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Popular Content
Showing most liked content on 06/23/2025 in all areas
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12 pointsThree League Island: Powerplants for my Greater Aulton Region. I wanted to show it when it is finished, but every time I look at it, something bothers me. Currently, I am redoing the footpaths as they are too wide. And for some reason all the fences have vanished . I guess some things are never completed.
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7 points
Version 2.0.0
587 Downloads
After many years as a user on this site I deliver my first model to the STEX. 2 North LaSalle is an office building located at the corner of LaSalle and Madison streets in downtown Chicago, Illinois. It was designed by the architecture firm Perkins & Will. It stands on the site formerly occupied by the historic LaSalle Hotel, which closed in 1976. 2 North LaSalle was completed in 1979 and with its 26 stories stands 316 feet / 96 meters tall. Contents: A 4x3 growable CO§§ lot (Stage 8) for the Houston 1990 tile set A 4x3 ploppable CO§§ lot( §21,892 to plop) A 4x3 ploppable CO§§§ lot (§21,892 to plop) each providing 2,833 jobs. Dependencies: BSC-VIP Girafe Urbanpack vol. 1 SHK Parking Pack For the Darknite version: SimFox Day ’n’ Nite mod This model was created entirely using the open-source modelling software Blender and the BAT4Blender add-on developed by Memo. You can follow developments in this thread. You can watch for updates on my 50+ works in progress in my BAT thread. -
5 pointsSt. Bartholomew's Church by Gascooker: https://www.sc4evermore.com/index.php/downloads/download/18-reward/356-bsc-gc-uk-village-church-st-bartholomews
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4 pointsFor a brief while last year, I experimented with printing SimCity buildings first with hollowed windows, then in full colour. Given the constraints of the 3d printers available to me, I could only use up to four colours per print. This constraint forced me to innovate with different assembly methods. The product of all this was a series of assembly kits that I briefly offered at my shop: Ultimately, I gave up on hollow assemblies and full colour prints for SimCity models, owing to issues with printing and assembly. But the lessons learned and my desire to print in colour did not end there, and I began expanding my body of work beyond SimCity. Thus began a lot of my side-side projects, which I've greatly enjoyed making, and which I want to share. I can say that I am still thinking of ways to bring it all back to SimCity! First, there were some shopfronts and accessories that I designed for my favourite board game, Flamecraft! These shopfronts were inspired by Sandara Tang's artwork for that board game, and integrated with a complete set of trays that I made for the game, which my wife and I both love. I also started modeling buildings from Animal Crossing New Leaf in full colour as assembly kits. The game was a safe haven for me when I was reconciling with the part of me that is called schizophrenia. I wanted to pay tribute to that world by modeling such buildings as the iconic Roost Cafe, Leif's Gardening Store, and the player's house. I also made one-offs inspired by my childhood, like standees from Tamagotchi and Mega Man Battle Network. I also made a musical GameBoy simulation game from scratch using GB Studio, and created a standee to commemorate the occasion of Pixel Garden's debut. 3D modeling is probably my second big hobby, after making music. Lastly, I just completed a couple buildings which somewhat older Pokemon fans may be familiar with -- If you've read this far, I want to thank you for accompanying me on this adventure. A couple weeks ago, I happened by chance upon a book by Dr. Gabor Maté entitled The Myth of Normal. I've been reading it aloud to my wife many evenings. Just yesterday, I shared a profoundly emotional moment of reconciliation with the misunderstood part of me that is called "schizophrenia" -- storyteller and weaver of delusions borne from a lifetime of trauma, guardian "spirit" that has protected me from the void and that saw the inherent value to my life when I could not. Just as healing involves becoming whole again, I thought to bring more of my whole self to this post. Thank you for sharing this moment.
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3 points
Version 3.5.2
1,231 Downloads
Colossus Addon Mod - ModPacc Zero is an additional extension of the patches found in CAM Core File. These additional patches allow you to fix graphical bugs and improve the vanilla graphics of the automata, as well as additional patches that can improve gameplay and performance and remove features that are no longer used. This mod is a JSON file that allows you to install and select the mods that make up Modpacc Zero using SC4Pac. Please note that this pack may receive updates in the near future. Do not redistribute without asking first, mostly as doing so would complicate efforts to properly maintain, update, and provide technical support for the pack. WARNING: This package is completely optional and is not a necessary dependency of CAM. WARNING: From version 2.5 onward Colossus Addon Mod works only with the digital version (1.1.641) of SimCity 4 (Microsfot Windows and Linux only). If you run CAM 2.5 or later on systems other than those listed, the mod may malfunction and no support is provided. Installation The file is a JSON file, so you need to use SC4Pac to install the mods. Go to the My Plugins section and import the JSON file. Only two mods require manual installation and are listed below: 4GB Patch Allows SimCity 4 to use 4 GB of RAM instead of 2 GB (Requires 64-bit architecture). The following installation is recommended to improve the game's graphics quality using filters Reshade Improve the game's graphics quality using filters (Requires DirectX 11 to work) Dependencies The following files are required in order for the contents of this package to appear correctly (i.e., no "brown boxes" or missing textures) (the below listed dependencies are covering a full install; for dependencies for individual collections see the list of contents secion): Colossus Addon Mod - Universal Commercial CAP Fix Fix the bug related to Commercial Cap of neighborhood connections SimCity 4 Disable FPS Limits Removes the FPS limiter, allowing for increased performance, especially in large cities. DgVoodoo 2: (DirectX Wrapper) Removes the FPS limiter, allowing for increased performance, especially in large cities. (Required to avoid CTD with HD content - Requires the 4GB Patch to function) Save Warning Disable the “Save and Exit” function to prevent corruption of saved data. Maxis Prop Names and Query Fix Solves problems for maxis building props querry Scoty Zoning Mod Increase maximum size for all zones and remove 4×4 minimum size limit from agricultural zones Bulldoze Extensions DLL Improve bulldozer tool management by introducing new quality-of-life enhancements Discord Rich Presence DLL for SimCity 4 Enables greater interoperability between Discord and SimCity 4 by providing additional information about the game status. SC4Fix Fixes critical bugs causing CTD SC4 CPU Options Fixes critical CPU-related bugs that cause CTDs SC4 Graphics Options Fixes critical GPU-related bugs that cause CTD, as well as introducing new features that improve quality of life. (Required to avoid CTD with HD content) SC4 Auto Save Introduces the Autosave feature Startup Performance Optimization DLL Optimize and speed up game loading times by improving performance (depending on your hardware) Transparent Texture Fix DLL Fixes the Water Bug by allowing transparent lots (transparent lots still require an overlay texture). Region Thumbnail Fix DLL Fixes the rendering bug of a city's region view thumbnail that affects large screen sizes I-R Fix Fixes the bug related to farms Piggyback Freight Car Fix (Recommended for Vanilla users who don't want to change much from the Maxis graphics) Fixes some graphical bugs of piggyback automata. Automata Fix Pack Vol1 (Recommended for Vanilla users who don't want to change much from the Maxis graphics) Fix some bugs in Maxis automata Texture Fix of Jenkins Consulting (Maxis) (Recommended for Vanilla users who don't want to change much from the Maxis graphics) Fixes some graphical bugs in some Maxis buildings. Minimize Button Remover Minimizes the button that removes the UI. No More Neighbour Connection Arrows Eliminate the arrows of neighborhood connections. Web Button Improvement Mod Replaces SimCity.ea.com button with another alternative SMP Yellow Pause thingy remover Removes the yellow box during the simulation pause time DSC - Rail - Maxis Passenger Trains Remake (Recommended for Vanilla users who don't want to change much from the Maxis graphics) Replaces Maxis Auotmata with modern versions allowing for graphical bug fixes Credits The following SimCity 4 community members contributed models, textures, and modding support to this collection: Ulisse Wolf Tyberius06 Cyclone Boom CorinaMarie InvisiChem Indisguise BarbyW Wouanagaine JMyers2043 Shoreman905 Rayden MAS71 Jplumbley Andreas Callagrafx Tropod RippleJet Tag one Memo33 Dragonsteincole xBlaze89x paeng Pegasus hugues aroux This package was assembled by Ulisse Wolf. Special Thanks Webmaster & administration staff at SC4Evermore and Simtropolis. And possibly others who may not have been mentioned. If your name has been forgotten or you're not on the list, then drop us a line, as it has been difficult to keep track of anyone/everyone that may of helped somewhere along the lines. And to the community itself, we would also like to thank you for your support, making mods such as this possible too. We're still at it after 20 years thanks to you! And last but not least, a thanks for the Maxis individuals too, for the [paid] work that they did. ;-) -
3 pointsI add the sky and edited the sunlight in Blender (This thread helped me to setting sky value and sunlight value. Thank you!). But there is no night preview tools in BAT4Blender, so I tried to make it looks like night view. I don't know if anyone has already tried it, and I'm not a Blender expert. but I'm writing it down in case it helps. I turned off the camera icon button of 'b4b_sun' in object list and set the emission color(white(1.0 , 1.0 , 1.0)) on the window glass object. The night view looks similar to that of Gmax render, except that darker shadows do not exist.
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3 points@art128 @Honolulu Beautiful lots! I haven't been to 3DWarehouse for several years, but I remember there were several good-quality boats, albeit without textures (actually, the only significant texture is the wood texture ). https://3dwarehouse.sketchup.com/model/11681208-da8a-472c-acbc-2944383f5fb9/SS-St-Paul?hl=es Yep, I have approximately 130 low-poly yachts/boats (I was able to recover the files yesterday; I thought I'd lost them). I'll most likely export some in the coming months. My yachts: Btw: It's very likely that I have a crane like the one in the photo you showed me, and as for the yacht crane, I only have this small one ----------------------------------------------------------------------------------------- Large crane Soon:
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2 points
Version 1.0.0.1
374 Downloads
This is real size replica map 36x36 of Louisville Kentucky located in the United States UPDATE: Louisville Kentucky 100x100 Large Map Scale is Now Available Louisville Kentucky Scale 100x100 is Now Available History of Louisville Kentucky Wikipedia History Louisville Kentucky Direct path \Documents\SimCity 4\Regions\ Then after you place file folder then load up the game Realistic water feature suggest mod / With water feature it goes into the plugin folder -
2 pointsTurns out I was missing the The PEG Terrain Kit, thank you so much!
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2 pointsHello! I believe this is a more accurate list of what is actually required on this lot. agc:environment-dlc-props angry-mozart:trucks-and-trailers-props bsc:bat-props-mattb325-vol03 bsc:mega-props-cp-vol01 bsc:mega-props-jes-vol02 bsc:mega-props-misc-vol02 bsc:mega-props-sg-vol01 bsc:texturepack-cycledogg-vol01 girafe:beeches girafe:berries girafe:feather-grass girafe:hedges girafe:lindens girafe:maples-v2 girafe:poplars girafe:rowan-trees lbt:mega-prop-pack-vol01 nos17:essentials pclark06:australasian-retailers pclark06:mega-props-vol1 pclark06:mega-props-vol2 pclark06:mega-props-vol3 pclark06:mega-props-vol4 rdg:prop-pack-1 rretail:mega-prop-pack-vol1 rretail:mega-prop-pack-vol2 rretail:mega-prop-pack-vol3 shk:parking-pack simmer2:mega-prop-pack-vol1 simmer2:mega-prop-pack-vol2 supershk:fa3-parking-textures supershk:mega-parking-textures In light of that, I'd probably recommend downloading these via sc4pac instead. Some of these dependency listings are unfortunately inaccurate, and when adding things to sc4pac we have some automated processes that can check what items are actually used on lots to produce a more accurate dependency listing. Plus sc4pac handles acquiring all these things for you anyways which is a plus.
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2 pointsVersion 1.3.0 of the program is now available. Due to changes in the metadata format, every user will be prompted to upgrade to this latest version the next time they use sc4pac. One of the major changes is how package variants are displayed. You can now see the selected variants of each package and you can easily switch to a different variant: The other big change is the addition of the Debug Info field shown in case of an error. If you report an error, always include this Debug Info text in your report, as it can be tremendously helpful for finding a solution. Simply press Copy to copy the text to the clipboard and then share it in your report. Moreover, I'm pleased to say that the NAM and, alternatively, NAM Lite are now available for installation with sc4pac: NAM:network-addon-mod (the full NAM, including all optional components) NAM:network-addon-mod-lite (a single standalone package) If you don't need all of the optional components of the NAM, simply browse the new category 770-network-addon-mod and install the packages of your choice. At minimum, they will all install the base content (NAM:network-addon-mod-core) as a dependency: The source of truth for what sc4pac considers as installed are the JSON configuration files contained in your "Profiles Configuration Folder" (see Settings). If you back up those JSON files and restore them from the backup, sc4pac will continue to work as usual (as long as you've also restored the Plugins folder from your backup). In particular this means there's no scanning of your Plugins folder to detect what's installed.
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2 pointsMade progress on this little area with more houses and some apartment buildings. I put more pictures on my post here for anyone interested: https://community.simtropolis.com/forums/topic/4458-show-us-your-suburbs/?do=findComment&comment=1805946
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2 pointsUnfortunately it is a bit complicated, especially modifying the emissive texture.
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2 pointsHello everyone, friends. I don’t know about you, but this week has been a bit tough for me 😊. Maybe it’s because I got extra tasks and requirements for building the houses — but let’s go step by step! We realized that it’s about time to start adding industry to our city — after all, people need somewhere to produce goods and products And that turned out to be a ridiculously tricky question... The thing is, we had absolutely nothing for factories. No textures, no sector bases, not even solid ideas. And even industry comes in different types! The first thing I did was check the section of this forum where members shared screenshots of their factories, ports, and other industrial areas. That helped a lot! I'll try not to get too detailed, but in the end we settled on heavy industry — we wanted factories with pipes! My son generated references for factories in MidJourney, so we had something to start from. Next, I tried to sketch some 3D shapes for potential factory buildings — more like industrial structures. Then I designed and printed a sketch version. No textures — just to test if I could assemble it and whether everything was accounted for. I only do this when buildings are particularly complex. But everything worked! The building came together well. So I moved on to working on textures, which I put together in Photoshop. Then I had to design the pipes and the baseplates, which took almost the whole day. In the end, we had in our hands: Printed factory models Printed factory pipes Industrial sector baseplates And as if that wasn’t enough (honestly, I was already getting a bit tired by that point), my son goes: “Let’s record everything on video, and I’ll learn video editing and publish how we build the houses on YouTube...” But I played it smart. I said, “Okay, but I won’t be in charge of that. If you want to — do it. If not — don’t.” And that’s how we agreed. I now have to remember to turn on the webcam when I’m building — we decided that my hands should be visible in the frame. I understand that filming a video is not the same as having it ready to publish, so deep down I hope he either won’t have time for it or gets bored of the video thing. But then my friend, a programmer, showed up. He’s totally amazed by what we’re doing (he’s also a fan of SimCity4) and said: “I’ll make a website where people can download your building plans for free.” At that point, I honestly started losing enthusiasm for building paper houses 😅 Because I’m not really a high-energy person, and I was just too lazy to deal with all that. But my friend said he would handle everything — Photoshop, uploading, etc. All I needed to do was send him the files... So OK. Don’t forget to send source files to my programmer friend so he can make some kind of site I don’t fully understand 😊 That’s it for now. I’m kind of mentally exhausted... but I switched to assembling factories — and that was cool. A bit tricky at times, but I enjoyed it. First, I made a whole bunch of future factory pipes using ink tube casings from pens of different diameters. Then I prepared all the baseplates. To be honest, I ended up changing the layout of the factory buildings from my original plan. Then I cut everything out and started gluing it together. Overall, it turned out quite fun… BUT IT TOOK A LONG TIME!!! Regular houses are much quicker to build. Designing something from scratch is definitely a serious challenge. But we managed. My son built the simpler ones, and I took on the more complex ones. At the moment, this is how many we’ve built so far: Now let’s enjoy the final look 😊 Right now I’m planning to make some small organizers or boxes to store all the little parts — there are a lot of them, and everything’s kind of scattered... I also want to make around 6 more heavy industry factories and then switch to a new theme. But the city is growing! And it’s going to be awesome. I already like how it’s turning out. Thanks for your attention. To be continued...
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1 pointWelcome back to my CJ. It's been a long wait, I know. I got hooked up on Tropico 4 for far too long than I should have... Sorry about that. Hopefully, today's episode will make up for it and inspire you to seek adventure during coming summer holidays. I hope you won't be disappointed with what I offer as a comeback. Enjoy! Contrary to a popular belief, "progress" does not always mean tall skyscrapers or robust industry. Investment in natural environment is a form of progress too. The establishment of the first botanical garden by the Smileyfaces, caught attention of many people across the region. Previously, such large, eco-engineering projects were not a part of governmental planning in any of the tribes. Although parklands and greenery are abundant in New Udanani, the creation of a fully ordered botanical garden as such, was something brand new. This idea found a fertile ground in the Residents tribe as their authorities determined that it could benefit local towns. It was expected to increase land values and the quality of households. Things which, as we all know, the Residents always take to the heart. This is how Tanje, a town to host such garden, was eventually founded. Of course, while the Residents were eager to reap the rewards of the new investment, their aristocratic nature kept them from working the soil and do actual gardening... This is why the tribe decided to share the town with some Altruists who were naturally eager to help. The urban part of this new settlement is thus divided into two distinct zones which unfortunately make an impression of segregation... Most of the Residents live close to the gardens, along sleepy, affluent streets in "good neighborhoods", while the Altruists occupy a tract of cheap and somewhat crammed land on the town's Northern edge. Obviously, social relations in Tanje are not ideal. However, the focal point of the town - The Gardens of Tanje (also known as Tanje Vivarium) is undeniably stunning. The breathtaking mix of vegetation, colors and fragrances is something that nature and beauty connoisseurs absolutely can't resist. The town is a veritable Mecca for botanists, naturalists and gardening enthusiasts. In the Residents' botanical garden, plants and trees are not grouped together to the same extent as in Trigger Happy. Plants are arranged more or less into families but there are few areas that are strictly reserved for particular flora types. Generally speaking, Western part of the garden is dedicated to deciduous trees and flowers, Eastern part to conifers and the Northern part to wetland vegetation and shrubs. People are also allowed to freely enter certain spaces to rest or make small picnics among the trees and plants collected in The Gardens of Tanje. Given the fact that Tanje lies in temperate climate zone, tropical plants cannot survive out in the open like they do in Smileyface homeland. However, Residents' garden keeps a collection of such plants in an elegant, three-level palm house which keeps them warm at all times. The garden is overlooked by the Doortha'dad Keep - a XIII-century trading outpost which was renovated and included into the entire project. One could say that both structures create a symbolic bridge between the past and the future. As you can see, The Gardens of Tanje are full of wonders and beauty. It is currently the biggest botanical garden in New Udanani but it is expected to be expanded even more in the coming years. This impressive sanctuary is a must-see if you like to visit fashionable places with magnificent nature. News of other tribes' successes and woes are much delayed and altogether scant in the remote corner of New Udanani where the Localvores live. Although the tribe have heard about some ecological developments through their diplomatic contact with the Altruists, they learned nothing new from these reports. After all, the Localvores already excel in environmental protection and healthy agriculture. It is them who are champions in this area... As a matter of fact, through the years, the tribe focused their efforts on protecting forests and meadowlands which began to naturally form around the town of Greener Hills, also known as "The Loneliest Neighborhood of New Udanani". Access to the areas South of the town was largely limited for a long time. Over the course of two decades a whooping number of 126 conservation micro-projects took place in the area, with an aim of making sure that the local nature develops according to its own rules and pace. The result of this policy paid off big time when the areas around Greener Hills turned into a breathtaking, spacious wilderness area... Forests, meadows and open expanses teeming with plant and animal life are abundant around the town. As is often the case, human economy and infrastructure also benefit from the appeal of surrounding environment and budding eco-tourism (and yes, this is the first diagonal bridge in New Udanani ). Greener Hills Nature Preserve (as it is called) is appreciated by visitors and nature-lovers, though their numbers are generally low... From time to time, just like in any other natural area, injuries and disappearances happen within the park's limits. These incidents prompted the Localvore government to establish a Search & Rescue service (though a small one, with only 13 people in active duty) to deal with emergencies. Some parts of the woods seem to be especially prone to unpleasant incidents and many people claim that weird things tend to happen there occasionally... Adding fuel to the fire is the fact that these problems prompted the Localvore government to install a bit cryptic warnings near some trailheads. In theory, they serve to warn visitors about the usual dangers of visiting places that are away from normal civilization. However, the message on these boards raises more questions than it provides answers... Some believe that something fishy might be going on in Greener Hills Nature Preserve. Others say that such blunt wording is just the effect of Localvores' poor education and simple-minded honesty. Yet others, brush off the entire issue believing it is a deliberate action by the government to limit the number of tourists and their impact on the local environment! Whatever the truth might be, the Greener Hills area can be considered a valuable jewel in the geographical sense. If you are confident in your hiking skills and have an adventurous spirit, you are more than welcome to visit this wonderful location and discover what it has in store. The map below, provided by the local tourist information office, should help you get oriented in the surrounding area pretty quickly! * You need to click at least three times (I think) to enjoy the full size of the map and read it comfortably. Below, you can find a sizeable set of pictures presenting different parts of the Greener Hills Nature Preserve. Can you tell which areas of the map are shown by comparing them with the map above? Comment replies: @Girafarig - Thank you for your vote and clever suggestions regarding the post-disaster scenery Girafarig. While proposal #4 (which you voted for) won, I'll also try to implement some of your interesting ideas regarding the volcano cone - I like them. @TogaMasterJohn - Thank you for your vote and strategic thinking. We'll see how it turns out now that we know the results! @Tamijo - I voted for proposal #1 too (...and #3!). We narrowly lost the vote. @EffTheGrid - Wow, thank you for such an elaborate suggestion! It is a proposal on its own come to think of it! I'm sure there will be a chance to implement some of its elements into the new Profit Hill's downtown. Thank you, valued constituent! @kSlank - Thanks kSlank! #4 it is then!
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1 pointI believe these are the actual required files for this lot: agc:automobile-dlc angry-mozart:trucks-and-trailers-props bsc:mega-props-gascooker-vol01 bsc:mega-props-jes-vol01 bsc:mega-props-misc-vol02 bsc:mega-props-sg-vol01 bsc:texturepack-cycledogg-vol01 girafe:feather-grass girafe:hedges girafe:poplars girafe:poppies ill-tonkso:one-world-week-flag-props krashspeed:mailbox-set mushymushy:na-40ft-trailers-vol1 mushymushy:na-53ft-trailers-vol1 pclark06:mega-props-vol1 pclark06:mega-props-vol4 rdg:prop-pack-1 shk:parking-pack simcityfreak666:european-truck-prop-pack-vol1 simmer2:essentials simmer2:mega-prop-pack-vol1 simmer2:mega-prop-pack-vol6 supershk:mega-parking-textures In light of that, I'd probably recommend downloading these via sc4pac instead. Some of these dependency listings are unfortunately inaccurate, and when adding things to sc4pac we have some automated processes that can check what items are actually used on lots to produce a more accurate dependency listing in sc4pac. Plus sc4pac handles acquiring all these things for you anyways which is a plus.
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1 pointThank you for your continued updates @memo - these changes are great - especially the functionality to change variants!
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1 pointWhere can I find this beautiful Gothic church? (Picture detail taken from this STEX download by mattb325.)
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1 point3 new interchanges pretty close together- I used a basketweave setup between two of them to eliminate weaving. SPUI Parclo hybrid thing DDI with basketweave Zoom out to show spacing Still a ton of work to do in the tile
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1 pointBuilding the new highway airport access Construction of the runways and ramps, and the portion that stretches over the water, making for a longer runway and allowing bigger planes to get to this so far undeveloped region.
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1 pointGenerally, I'd recommend using your Linux distribution's package manager to install Java (openjdk). It's a good idea to get familiar with how to install software on your distribution. Bazzite seems to be a bit unusual in this regard, but the page Installing and Managing Software lists the different options for installing software. Based on that, I'd use Homebrew to install openjdk: brew install openjdk Afterwards, you can probably run the JAR file by double-clicking it. Alternatively, run the JAR file from the terminal: java -jar NetworkAddonMod_Setup_Version49_rev1.jar In general, it's necessary to apply the 4GB patch with Wine, but Lutris might do this automatically.
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1 pointAerial drone view of the construction zone of the new airport, on a round shape for easy access to all terminals.
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1 pointAs you all have a great Sunday in the sun, in the shade, by the fireplace, with a hot/cold chocolate or a good little beer from the back countrys ... You will only read these lines tomorrow during your office hours or before your nap. ... So, all this to say (huhu) that ... the WestWind Company launches work on its Tram Network! Here are the first steps...
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1 pointThat's not the path for the game files, but probably just the shortcut to the launcher or something. If it's not clear enough, the "Documents > SimCity 4 > Plugins" is not the game directory. The "Documents" (I believe it's called My Documents in the older system) folder is the one inside the C>Users>your username>... Usually, there's a shortcut to it in your explorer/desktop, that's why people refer to it directly as "Documents" folder, without the "C blahblah" directory. Also, for the game directory itself, it depends on what you used to install the game. If you're playing the GOG version, it should be inside the C>GOG Games>SimCity 4 But, if you're on Steam, then you can just right-click the game on your Steam library > Manage > Browse local files, and it should bring you to the game directory Both inside the Documents and the game directory, there's a folder named "Plugins". But for mods (also save files and regions), you'll mainly use the one inside the Documents folder, unless the plugins you download specifically ask to be placed in the one inside the game directory.
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1 pointNAM 49 and, alternatively, NAM Lite 4 are now available for installation with sc4pac (Mod Manager): NAM:network-addon-mod (the full NAM, including all optional components) NAM:network-addon-mod-lite (a single standalone package) If you don't need all of the optional components of the NAM, simply browse the new category 770-network-addon-mod and install the packages of your choice. At minimum, they will all install the base content (NAM:network-addon-mod-core) as a dependency:
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1 pointAlso in the Nvidia control panel you have to set this parameter In the Nvidia Control Panel, You need to change the power management setting for SimCity 4 to “Prefer Maximum Performance.” I also recommend that you test using DirectX 11 instead of 12 in the dgvoodoo2 control panel.
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1 pointThe largest railyard in the region. Northport passenger and freight stations.
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1 pointPublic open space with bike path Some parts are not quite done yet, so I'll just put these here for now. Made a showcase for anyone who wants to see this area in motion, here: https://youtube.com/shorts/MOAlUF82ov8
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1 pointThe Modern Parisian Transport Pack has been released on the STEX. Included are GLR, subway and bus stations. Huge thanks to @Tyberius06 for his help modding everything!
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1 point
Version 1.0.0
389 Downloads
This transport pack contains GLR, Subway and Bus stations modeled after modern Parisian stations (Mostly Tram T3a) Artistic liberties were taken to fit SC4. Included are eight (8) lots: GLR Side platforms GLR Side Platforms Diagonal GLR Island platform simple GLR Island platform with subway entrance (v2) Subway Stations Orthogonal Subway Stations Diagonal Bus Stops Orthogonal Bus Stops Diagonal The subway and bus stations props are arranged into families, that way you get a different entrance/canopy on your lots. Two different GLR platforms are available: side and island. Four different subway entrances are available: Stairs, Stairs+Escalator, Double Escalators, Lift. Six different Bus stops are available, made using the canopies of the tram platforms. The Subway entrances are also available as props with no signs to better fit other uses. Modding was done by @Tyberius06 , Thanks! Dependencies: Girafe Urban prop pack (Flower Planters) BSC MEGA Props CP Vol01 and Vol02 (Trees and Planters) Network Addon Mod (latest version) https://community.simtropolis.com/files/file/35572-bsc-vip-girafe-urbanpack-vol01/ https://www.sc4evermore.com/index.php/downloads/download/22-dependencies/3-sc4d-LEX-legacy-bsc-common-dependencies-pack https://www.sc4evermore.com/index.php/downloads/download/6-network-addon-mod-NAM/2-network-addon-mod For support and news about future BATs, visit my thread on Simtropolis [Link] . -
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Version 1.0.0
1,314 Downloads
Each and every sim needs a place to call home - to rest their weary head after a hard, long day's work. Here is the first in a series of midrise residential packs for just such a purpose! From fancy uptown places of renown to seedy flophouses on the outskirts of downtown - no matter then economic strata, there's something for everyone. Included in this pack are the following establishments... Narracott Palms Lombard Apartments Rogers Court Hotel Claythorne Morris Efficiency Flats Armstrong Lofts Blore Apartments Brent Manor Davis Condos Christie Co-op The Marston Building MacArthur Place Owen's Landing Wargrave Arms Devon Terrace That's fifteen different residential BATs, a mixture of low, medium, and high wealth. All designed for corner and center lots on a minimum 2x2 footprint, and all tricked out with custom queries and nightlights as well! So whether you're an up-and-coming worker on the rise, or a well-established and respected member of the community, you're sure to find a great spot to settle down here...enjoy! -
1 pointWell, that is madness. Actually, I tried this method 2 years ago during my time of depression. which is this building: This is one of my early works, which still didn't pass my growable test after 2 years. I would say using such a method can really accurately make the panel or gap, and put material on each object individually. But the disadvantage is that when there is a small mistake, it will be painful to correct it. So... I'm barely using this method anymore, unless I feel it is necessary for me. One more thing, did your work get exported from Blender? I only using it to sculpt the model. But I am really interested in its rendering system, It will be interesting to see that some other style than the realistic style can be done for SC4. (Maybe Ghibli, Cartoonish, World of Warcraft.... I don't know it will be funny to something like that.)
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1 pointA Trip To Greece In today's entry, we're going to take a quick look at few preview scenes from an upcoming entry I've been working on from Greece. As always, I've been pushing the limits of SC4 custom content with new BATs, terrain mods, lot textures, FSH modifications, more MMPs, and much more to complement existing content - so I hope you'll enjoy this little trip to Greece! Don't forget to comment, like, and follow True Earth if you haven't already! -korver
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1 point
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1 point
Version 1.0.0
2,666 Downloads
New England Style Church, by Mattb325. --------------------------------------- The New England style of Church surrounded by deciduous trees in autumnal hues is an often photographed building: they are - pictorially at least - an archetypal representation of the rural idyll of America's North East. This BAT is typical of the style: quite utilitarian, made of weatherboard and timber painted in crisp white (including the steeple). The buildings have classical, greek-revival style elements such as dentil moldings and ionic columns executed in timber, but overall, they are restrained and unadorned. This church is on a 2x3 lot and it is found in the reward menu. This church is modded in such a way as to be most beneficial to smaller towns, but of course it can be placed in a big city if you wish. It will boost surrounding desirability for residential and provides cap relief as well as park and mayor effects. It also has some slope tolerance to enable you to replicate the typical new england small town scene. It has no monthly cost and is also free to plop down. There are no restriction as to how often these lots can be placed. --------------------------------------- STATS: Lot size: 2x3 Plop Cost: $0 Bulldoze Cost: $1,000 Monthly Cost: $0 Wealth: Medium Park Effect: 45 over 18 tiles Mayor Rating: 1 over 110 tiles Pollution at Centre: 1 (air) /1 (water) /4 (garbage) Pollution Radius: 2/3/0 Cap Relief: R$$ 5,000 Power Consumed: 0 Mwh Water Consumed: 0 Gallons Occupant Groups: Reward; Worship. --------------------------------------- NOTE ABOUT DARK NITE vs MAXIS NITE: This download contains TWO model files; one for dark nite users and one for the standard Maxis nite. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. If you use the dark nite version, you will need a dark nite mod. (http://community.simtropolis.com/files/file/23089-simfox-day-and-nite-modd/) --------------------------------------- DEPENDENCIES: To ensure proper functionality, make sure the following files are in your plugins folder: *BSC MEGA Props - CP Vol01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1180) *BSC Mega Props - CP Vol02.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2790) *BSC Texture Pack - Cycledogg V01.dat (https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=101) --------------------------------------- To install, simply unzip the file into your plugins folder. -
1 point
Version 1.0.0
951 Downloads
Battle Monument located at United States Military Academy also known as West Point. Designed by Stanford White and erected in 1897. This BAT has a special version for winter, it will appear when game date will reach 15th of Dec. Lot size: 2x2 Versions: 1 - Landmark Dependencies: SimFox Day n Nite Modd (For DarkNite Version only) Thanks to all people who helped with this BAT. Enjoy! -
1 pointOr if you don't want to use a custom shortcut, and don't want to have to manually change the plugins path of all installers, you can use a directory "junction", where you put the plugins folder (or the entire sc4 My Documents folder) onto another drive, and create a Junction to make it look like it is still in the original location. help for mklink command: http://technet.microsoft.com/en-us/library/cc753194(v=ws.10).aspx By doing this, going to the old location in My Documents will actually physically take you to the new location on another drive, but the path doesn't have to be changed in any of your existing applications. It's too late at night for me to give step by step directions.
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