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dk1

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Everything posted by dk1

  1. DK1 Luhrs Tower

    Version 1.0

    4,077 Downloads

    Based on the 14 story Luhrs Tower in Phoenix, AZ. CO$$3x2, jobs: 400, growth stage: 5, zone type: medium or high density commercial. CS$3x2, jobs: 300, growth stage: 5, zone type: high density commercial. LM3x2, jobs: 300 CO$$, build: 1000.
  2. DK1 TSBD Building

    Version 1.0

    4,428 Downloads

    Built in 1901, the building was used as a school book warehouse at the time of the Kennedy assassination. Dallas County purchased the building in 1977. The lower five floors are county government offices. In 1989, The Sixth Floor Museum opened. In 2002, the Museum opened the seventh floor gallery. CV3x3 museum, capacity: 3000, monthly cost: 300, coverage: 900m, EQ boost: 24. No dependencies.
  3. DK1 Peterson Tool

    Version 1.0

    3,580 Downloads

    I-m 4x3, 68 jobs, growth stage 3, high density zone. No dependencies. Staff Edit: Added file descriptor. -CF, 09/11/2024.
  4. DK1 Grain Elevator

    Version 1.0

    5,559 Downloads

    Old style wooden grain elevator. I-r2x2, stage 3 farm, jobs: 20. Even though the building sits on a 2x2 lot, you will need at least a 5x4 (4x5) agricultural zone. The truck prop is included in the zip file. Installation- Unzip the download into My Documents\ SimCity 4\ Plugins. Staff Edit 1/3/2020: Added file descriptor. -CF
  5. DK1 Fire Station 3

    Version 1.0

    7,560 Downloads

    CV2x2, build: 1000, monthly cost: 100, radius: 900m, dispatch vehicles: 3, jobs: 33. No dependencies.
  6. DK1 Methane Power Plant

    Version 1.0

    7,490 Downloads

    3 different lots: 3x3 custom tanks (day image), 3x3 Maxis tanks (night image), 3x2 no tanks. Power generated: 5000 MW h/month, build: 1000, monthly cost: 200. Creates less pollution (49 at center, 9 radius) than the ingame Natural Gas Power Plant.
  7. DK1 Fast Food

    AlikMalix, These should grow best on low density lots in new cities, not sure why they are not growing for you.
  8. DK1 Fast Food

    Version 1.0

    5,694 Downloads

    Taco Bell, Popeye's, KFC. CS$2x2, jobs: 17. No dependencies. Staff Edit: Added File Descriptor. -CF, 09/11/2024.
  9. DK1 Gas Stations 2

    Version 1.0

    3,979 Downloads

    Older style Texaco and Mobilgas stations. CS$2x2 corner lot, jobs: 17, growth stage: 2, zone density: low, medium, high. LM2x2, jobs: 17 CS$, build: 1000. No dependencies. Installation- Unzip the download into My Documents\ SimCity 4\ Plugins.
  10. DK1 Power Plant

    karanbhai2005- about 1/3 of the ingame natural gas plant.
  11. DK1 Power Plant

    Thank you for your comments. It's a natural gas power plant.
  12. DK1 Power Plant

    Version 1.0

    7,743 Downloads

    Power Plant- 3x3 and 3x2, build: 1000, monthly cost: 200, power: 5000 MWh/Month. Substation- 1x1, build: 500, monthly cost: 50, power: 500 MWh/Month.
  13. DK1 Gas Stations

    IDK- Make sure you have the model and desc files for the gas pumps and buildings. If there is a gas station you don't want, delete the model file and desc file for that building. Also, the model and desc file named Gas Station are required.
  14. DK1 Bowling

    I am not sure what is causing this or how to fix it. My only option would be to update this file without the LM lots.
  15. DK1 Diners 3

    NorbyToG- I don't have Sungrye-mun or Capitol Records so I'm not sure what's causing this or how to fix it. Has anyone else noticed this? I may have to stop making landmark lots.
  16. DK1 Public Safety

    Thank you for your comments.
  17. DK1 Burger Chef

    Thank you for your comments.
  18. DK1 King and Queen

    Version 1.0

    5,775 Downloads

    Retro Burger King and Dairy Queen. CS$2x2, jobs: 17, growth stage: 2, zone density: low, medium, high. LM2x2, jobs: 17 CS$, build: 1000. No dependencies. Staff Edit: Added File Descriptor. -CF, 09/11/2024.
  19. DK1 Diners 3

    Thank you for your comments.
  20. DK1 Bowling

    Yoshimitsu31- yes.
  21. DK1 Bowling

    Thank you for your comments.
  22. DK1 Diners 3

    Version 1.0

    4,634 Downloads

    3 different- the diner that grows will be random. CS$2x2 and 2x1, jobs: 17, growth stage: 2 or 3, zone density: low, medium, high. LM2x1, jobs: 17 CS$, build: 1000. No dependencies.
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