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41 minutes ago, jose_olegs said:

are there sidewalk mods for curved roads? I'm creating like, a "super roundabout" using either the 45-degree or 90-degree avenue piece, but it looks so ugly without sidewalks

30 minutes ago, Yarahi said:

Our resident genius @rsc204 is in the process of finishing an Automated Sidewalk Mod

Although it won't cover those avenue curves, for that you want to take a look at this mod:

21 hours ago, redfox85 said:

Second - are they another 7 tiles + el rail stations besides moonlights?

Not so many really. Scale is one of those things everyone approaches differently, I really like the added realism of these much longer stations personally. However, if you want some variety, you end up having to use the smaller ones too.

A couple suggestions though... Using the two NAM El-Rail over Road stations may help, those are quite long. Plus the El-Rail neatly connects to this network. I'm working on this model too which is 1x6, which will probably be useful. Can't give you a release date, but keep an eye out, I've not forgotten about it:

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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40 minutes ago, jose_olegs said:

also, where can I find these walkways surrounding the farmer's market?

wGzDTBQ.jpg

Yo, guy --

Yarahi is absolutely right -- Paeng's WSP Park Path set -- and it has been incorporated into the larger set.

BUT -- I removed the hedge props -- added some prop people, and added some night lighting.  They look much better that way.

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In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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@gene2808 They are in this pack: 

 

https://www.sc4devotion.com/csxlex/lex_filedesc.php?lotGET=2822

if you also download the link below it has some other variations using the same houses.

Funny, that particular house model is the only one from the entire set that I don't like very much!


  Edited by MissVanleider  
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The whole row of houses... they all looks the same except different color... I vaguely remember it is under BSC but cannot recall the name...

 

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I'm finding 3 creators' plugins

1. tabi - especially tabi SNCG aircraft which is a dependency of Mountain Airbase Add-on and tabi Sim Nation Air Force Aircraft prop pack

2. Gizmo - especially Gizmo's Day-Night Mod v2.0

3. 三暗刻 - I have collected some Japanese plugins (ks, SOMY, etc), but I didn't backup 三暗刻's plugins.

 

PLEASE HELP ME!!!


Hello, I'm a staff of Korean SimCity and Cities: Skylines (and other city-building games) community SimCity SQUARE (심시티 스퀘어)

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4 minutes ago, JualiRastrez said:

Hi!

I'm looking for FAR seawalls.

Anyone knows about it?

Nobody has done them yet. You have two options: either alternate orthogonal and diagonal shapes to follow the shore, or use MMPs to replace the seawalls (only works good when simulating rocks)

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

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2 minutes ago, matias93 said:

Nobody has done them yet. You have two options: either alternate orthogonal and diagonal shapes to follow the shore, or use MMPs to replace the seawalls (only works good when simulating rocks)

Thanks for teh answer.

I't would be great to have this seawalls. The construction possibilities would increase a lot

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Can someone, please, help me? There was a FLUP piece of avenue with GLR, 2x1squares wide x long somewhere, but I cannot seem to find it. Does anyone know a link to it?
The piece was used to create an underpass on a slope, in other words to make straight tunnels through hills using FLUP pieces, instead of having to use standart NAM piece in which road goes eight meters under.

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@itoyokofan: I believe this might be what you are looking for (Mod Hat On: Moved the question to the correct thread):

7 hours ago, JualiRastrez said:

I't would be great to have this seawalls. The construction possibilities would increase a lot

I can see a number of potential problems with making FAR-Based seawalls. The grid in SC4 doesn't natively allow for FAR landscaping. This means they'd have to be designed to overhang and very delicate terraforming would be needed to get good results. But it may also cause huge difficulties with the LODs of the models to prevent undesirable graphical effects occurring. Not to mention they may not line up all that well. It's not impossible, but it's certainly not easy either.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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9 hours ago, Yarahi said:

... Gizmo files recently collected at SC4devotion; https://www.sc4devotion.com/forums/index.php?topic=17746.msg517123#new

That reminds me I'm moving anything to do with the SimPeg website over to its own area at CB so everything that was over on the CBEX will be over here

https://community.simtropolis.com/clubs/26-city-builders-website/cb-community/pages

Upgraded the site this morning which broke the site template, so it may be a few days before I finish moving the PLEX files, if anyone is desperate for something let me know.

-catty

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Condos, like SOMY ones (that I already have) exists? I really like them!


Oh yes!

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21 hours ago, vinlabsc3k said:

 

18 hours ago, Yarahi said:

 

Thank you SO MUCH!!!

What I said in number 3 is that I collected all plugins of ks and SOMY, but Thanks too!

(Sorry about my broken English.)

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Hello, I'm a staff of Korean SimCity and Cities: Skylines (and other city-building games) community SimCity SQUARE (심시티 스퀘어)

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Anyone know where the 48 State Map Is? the description of the steam discussion said to go to this website to get it...

 

In the video he built like alot of citys, i decided to play SimCity 4 Deluxe Again just because of this map...

 

So Ya... anyone know where it is?

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Yo, guys --

This is just a really quick question --

I'm scrolling through (Maxis) LOT EDITOR looking for Paeng's series of plopable, transit enabled, ped-malls.  I use a lot of them, and it suddenly dawned on me that he did not install night lighting on any of those lots.  Entire rows in front of my downtown buildings are pitch dark at night!  Considering that I modified his park paths and added lights, this does look odd.

First question -- WHAT name am I looking for in the lot editor?  I can't find them.

Second question -- If I use his base lot and simply add night lights -- will that plop as part of the rotation cycle -- and will the lights work?


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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The props were made by KrashSpeed, so begin "KSpd_Sandstone_Extenders_".

Adding lights to any lot will have the same effect, they will have lights upon them. Sorry if that seems obtuse, but it's really that simple.

  • Like 1

Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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First is:

Don't know about the second, though.

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19 hours ago, rsc204 said:

The props were made by KrashSpeed, so begin "KSpd_Sandstone_Extenders_".

Adding lights to any lot will have the same effect, they will have lights upon them. Sorry if that seems obtuse, but it's really that simple.

Yo, my friend --

I checked the LE for "KSpd_Sandstone_Extenders" and turned up nothing.  I then checked each one individually, and found only a "Utils_Subway_to_URail_Ped_Mall_Sandstone".

I can't figure out where they are.  The lots must be there -- because I'm using them in the game.


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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1 hour ago, Dreadnought said:

I checked the LE for "KSpd_Sandstone_Extenders" and turned up nothing.  I then checked each one individually, and found only a "Utils_Subway_to_URail_Ped_Mall_Sandstone".

Sorry, that's the name for the props, not the lots. The other one you mention is part of the RTMT mod.

The lots would all start with either "paeng_SSt" or "paeng_SST_Alley", depending on which exact set of lots you mean. If you open a dat file in iLives reader, highlight the exemplar files on the left side, then look for the property "Item Name", that would probably help you to find what you are looking for. Although in this case, the name of the lot files is the same as what you see in the LE. This is how these things work by default, i.e. if you don't manually rename the files after creating them.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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5 hours ago, rsc204 said:

The lots would all start with either "paeng_SSt" or "paeng_SST_Alley", depending on which exact set of lots you mean.

If you open a dat file in iLives reader, highlight the exemplar files on the left side, then look for the property "Item Name", that would probably help you to find what you are looking for. Although in this case, the name of the lot files is the same as what you see in the LE. This is how these things work by default, i.e. if you don't manually rename the files after creating them.

Yo, guy --

I will follow up on this angle in LE and see what result it produces.

But -- my guess is that Paeng squirreled the "dat files" or lot files away in some package with a name I don't recognize and can't associate with either ped-malls or Paeng's authorship --hence, no idea where to actually look for them.

DOES ANYONE out there have a link to the download for ped-malls ??  Perhaps I can go get the download and sort of "reverse-engineer" the search.


In Italy, for thirty years under the Borgias, they had warfare, terror, murder, and bloodshed.  But they produced Michael Angelo, Leonardo Da Vinci, and The Renaissance.

In Switzerland, they had brotherly love and five hundred years of peace.  And what did that produce?

The cuckoo clock !

(Harry Lime to Holly Martins...Graham Greene's THE THIRD MAN...1949)

************************************************************************************************************************

"History is but a pack of tricks we play upon the dead." --- Voltaire

************************************************************************************************************************

Visit my City Journal -- https://community.simtropolis.com/journals/entry/26547-introduction/

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