Jump to content

rbdyck

Member
  • Content Count

    8
  • Joined

  • Last Visited

    A long, long time ago...

Community Reputation

0 Clean Slate

About rbdyck

  • Rank
    Freshman
  1. Can't find it?... Ask here!

    Originally posted by: IDK Originally posted by: rbdyck What is that? Remember, this is the "Can't find it? Ask here! " thread, intended for newbees.quote> Exactly, meaning if you want an upload, i'll go get it. You are asking questions on how to build a ped mall tile, witch is not what this fourm is intended for. You could ask the nam team on how to make a custom ped mall tile. Other than that, there isn't much left to say...quote> That's very flattering. I am a programmer with over 28 years experience, but am new to SC4. I played the orginal SimCity, sometimes called SimCity Classic, but never did play either SimCity 2000 or SimCity 3000. I am very new to Simtropolis. I did create an account on SC4Devotion so I could download NAM and SAM, a website I only learned about through Simtropolis. I could ask the NAM team directly there, but their newcomers guide first asks the requester to ensure there isn't anything already created on any SC4 website. So, first I have to ask, does the custom ped mall that I want tile already exist somewhere? Functioning as a ped mall with lamp posts, concrete (grey) walkway and grass, park benches every so often, with straight, 90° curve, T and X (cross) intersections? Second, is there a back lane tile anywhere? Third comes from my first post. I would like residential lots around a 90° street curve. This one would model the block I grew up on: Virden Crescent in Transcona, a part of the city of Winnipeg, Canada. To keep it short, residential lots were pie shaped lots around the corner. This permitting full use of the land, short frontage along the street with wide back yards. In SimCity4 building like this with 1x2 residential lots leaves a 2x2 square of unusable land, no street access. Pie shaped lots would permit use of all the land. At first I thought a non-square lot would require modification of the fundamental game engine, but it could be handled by a 3x3 square tile that has a 1x1 street 90° corner in one corner of the tile. Then draw pie shaped residential lots in the rest, with multiple zones for buildings (one house per pie shaped lot).
  2. Can't find it?... Ask here!

    What is that? Remember, this is the "Can't find it? Ask here! " thread, intended for newbees.
  3. Can't find it?... Ask here!

    I have Simcity 4 Delux Edition, NAM, SAM, RTMT v3.5, RTMT v3.6, Park Sidewalk. I have also installed the Lot Editor directly from the EA website. I downloaded BAT but not installed it yet. Ps. The parking lots in SAM look great, but don't appear to function. I was hoping to find something to act as a parking structure near a subway station for park-and-ride, but with smaller capacity. I'm currently using 4% of the full-size parking structure in one of my cities. Just a note to prove I have looked at the features of SAM.
  4. Can't find it?... Ask here!

    Originally posted by: IDK You could always take the original, copy and paste it, edit it and there you go. I think all they are is a road with a tile texture that only alows ped traffic. Pretty easy to make that. You just need to know how to script! quote> Would live to. I would appreciate some help doing that. I have looked at the Lot Editor, it allows creating lots but does not support traffic. I don't see how to create a ped mall, and don't see any of the existing ped malls there. I also don't see any scripting in the Lot Editor. The BAT is designed to create buildings and 3D props, it doesn't appear to have any ability to script lots.
  5. Can't find it?... Ask here!

    Originally posted by: IDK Originally posted by: rbdyck Instructions for NAM showed me how to use Home and End keys to rotate a tile before placing, and Tab key to select different tiles. However, the sidewalk on park tiles do not permit pedestrian traffic. Although they have sidewalks with nice lamp posts and park benches, the Route Query still shows absolutely no traffic. How do I build a trail or sidewalk wthin a park tile, ensure residential houses face the park, and most importantly ensure pedestrian traffic along these sidewalks?quote> There is a "Ped Mall" tile, many actually, in the roads section. Use those. There are different styles, bridges, and there are many plopables that work with it. quote> Thanks! The Ped Mall is a great start. The mountain path works the way I want. In fact, if I plop a mountain path on top of the park sidewalk, it retains all the props. Development appears to show a trail with the park sidewalk props acts as if there is a park; proximity to park. I have already run a city with this, and have significant pedestrian trafic. Any tips to create a custom Ped Mall tile? I would like to develop one that functions as a ped mall, but a single tile with concrete walkway and props such as lamp post and benches. I would also like to develop a set of back lane tiles. The plop cost and monthly maintenance cost would be less than a street, it wouldn't have a sidewalk, and traffic volume supported would be less. To model Wildwood Park in Winnipeg, there would also have to be a one-way back lane. Thanks in advance.
  6. Can't find it?... Ask here!

    Instructions for NAM showed me how to use Home and End keys to rotate a tile before placing, and Tab key to select different tiles. However, the sidewalk on park tiles do not permit pedestrian traffic. Although they have sidewalks with nice lamp posts and park benches, the Route Query still shows absolutely no traffic. How do I build a trail or sidewalk wthin a park tile, ensure residential houses face the park, and most importantly ensure pedestrian traffic along these sidewalks?
  7. Can't find it?... Ask here!

    I am new to Simtropolis. I played a lot of the original SimCity, but stopped just before SimCity 2000 was released. I recently bought SimCity 4 Deluxe Edition. I have already downloaded NAM, and Road-Top Mass-Transit, two great mods that really improve the game. I would like to model an advanced neighbourhood in my city: Wildwood Park in Winnipeg. At least do something similar in a sim. To do this I need a couple more. I tried to download the Park Sidewalk BAT by suico, but first the menu descriptions are in Portuguese, secondly I can't get the sidewalk to orient the way I want unless I build a square of street first then destroy the street after plopping the sidewalk, but most importantly it doesn't do what I need it to do. I need a sidewalk or trail through park, but houses built on adjacent residential zones will face the park. This is because Wildwood is built on the Radburn model, it has a sidewalk or trail in front, not a street. In back is a back lane loop. I took a couple walks through the area, it has a single narrow back lane and houses have a 6 foot high fence right to the lane, and almost all have a garage that has a minimal driveway (2 to 3 feet). All houses in Wildwood have this 6 foot high fence around their back yard, and no fence around the front or side yard. I think I saw two that had a low fence, about 3 feet high, in the front. Along the central wide park there wasn't a single front fence, and all front yards had mature trees that created a smooth uninterrupted canopy with the trees in the central park. In most cases you couldn't tell where the park ended and a front yard began. It was like literally living within a park. Most living room windows were extra large, floor to ceiling, and one house had a huge front entrance with double French doors and semicircular stairs. This in a development with 10 loop back lanes totalling several hundred homes. Norwood Flats is another development in this city where houses face a green space with sidewalks and back onto a back lane loop; Norwood Flats has 4 loops. These two neighbourhoods are the most desired upper middle class neighbourhoods in the city; Wildwood has property values roughly double the rest of Winnipeg for equivalent housing. The BAT needed would be a trail or sidewalk, looking very similar to suico's Park Sidewalk, but as I said the residential zone lots would face the park. Wildwood has a park between each bay and down the centre of bays that is the same width as a street, so that means exactly one square wide. So a set of 1x1 tiles would be perfect. The space between the north and south bays was a double wide park, with two sidewalks. Where the east-west park met a north-south parkway between bays, the sidewalk would angle toward the north or south. This created a wider space between the two east-west sidewalks; three such spaces which were filled with a park feature: one had a playground with a sandbox, another had a playground with swings, and the central one had a park with picnic table, benches and a grill. The narrower parks between bays had park benches every so often and lamp posts, similar to the Park Sidewalk BAT. Walkways from the house front door extended all the way to the park sidewalk/walkway/trail. This would also require a "back lane" BAT. A back lane is a single lane wide with no sidewalk, no boulevard, and no curb. Private property extends right to the back lane pavement (or at most 2 feet from it). To model this a back lane should be only 1/3 of a normal tile, with the other 1/3 or either side of the lane an extension of the residential zone lots on either side. Here in Winnipeg there are many commercial lots with back lanes as well. The Inkster Industrial Park even has a back lane behind a single story industrial strip mall. So the 1/3 of the tile on either side of the lane should be an extension of whatever zone is adjacent to it. Extending props into these areas could be tricky. I could gush about other features of Wildwood Park, or other features I would like to see in SimCity 4, but let's leave it at that. These are the most important BATs. Could someone help me with this? Thanks.
×