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12 hours ago, CaptCity said:

 

If the dock in your picture is Tamorr's CSK version of the Break Bulk dock (Bob's CSK Transfer Lot), you'll need to be sure to have Peg's Ponds installed along with the dependencies. It looks like the missing model files may be those for the small barges.

2024-03-19 (1).jpg

 

Also, just to note, it is not a functional seaport like the Bulk Break Seaport in the link you pointed out.

 

 

Thank you, I rechecked the dependecies. CSK Barches was missing. Flags are gone, still there´s something wrong with the textures. Peg Pond Kit 2.06 might have some options or has this to with the SG Canals ?

0qlQjWA.jpg

bnzTsrF.jpg

Sincerely yours,

Kschmidt

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2 hours ago, kschmidt said:

Thank you, I rechecked the dependecies. CSK Barches was missing. Flags are gone, still there´s something wrong with the textures. Peg Pond Kit 2.06 might have some options or has this to with the SG Canals ?

0qlQjWA.jpg

 

Yes, the brownish rectangle is where the Peg channel would end (see my image above). You'll need to get Peg's Pond Canal Kit (and its dependencies) to see the correct items that go on that part of the lot.

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A wise man once said, "I am not yet a wise man..."

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9 hours ago, CaptCity said:

Yes, the brownish rectangle is where the Peg channel would end (see my image above). You'll need to get Peg's Pond Canal Kit (and its dependencies) to see the correct items that go on that part of the lot.

Thank you that must shurly be the last.. ! Probably update the dependencies list or if all packed with PEG Pond Kit ? 

Sincerely tours,

Kschmidt

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Hello,

I've redone my plugins folder because it was getting out of hand, and for the past few days I've been unable to find a missing dependency for the ground texture of LTU arena by ks-jpn…. anyone have an idea ?

thank you very much,

 

antoine

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7 minutes ago, Antoine7 said:

Hello,

I've redone my plugins folder because it was getting out of hand, and for the past few days I've been unable to find a missing dependency for the ground texture of LTU arena by ks-jpn…. anyone have an idea ?

thank you very much,

 

antoine

Are you using the ks_jpn MEGA Props Vol14 v2.dat that was released on SC4Evermore with the KS_JPN model/dependency compilation?


I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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3 minutes ago, Tyberius06 said:

Are you using the ks_jpn MEGA Props Vol14 v2.dat that was released on SC4Evermore with the KS_JPN model/dependency compilation?

Yes...  Maybe a conflict with other files I don't know... 

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1 minute ago, Antoine7 said:

Yes...  Maybe a conflict with other files I don't know... 

Yeah, so ks_jpn or somebody else who helped him used an autogenerated dummy texture ID coming from the test range that the SC4Tool use. That ID range meant to be a test range and nobody should have used to release textures with those IDs. But there are a few people who did exactly that and since the range is starting always with the same IDs there are a few contents that are still using these dummy IDs (though I already found some of them and fixed these.) So what happened that I discovered before the last update that ks_jpn used this dummy ID too and in the updated pack the texture got included with a non-conflicting ID (while the cleanitol would remove the original texture file with the conflicting ID), but the lot did not get updated so far. 

I'll get back to you ASAP with an updated lot which uses the same textures but with the non-conflicting IDs.

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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17 minutes ago, Antoine7 said:

Yes...  Maybe a conflict with other files I don't know... 

Here is the updated file. I included only the lot file as the texture and the model is in the mega pack. Best if you remove the old lot file from the plugins first, then copy the ks_jpn folder to you plugins. Or copy the lot file to the location where the old version was. 

 

ks_jpn - LTU Arena (landmark).zip

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I'm responsible for the Heretic uploads a.k.a. Heretic Projects, you may find updates about my ongoing projects into my development thread over at SimCity 4 DevotionTyberius Lotting Experiments or here on Simtropolis into the Tyberius (Heretic Projects) Lotting and Modding Experiments OR Show Us What You're Working On thread.

Now I'm part of the NAM Team and the RTMT Team.
I'm also working on some preservation and reorganization projects the behalf of non-anymore-active-developers and with the permission of the Staffs both on STEX and LEX. Current projects: SimcityPolska Restoration and WMP (WorkingManProduction) Restoration.

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2 minutes ago, Tyberius06 said:

Here is the updated file. I included only the lot file as the texture and the model is in the mega pack. Best if you remove the old lot file from the plugins first, then copy the ks_jpn folder to you plugins. Or copy the lot file to the location where the old version was. 

 

ks_jpn - LTU Arena (landmark).zip

Thank you very much !! what a speed...  I will test this afternoon ! :rofl:

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Thanks Tyberius06 it worked! I would like to take this opportunity to ask if these buildings can still be found... ? sorry for the numbers of photos...

Antoine

proxy.php.jpeg

Capu146.jpg.ee6427b809854e8df6cd589dd48935dc.jpg

Capu159.jpg.10bf39660ce3674e8d8f871335010035.jpg

37864369015_011d32fece_b.jpg

47735407171_33391e27db_b.jpg

41929876120_c0e3355c73_b.jpg

37597905981_002f0c4ec7_o.jpg

35877868674_f9b7b81ec0_o.jpg

25295447492_60cef4058b_b.jpg

25046182839_537999355d_b.jpg

29977900572_d8a71c4f1e_o.jpg

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9 hours ago, Antoine7 said:

I would like to take this opportunity to ask if these buildings can still be found... ? sorry for the numbers of photos...

Are those ks_jpn's buildings?  I found a lot of his stuff here on this Korean archive of Japanese Simcity4 buildings.  Here's a link to the ks_jpn folder:

https://mybox.naver.com/share/list?shareKey=xX8VTGROUarq5LwzOp3KRiWkJo45i9JAxqP1LLFC_TED&resourceKey=ZGx4b2d1cjk1fDM0NzI1MzI2OTI2NTgzMDE3NzJ8RHwxMzY3NDQxNA&time=1711149199634

But if it's not him, it might be elsewhere in some of the numerous other folders of that archive.

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10 hours ago, Antoine7 said:

Thanks Tyberius06 it worked! I would like to take this opportunity to ask if these buildings can still be found... ? sorry for the numbers of photos...

Antoine

37597905981_002f0c4ec7_o.jpg

35877868674_f9b7b81ec0_o.jpg

25295447492_60cef4058b_b.jpg

25046182839_537999355d_b.jpg

29977900572_d8a71c4f1e_o.jpg

The last warehouse comes from this pack:

The blue warehouse comes from this site:

https://www.bripizza.net/sc4/2812IKSG/2812IKSG.html#gg

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*;)

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Hey guys, I'm adventuring myself in asian for a possible new project of mine

Anyone can help me with these green-gray-red roof houses here?

R7tfi.jpg

I've seen them in many south/east asian CJs but could not find them to download. Thanks in advance :)

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*;)

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21 hours ago, thecitiescenter said:

Hi all, could somebody link me to this one?  Thanks in advance!

image.png

weird situation: I recognise the building from real life (because it's in my city) but not the specific model. That's the Torre Banmédica located in Apoquindo 3600, Santiago. MattB325 did a different version of the same building, with some modifications from the original, which you can find here:

 

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

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22 hours ago, thecitiescenter said:

Hi all, could somebody link me to this one?  Thanks in advance!

image.png

 

9 minutes ago, matias93 said:

weird situation: I recognise the building from real life (because it's in my city) but not the specific model. That's the Torre Banmédica located in Apoquindo 3600, Santiago. MattB325 did a different version of the same building, with some modifications from the original, which you can find here:

 

Because that model was uploaded to capitalsimcity:

http://descargas.capitalsim.net/?sitio=csc&descarga=1505

I only found it because you recognized the real life building anyway haha

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*;)

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On 3/30/2024 at 1:35 PM, JulioC said:

Hey guys, I'm adventuring myself in asian for a possible new project of mine

Anyone can help me with these green-gray-red roof houses here?

I've seen them in many south/east asian CJs but could not find them to download. Thanks in advance :)

Should be this. (You'll need the dependency for the models, which are all helpfully in separate .SC4Model files so you can lot your own if you like.)

 

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Hi guys! Two things I would love some help with! 

1. Is there a mod to remove the annoying U-Drive It pop ups?

2. Is there a way to extract the textures from a mod? To be more specific; I use the Euro Pavement mod and the SWN which I love, but I wanted to use some of Gobias HD sidewalk textures for plazas, but they don't seem to show up in the lot editor while the other mods are installed. At least, they are not for me, so maybe they should and I did something wrong or are the other mods overriding those textures in the lot editor? 

 

Many thanks!

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4 minutes ago, SneakyDeaky said:

Hi guys! Two things I would love some help with! 

1. Is there a mod to remove the annoying U-Drive It pop ups?

2. Is there a way to extract the textures from a mod? To be more specific; I use the Euro Pavement mod and the SWN which I love, but I wanted to use some of Gobias HD sidewalk textures for plazas, but they don't seem to show up in the lot editor while the other mods are installed. At least, they are not for me, so maybe they should and I did something wrong or are the other mods overriding those textures in the lot editor? 

 

Many thanks!

1) In My Sim Mode there's a U-Drive It button where you can disable mission indicators.

2) The texture scanner in SC4 Tool allows you to open a file and save specific textures from it.

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13 hours ago, SneakyDeaky said:

2. Is there a way to extract the textures from a mod? To be more specific; I use the Euro Pavement mod and the SWN which I love, but I wanted to use some of Gobias HD sidewalk textures for plazas, but they don't seem to show up in the lot editor while the other mods are installed. At least, they are not for me, so maybe they should and I did something wrong or are the other mods overriding those textures in the lot editor? 

SWN overrides the default sidewalks and their LE equivalents. If you want to make use of those by Gobias in addition to using SWN, then you will need to give those textures a new unique IID. Since the included ones are also intended to override the Maxis textures like SWN does, in effect they conflict with each other. 

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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On 4/1/2024 at 9:50 PM, Dead_End said:

1) In My Sim Mode there's a U-Drive It button where you can disable mission indicators.

2) The texture scanner in SC4 Tool allows you to open a file and save specific textures from it.

Wow thats a cool tip. I guess it helps if you actually know how to play the game? LoL. I think that's only the 2nd time ever I have clicked on My Sim Mode. 

I will try SC4 soon, though I did try it once before and I had an error where it wouldn't load previews of the textures so then it would also error when trying to save them anyway. 

11 hours ago, rsc204 said:

SWN overrides the default sidewalks and their LE equivalents. If you want to make use of those by Gobias in addition to using SWN, then you will need to give those textures a new unique IID. Since the included ones are also intended to override the Maxis textures like SWN does, in effect they conflict with each other. 

Ok I understand how it's working now hopefully I can get SC4 tool to work. Thank you for the info!

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Hello everyone,

I used to play SimCity 4 as a kid, spent hours building and growing cities until the old house computer could no more *:D I remember having this one building in a town, I thought it was called "hydrogen power plant", but after checking, that's the endgame power plant which looks nothing like what I remember. None of the power plants in SC4 look like the building I have in mind, so it may not be a power plant after all.

I couldn't find a picture online, but from what I remember, it was a mid-game power plant that had this white and yellow design, with some sort of storage tanks with yellow stripes. I attached a picture of a loose recreation I made in Blender, which probably looks very different from the original but carries the overall style. I believe it cost $50,000 to build (not sure though).

I remember tinkering with mods at some point, so for all I can tell this may have been one of them. I'm throwing this bottle in the ocean if anyone remembers having seen this at some point, to solve this little mystery of mine.

Thanks for reading this, and for sharing any info you might have!

SC4 building.jpg

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Hi, I've been playing SC4 since it was released and I've downloaded more BATs than I could ever count but this one doesn't look familiar at all. Sorry and good luck!


Proud Simtropolis Member since 2004.

Go Maple Leafs! Go Blue Jays! Go Rush (Finally in the Rock and Roll Hall of Fame)!

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Damn, I might be misremembering after all, maybe I even just dreamt of this as a kid *:D

Thanks for your input though!

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19 hours ago, SneakyDeaky said:

Ok I understand how it's working now hopefully I can get SC4 tool to work. Thank you for the info!

You don’t need to extract game textures to give them a new ID, that can be done in Reader. Which specific version of Gobias’ sidewalks do you want to use textures from? Since I’m guessing you don’t have an ID range to use, I can whip up a modification for you if you like? 


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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9 minutes ago, rsc204 said:

You don’t need to extract game textures to give them a new ID, that can be done in Reader. Which specific version of Gobias’ sidewalks do you want to use textures from? Since I’m guessing you don’t have an ID range to use, I can whip up a modification for you if you like? 

Hi, I wanted the Central Park cobblestone textures to make some fancy alleys and plazas 

Central-Park

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So the attached file will add this single texture and it will play nice with SWN.

GB Central Park UniqueLE.dat

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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On 4/3/2024 at 6:49 PM, rsc204 said:

So the attached file will add this single texture and it will play nice with SWN.

GB Central Park UniqueLE.dat

Many thanks for doing this for me! 

 

The problem I have with SC4 Tool is it doesn't load the previews for textures on Windows 10. Maybe it's not a Windows 10 issue, but I've tried different Administrative settings and it doesn't seem to fix the problem. I will try ilive and see what happens with that program.

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8 hours ago, SneakyDeaky said:

The problem I have with SC4 Tool is it doesn't load the previews for textures on Windows 10. Maybe it's not a Windows 10 issue, but I've tried different Administrative settings and it doesn't seem to fix the problem. I will try ilive and see what happens with that program.

Honestly the tool to use very much depends on what it is you need to accomplish, since this texture already existed in a DAT, I just made a new file with only that texture they gave it a unique ID, which simply requires Reader to do. But if you want to edit, create or otherwise with the textures themselves, GoFSH is my tool of choice for that. TE Editing aside, I hardly ever use SC4 Tool anymore, it's rather obsolete as there are better ways to do the other things it does IMO.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Hi guys, may I know where can I find this "multi-modal" station?

And also the "twin tower" on the right of the screenshot below?

Thanks for the help. By the way, the new camera mod is super cool. This community is awesome and full of surprises! *:D

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