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Again I'm sorry to post it here, but you guys are so helpful!

I don't seem to understand these programs, I load some .dat files in my Sim City 4 homefolder, but I just don't get it

Can someone make me a detailed step by step what I should do so I can edit the radius of schools, police, fire, hospitals, library and museums?

Thanks a lot and again sorry to ask here

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Yes, but it's still not enough

I want to cover a huge tile with just one building, find it more realistic this way

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I've been looking for something that prevents buildings from turning black when they're abandoned. I don't care if the people leave, I just want the building to keep its normal look. I've been told we have something like this, but I haven't been able to find it.

Also, here's something that I don't think has been developed yet, but I've been wanting to see since the days of 3000:

Is it possible to make a tool that can mark large sections of zone historical at the same time?

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I'm searching for a high mast street lamp, I found one on the site, but it has very bad lighting in the night

I saw a CJ were a very nice mast was used, if no one knows which one I mean, I'll look it up again but I hope someone knows

Also, I'm looking for the best port building pack that there is, I'm not planning on building a very huge port, just a basic one

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@DaMob

To enlarge a building's radius you just have to alter one property in the reader. It's the one called "School Coverage Radius". I think the highest value possible is 4096.

The lamp post you're looking for could be these.

Regarding port sets, there are several great sets ot there. This set by Pegasus is just one. But there's also BSC Functional Seaports, which is a set of around 14 or 15 different, upgradeable seaports. (Beware! It has a lot of dependencies, but it is worth it!)

@Wheezy

Here's a mod that does something to dilapidation. Check it out.

As far as I know, there's never been made a tool of the kind you're requesting. Sorry.

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Yes! These were the lights I was looking for

And I'll have a look at the ports later

Thanks a lot!

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Hey everyone, are there any mods that increase the time that vehicles stay on screen before disappearing?

I believe I've seen something like it in a video once.

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The_Mario_Man : I've never heard of such mods. Cars stay on the road for a longer time, when the roads are overloaded. At least, that is what I experienced from my observations.

My request:

I need euro textures for roads, avenues for NAM curved road pieces. Please!!! Searched all day, found them on the LEX, but they were locked...Can someone help me?

Thank you.

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Originally posted by: s_olah

The_Mario_Man : I've never heard of such mods. Cars stay on the road for a longer time, when the roads are overloaded. At least, that is what I experienced from my observations.

My request:

I need euro textures for roads, avenues for NAM curved road pieces. Please!!! Searched all day, found them on the LEX, but they were locked...Can someone help me?

Thank you.quote>

These are euro road textures from SFBT (click me!)

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Hi again

I'm looking for some specific walkways/very small streets

They have a black surface and can be seen when you place the golfcourse, they run from the parking lot to the side of the lot

I've seen them in some CJ's where people were able to place them wherever they want

Thanks in advance!

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SFBT has made several park sets, but I belive that this is the one you're looking for.

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Yes it looks like the one I was looking for

Thanks a lot!

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Well these are almost the ones I was looking for, I use these ones now for rural areas

But I'm also looking for the same ones, but without the trees and benches, so just the pieces of tarmac

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Hi, I'm new here and after years I' ve got playing SC4 again. I remember I had a plugin or something that increase nearly all the buildings to there maximum heights. Onyone got an idea?

Thanks

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 PeterRules:

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=1029 . Download all the dependencies or else it won't work.

DaMob:

I don't think this is the right link that you want but there is this:

https://www.simtropolis.com/stex/details.cfm?id=15363&v=1

Hope this helps!


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Last Online: A long, long time ago... 
 

I need a file from STEX to work on my airport, "ACB-VLT terminal and jets pack 1", but when I download it, Windows tells me the archive is corrupt. Can you folks look into that?

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hi every one

plz plz how can i put new thing inside the game ?? by cheat engine or what ??

i dont know anything about this game

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I am new to Simtropolis. I played a lot of the original SimCity, but stopped just before SimCity 2000 was released. I recently bought SimCity 4 Deluxe Edition. I have already downloaded NAM, and Road-Top Mass-Transit, two great mods that really improve the game. I would like to model an advanced neighbourhood in my city: Wildwood Park in Winnipeg. At least do something similar in a sim. To do this I need a couple more. I tried to download the Park Sidewalk BAT by suico, but first the menu descriptions are in Portuguese, secondly I can't get the sidewalk to orient the way I want unless I build a square of street first then destroy the street after plopping the sidewalk, but most importantly it doesn't do what I need it to do.

I need a sidewalk or trail through park, but houses built on adjacent residential zones will face the park. This is because Wildwood is built on the Radburn model, it has a sidewalk or trail in front, not a street. In back is a back lane loop. I took a couple walks through the area, it has a single narrow back lane and houses have a 6 foot high fence right to the lane, and almost all have a garage that has a minimal driveway (2 to 3 feet). All houses in Wildwood have this 6 foot high fence around their back yard, and no fence around the front or side yard. I think I saw two that had a low fence, about 3 feet high, in the front. Along the central wide park there wasn't a single front fence, and all front yards had mature trees that created a smooth uninterrupted canopy with the trees in the central park. In most cases you couldn't tell where the park ended and a front yard began. It was like literally living within a park. Most living room windows were extra large, floor to ceiling, and one house had a huge front entrance with double French doors and semicircular stairs. This in a development with 10 loop back lanes totalling several hundred homes. Norwood Flats is another development in this city where houses face a green space with sidewalks and back onto a back lane loop; Norwood Flats has 4 loops. These two neighbourhoods are the most desired upper middle class neighbourhoods in the city; Wildwood has property values roughly double the rest of Winnipeg for equivalent housing.

The BAT needed would be a trail or sidewalk, looking very similar to suico's Park Sidewalk, but as I said the residential zone lots would face the park. Wildwood has a park between each bay and down the centre of bays that is the same width as a street, so that means exactly one square wide. So a set of 1x1 tiles would be perfect. The space between the north and south bays was a double wide park, with two sidewalks. Where the east-west park met a north-south parkway between bays, the sidewalk would angle toward the north or south. This created a wider space between the two east-west sidewalks; three such spaces which were filled with a park feature: one had a playground with a sandbox, another had a playground with swings, and the central one had a park with picnic table, benches and a grill. The narrower parks between bays had park benches every so often and lamp posts, similar to the Park Sidewalk BAT. Walkways from the house front door extended all the way to the park sidewalk/walkway/trail.

This would also require a "back lane" BAT. A back lane is a single lane wide with no sidewalk, no boulevard, and no curb. Private property extends right to the back lane pavement (or at most 2 feet from it). To model this a back lane should be only 1/3 of a normal tile, with the other 1/3 or either side of the lane an extension of the residential zone lots on either side. Here in Winnipeg there are many commercial lots with back lanes as well. The Inkster Industrial Park even has a back lane behind a single story industrial strip mall. So the 1/3 of the tile on either side of the lane should be an extension of whatever zone is adjacent to it. Extending props into these areas could be tricky.

I could gush about other features of Wildwood Park, or other features I would like to see in SimCity 4, but let's leave it at that. These are the most important BATs. Could someone help me with this?

Thanks.

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Last Online: A long, long time ago... 
 

Originally posted by: IDK

Here is part one...www.simtropolis.com/stex/details.cfm

And here is part two...www.simtropolis.com/stex/details.cfm

Not sure on the "corruption" thing, but you could always try again...quote>

Just tried to download again. Got the same error message:

!   D:\Program Files\SimCity 4 Deluxe\Downloads\ACB-VLT Terminals & Jets Series 1 -- Part 1 (2).zip: The archive is either in unknown format or damaged
 

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@chelsea.fc: you have to put all the downloaded add-ons in your "my documents/simcity 4/plugins" folder

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Put the files in: (C:/Program Files/Maxis/Plugins) folder

Originally posted by: AirFiero

Originally posted by: IDK

Here is part one...www.simtropolis.com/stex/details.cfm

And here is part two...www.simtropolis.com/stex/details.cfm

Not sure on the "corruption" thing, but you could always try again...quote>

Just tried to download again. Got the same error message:

!   D:\Program Files\SimCity 4 Deluxe\Downloads\ACB-VLT Terminals & Jets Series 1 -- Part 1 (2).zip: The archive is either in unknown format or damaged
 

quote>

I don't know what to tell you, talk to the creators...maybe they can help.

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Hi all,

Does someone already have or can download some lots for me on the official EA site?

My pc crashed and now I can't download the lots anymore because I already have them on my pc, but not in the game and I searched all of my pc, but no lots of this serie. Does someone knows what are links of the downloads WITHOUT the Teleport exchange?

It's concerning

- Money tree like this onesc4lot707a3378335f666f72657374706c6f7061 Ploppable Forest that adds $512 per lot.

-all the lots of rcdewinter, (http://simcity.ea.com/exchange/lots/results.php?search_avatar_id=14027775)

Specially the flowerfillers and the residential part.

Also I'm looking for the lotfiles of these houses:

sc4lot736572656e69747920686f757365202d20sc4lot72242424335f3478332d2d746f6e73206fsc4lot666c6f7269646120626561636820686f75

sc4lot70616c6d206d616e6f72_lot_23118.pngsc4lot72242424325f337833706f6f6c_lot_627sc4lot746865207361696c7320636f6e646f_lot

Known as Serenity house, Florida beach house1, villa, Ocean Front Millionaire Condos(last pic)

8.gif It were my most beautifull houses in the game 8.gif

If some can help me for these houses?

If someone can give me the direct download links of the EA site without the Teleport?

If someone have these houses or one of them, can you please send me them?

If someone is so kindly to get to download these ones on the EA site for sending to me?

If someone have/can get them and upload them on de Simtropolis site?

I would be very greatfull!!!

Kind regards

Rianne

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