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Industrial Scenes (Preview)

korver

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Industrial Scenes (Preview)


For our next two updates, we're taking a look at a wide variety of industrial scenes from across the globe. From heavy industrial zones, seaports, refineries, warehouse districts, mining projects and much more - it's going to be quite the showcase. There's going to be two separate updates, so stay tuned - but in the meantime, here's a preview of what I have in store.


Abandoned factories and train depots in Czestochowa, Poland.


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A view of a rusted and run down oil refinery in rural Albania.


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Small refinery and oil pipelines crossing the Taiga.


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Oil refineries in northern Alberta, Canada.


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A view of the many warehouses and factories that line the Los Angeles River.


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Heavy industry in Norilsk, Russia.


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Don't forget to comment, like, and follow True Earth if you haven't already!

-korver

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Previous Update: "Into The Amazon"

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Thanks to @The British Sausage, @jakis, @CorinaMarie, @Simmer2, @RobertLM78, @Handyman, @mike_oxlong, @ESP15, @bladeberkman, @Goldman Sachs, @matias93, @Bastet69008, @JP Schriefer, @bobolee, @Fantozzi, @Silur, @PaulSawyer, @Dead_End, @Dom Pedro, @Wallibuk, @Toby Ferrian, @_Michael, @Manuel-ito, @Elenphor, @Tyberius06, @tariely, & @elavery for all the likes and comments!

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11 Comments


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Oh man, you did it again. I agree with you about the work of Simmer2. In the read me of his fuel terminal, he mentioned an upcoming pipeline set. I can imagine they will fit perfectly.

 

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Looking good.... hehehe - well, as good as rusty grimy industrial can, at any rate.  Simmer2 does thorough work.  Thanks for sharing!  *:8)

 

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Wastelands! Amazing job fitting these elements together -- it's like a giant grungy jigsaw puzzle. I love the abandoned seaport and the scene from Los Angeles. And the Norilsk housing blocks are a nice touch. I'm sure any sims that reside there are a glowing picture of health... (See what I did there? That's called a radiation poisoning joke. *:kitty:).

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Let's see it happen - Industrial Revolution Redux here we come. :ohyes:

Spoiler

(Not so?) coincidentally, Cities: Skylines Industries is coming out at around the same time. You could say it was...

*:8)

...CSI all over again.

YEAAAAAAAAAAAAAAAHHHHHHHHHHH

 


  Edited by Androgeos  
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Like I said over at SC4D, I may have made the models but you made them shine even though they are rusty!

Awesome!

Simmer2

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I'am living on an island where, despite new materials such as stainless steel or alumimium, everything rust after a few months. So this post is for me a confirmation that even buildings or infrastructures can be at the height of their beauty when they are rusty.

So thank you @korver for this beautiful prewiew and thank you to @Simmer2 for its uploads that allow us so many possibilities by following our imagination.

Sorry, translated with DeepL …

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@Duco Thanks for the nice words! There will lots of possibilities for sure, so I'm looking forward to it! *;)

@RobertLM78 Thanks for the kind words - his uploads are truly fantastic! Glad you liked it.

@bladeberkman Thank you for the comment, glad you enjoyed the update! Picking the right lots and making sure everything fit well together was probably the most important part of this update - I think for the Norilsk scene I spent half the time just bulldozing stuff over and over and over until I got it perfect.

@Androgeos Hehe, although it is an interesting coincidence - I actually read about that update after I completed these pictures *:P Thanks for the comment!

@The British Sausage Appreciate the comment - glad you liked the LA river scene! *:)

@Dirktator Thanks for stopping by, glad you enjoyed the update *:thumb:

@Simmer2 Thanks for the nice words and for all your hard work on these incredible uploads. They really helped make this update a reality *:)

@TekindusT Appreciate the comment - glad you enjoyed the rust and grit *:D

@gwada971 Thank you very much for the nice words - I agree, rust definitely can be beautiful. Glad you liked it!

@mike_oxlong Thank you very much for the kind words! Although I've done some assorted industrial scenes over the years, I haven't done anything on a scale this big before - so it was a good opportunity to break some new ground in True Earth.

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