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Public Transit Addendum  

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  1. 1. Which expansions to rail based public transit would you like me to work on?



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7 hours ago, skallben said:

Been away for a while and just wanna ask: Is MOM-alpha stable post-patch?

The post-patch build has to be replaced by the new one you can find here ;)

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I've finally gotten the chance to place my Metro Depot, and begin my metro yard. Unfortunately, I've made an underground line and no vehicles are spawning from Maison's Metro Depot. I tried creating an overground line, and it couldn't find the path to the next station.

 

Screenshot 230.png

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OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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2 hours ago, TransitAuthority said:

I've finally gotten the chance to place my Metro Depot, and begin my metro yard. Unfortunately, I've made an underground line and no vehicles are spawning from Maison's Metro Depot. I tried creating an overground line, and it couldn't find the path to the next station.

 

Screenshot 230.png

Make sure to use the transport lines rendering fix, which is required for the metro overhaul mod! BloodyPenguin and LazarusMan are currently working on the mod together.

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8 hours ago, TransitAuthority said:

I've finally gotten the chance to place my Metro Depot, and begin my metro yard. Unfortunately, I've made an underground line and no vehicles are spawning from Maison's Metro Depot. I tried creating an overground line, and it couldn't find the path to the next station.

 

I had this same problem. Make sure the depot is at the end of line and trains go can immediately from the depot to the next station.

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10 minutes ago, Jewish_Banana said:

I had this same problem. Make sure the depot is at the end of line and trains go can immediately from the depot to the next station.

I understand.

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@Jewish_Banana (great name btw lol) So I can't have it as a separate yard that connects to the line? That's very inconvenient. 


OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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@TransitAuthorityI mean you could, the yard's line would have to directly lead into the subway and have access to the starting station. I tried this several times already and each time that I have a depot which connected to anywhere but the end station of a metro line, it would not spawn any trains. The depot always had to be connected to the beginning of the line. I also tried using Maison's depot and BP's vanilla depot and got the same results.

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19 hours ago, Jewish_Banana said:

@TransitAuthorityI mean you could, the yard's line would have to directly lead into the subway and have access to the starting station. I tried this several times already and each time that I have a depot which connected to anywhere but the end station of a metro line, it would not spawn any trains. The depot always had to be connected to the beginning of the line. I also tried using Maison's depot and BP's vanilla depot and got the same results.

Remember to connect the depot to the beginning of the line. But does the first station have to be underground, at grade level, or elevated?

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I have used all types of stations as first stop. Also I have created lines where the first stop was not immediately after the depot. The line passed a station where it should not stop and started at the next station.

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I see that you are implementing height adjustments for the stations. Does this mean that you can simply have a station connect to subway track at any elevation? Or is this intended to make it possibly to create transfer stations? Transfer stations is a MAJOR missing piece from vanilla because you're forced to make weird loops and stuff to simulate a transfer.

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8 minutes ago, deimo5 said:

I see that you are implementing height adjustments for the stations. Does this mean that you can simply have a station connect to subway track at any elevation? Or is this intended to make it possibly to create transfer stations? Transfer stations is a MAJOR missing piece from vanilla because you're forced to make weird loops and stuff to simulate a transfer.

There is a mod called multi-track station enabler that allows transfer stations (with 4 or more tracks) to be used properly, but it stopped updating for some reason. Someone needs to update the mod to make it compatible with Natural Disasters. Who do you think should update the mod to make it compatible with the game?

https://steamcommunity.com/workshop/filedetails/?id=532863263

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@deimo5 The heigh control is neccessary to get the vanilla metro stations to 12m depth to connect to the MoM tracks. If you use a crossing station from workshop with more than one track level, the highest level is lowered to the level you set i the MoM UI. The other track is set 12 m deeper.

So if you set the the depth in MoM UI to -36m the lower plattform will be on -48m.

 

@j4lambert Why do you think multi-track stations are not possible after ND. I have no issues to build lines using multi track stations.

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@andreharv, I know you were kinda busy rewriting Network Extentions to support ND. Now, what holds you from publishing MOM in workshop?

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So I was wondering: how hard would it be to have a track type that supports both normal heavy rail and MoM rail? and hear me out because I know it's been asked a lot but I don't mean normal track etc i mean just station tracks. 
If this mod automatically overrode "train station track" with a replacement that if you connect normal train tracks to it they will allow trains to stop at that station, and if you connect metro tracks to it then it will allow metro trains to stop. 

and If you connect both track types in a fork the trains and metro trains would alternate visiting the station. 

This would be a better solution to the way old workshop stations are converted to MoM because it still give the player 100% control over how the stations are used.

Right now if you convert a station to MoM using the mod by @BloodyPenguin then you need to duplicate the station to have both variances. whereas if the station can accept both forms of transport then you'd only need one, and you'd only need to place one. 

same with multi track stations. most of the time some people might only want 1 or two tracks from the multitrack to support MoM (or the other way round) this would give people the flexibility without having to edit the stations themselves.

ZebjzZR.jpg

for example: they both already attach to the station track (visually) so if "train station track" started to accept MoM vehicles as well as normal heavy rail it would simplify how conversions work. you'd only have to worry about it if you got MoM anyway so it's conversion should be a part of MoM.

If this were to happen I would suggest changing the look of "train station track"s replacement to be more concrete, no fence/divider and still have the default rails and the catenary overhead wires. that way it looks different from vanilla (so you know it's converted) but it still links in with both vanilla heavy rail and MoM rails. 

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    I would have to let this rattle around in my mind.  I would really like a way to be able to easily switch or assign a station to an appropriate type, though at the moment, @BloodyPenguin says it is not possible.  However, that's where it ends for me.  I don't really see the benefit of having the two types share one track.  Visually, if the caternary was left, what about the third rail?  If the station isn't connected to the MOM tracks, which I would assume would be most of the time, any changes you make to the appearance would stand out when connected exclusively to vanilla rail.  Also, realistically if you have two different networks going to the same station, I would think it would probably make sense to have them each have their own station track.  Personally, as I had mentioned before, I neither find the idea of mixing transport types feasible or practical.  For now, I think the MOM conversion tool will be suitable until more MOM exclusive stations and transfer stations are made.  

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    3 hours ago, andreharv said:

    It brings me great pleasure to introduce the METRO OVERHAUL MOD

    Asset creators, feel free to release your stations, vehicles, and other goodies.  

    It is nearly 6am and I feel...sleepy.

    Should be largely similar to the last alpha.  Oh and THANK YOU GUYS for your patients and support, helping me to test the crap out of this thing.  I am really appreciative.  So I'll let you get to it...here are the high points:

    * First release comes with a concrete and steel style each with fenced and fence-less versions

    *  Steel bridge uses same pillar as concrete bridge.  This was just to allow me to release the mod.  I will be giving it a more fitting pillar later.

    *Ok that's all I have for now but please hit me up if you have any questions and...enjoy! :party:

    Great release! I like the re-scaled fences and everything else! :)

    s1moV3E.jpg

    Further issues which might be known:

    + fence-less ground tracks still have the texture clipping issue ;)

    + as well as all ground track lod models ;)

    + connections between bridges and elevated models flicker too (looks like the models overlap in this case)

    + railings at steel set station entries are still too tall

    T6a3Fmz.png

    Sorry for me being and acting german :D

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    I was able to transport 10,000 passengers in total using the Metro Overhaul Mod by loading a scenario and building an eight-station elevated railway. It works, but when I play the game from my MacBook Air, it progressed really slowly with high graphics. As a result, I have to disable graphics in order for the game to run more smoothly.

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    @j4lambert Okay, but what does that have to do with the mod? Cities: Skylines wasn't built for laptops.

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    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

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    12 minutes ago, TransitAuthority said:

    @j4lambert Okay, but what does that have to do with the mod? Cities: Skylines wasn't built for laptops.

    Also we are talking about some Mac - to be honest not the best thing to play on at all as the hardware is rather old on those rigs

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    65hQre5.jpg

    by use elevate MMO track, save and load, some place always show blue holes, even the strange tall mountain you can see in the picture :~

    use terrain tool to fix them, save and load, they will appear again.

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    Can confirm this issue. Had this already with the alpha. Not that massive and only at certain places but it still exists in the final relase.

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    Great that it's finally out. Having problems though.

    * Cannot see station tracks underground. Think they are there as I can connect to them, but they are invisible. Also tried without the UI, default station creates huge pillars in the shape of the track like above.
    * Existing tracks are converted to wrong height and pokes through ground.

     

    Update: Station tracks show when zoomed out. The glitch has not been replicated when I loaded and redid MOM-adaptation of my city.
     

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    http://community.simtropolis.com/forums/topic/73348-welcome-to-europe/

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    Ive been waiting so much for this! I love you Andreharv and Bloodypenguin!!!
    This is bigger than the last expansion for me XD


    Life is what we make it :)

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    3 hours ago, skallben said:

    Great that it's finally out. Having problems though.

    * Cannot see station tracks underground. Think they are there as I can connect to them, but they are invisible. Also tried without the UI, default station creates huge pillars in the shape of the track like above.
    * Existing tracks are converted to wrong height and pokes through ground.
     

    It does not affect me with the pillar issues, nor with the strange tall mountains. I had to zoom far out to see the underground tracks.

    I am really liking the CTA 2400 metro cars.

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