beach, I use the tool "Smooth" in Good mode (alt + ctrl + shift) Ahh sorry for the confusion I meant what mod do you use for the beach umbrellas on the lot, the people in the water, etc. etc. [/quote] Ok sorry. In the beach there are tents (NBVC_TentsMMP), sims people (Badsim-Namspopof Sims MMPs), bathers (Vnaoned_VIP_Baigneurs), surfers (NBVC_Surfers), kayaks and zodiacs (GDV_BOATPLOP) and boats (CALs Boats + PEGs Boats)
  19. Random shots fron SFM region

    [quote name='Charizard' timestamp='1338161668'] How did you get those nice looking beaches in the first pic? [/quote] First thing I do not use any Slope Mods. I do manually terrain modeling, I use the tools "elevates", "lower" and "level" setting with [i]shift [/i][i]+1[/i] (the radius) and [i]Shift[/i][i] + [/i][i]F1 [/i](the intensity) and then working on each tile . Moreover, for the beach, I use the tool "Smooth" in God mode (alt + ctrl + shift)
  20. Random shots fron SFM region

    [quote name='matheuspaulo' timestamp='1338154420'] How you can use PEG Sidewalk Mod with No Rail Dirt mod ? [/quote] I'm not sure I understand your question. However, these are the plugins that I use for the rail (in this order of loading): z_Rail Upgrade Mod RVT by rivit PEG_AlternateRailwayMod_205.dat
  21. LaGrange-The capital

    [quote name='hubenov' timestamp='1338115157'] Oh, cool! So it can't be downloaded anywhere? [/quote] I have some limited knowledge of "LotEditor" and "Reader" which does not allow me to publish my works. It also does not belong to any team for testing my work. I can only explain the procedure I followed: - Start LotEditor - Open " 0x4A635AD2---PZ1x1_Plaza1" - In the tag "LOT" enter the values ​​you find in img.2 - Change the "base texture" - Change the "Props" - Save with a new name You will find the new Lot in the Park menu. [url=""]Annulla modifiche[/url]
  22. LaGrange-The capital

    UPDATE - Change all images dimension and add new images (rafinery, turist park and film studios) LaGrange was the first city I started to realize. This city has undergone profound changes over time. My style in SC4 provides the complete functionality of the city (transport, education, health, safety, etc..). Moreover, the positive economics for all cities. Nothing is static in the region SanFranciscoMaxis. Obviously are not used cheats. Starting at the top and going down, you can see: the periphery (residential) the city center (residential and commercial) left the port right at the airport and finally the industrial area This is LAGRANGE in the Region MAP ...a glance ....the airport (the largest in the region) ...the seaport ...a view of the refinery at the seaport ...film studios .....turist park in the night ...construction of a road near the airport
  23. Update 32 : Marina d'Ampuglia

    An effective demonstration of the potential for SC4 when used with a passion. It is truly inspiring to see how many different styles can be interpreted SC4. Congratulations!
  24. LaGrange-The capital

    [quote name='AboveTheCity' timestamp='1337622355'] Amazing ! Would it be possible if you say what mod you used for this large airport? Thanks in Advance :3 [/quote] Basically I use "AC Team" files. By following this link you will find the catalog ACTeam [url="https://www.sc4devotion.com/forums/index.php?topic=3271.msg217214#msg217214"]https://www.sc4devotion.com/forums/index.php?topic=3271.msg217214#msg217214[/url] Also use a lot of aeronautic files by SIMTRPOLIS STEX, some of which are adapted to me with LOTEDITOR. Thanks for the comment!
  25. Military Deployement SNM

    This is the map of the Military Deployement in SanFranciscoMaxis. Many thanks to all the autor of the beautiful SNM bat, props and lots. Thanks a lot! 3-This is the Military Deployement in BIGHILL city: 3a-Closeup SNM in BIGHILL city: 3b-Closeup SNM in BIGHILL city: 3c-Closeup SNM in BIGHILL city: 3d-Closeup SNM in BIGHILL city: 4-This is the Military Deployement in PADANA city: 4a-A closeup of the SNM Central Intelligence in PADANA city: many thanks for the comments left by: Benedict, dubaidude303, Moskva, LastTrueChamp Some link for SNM: http://sc4devotion.c...hp?topic=6996.0 http://sc4devotion.c...php?topic=355.0
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