Jump to content

Public Transit Addendum  

236 members have voted

  1. 1. Which expansions to rail based public transit would you like me to work on?



1,260 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 
23 hours ago, Mr_Maison said:

Really nice! Just one thing...can you make the guard rails shorter by half? It's usually around 3-4 feet high for the track workers. They are almost as tall as the trains (see images below). Other than that you're doing an AWESOME job!

 

BneZCEP.jpg

 

rXMuDmM.jpg

Hold on hold on hold on - what theme is this? It's not steel, it's not vanilla soooooo..?

  • Like 2

OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
3 minutes ago, TransitAuthority said:

Hold on hold on hold on - what theme is this? It's not steel, it's not vanilla soooooo..?

Actually this is steel... :D

  • Like 2

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 
57 minutes ago, rovapasi1 said:

Here is a screenshot from a the station with 2 Metro and 4 train tracks (Vehicles: M5 and S1 Metro and Dutch Sprinter trains from @accessviolation) The metro lines was created by deleting the metrotrack1 (On the screenshot the empty one) and replacing after line was build on metrotrack2. Metrotrack2 is directly connected to a depot - Metrotrack1 is currently not connected to a depot.

I'm not sure if it's relevant but I don't think we can mix 2 different lines to one station. In one of my older cities, I plopped a 4 track station thinking I can have my inner-city (closed from regional tracks) and regional lines share it but one side would not work. It may have to be all metro or all regional etc. not a mix. Maybe one day we will have a mod that addresses that.

  • Like 1

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    ooooh yeah lol. ok the clipping thing is a regression.  I had a quick fix for the ground clipping through the tracks.  I will fix this in a soon to come update.

    • Like 4

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Mr_MaisonIt works fine exect the little bug placing lines. Its a modular station, so each track are a station themselve so there is no mixed mode exept both transport systems are using the same pedestrian paths to reach their plattform

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Just now, rovapasi1 said:

    @Mr_MaisonIt works fine exect the little bug placing lines.

    In my experience in order for all platforms to get used and make lines, the tracks had to be connected to the same network. I was able to make a line on one side but not the other. But maybe your case is different. Someone with more understanding will chime in on this hopefully.

    39 minutes ago, TransitAuthority said:

    Hold on hold on hold on - what theme is this? It's not steel, it's not vanilla soooooo..?

    You can activate the steel/wood tracks in the options of the mod before loading your city.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Mr_MaisonThe tracks are connected to the same network. And its not one station, its like building a station next to another. So every station is ONLY connected to its respective network. I build internal and external networks and use this type of stations to connect my networks in one station. I have another station where track 1&2 are local train, 3&4 external train (outside connection) and track 5 is local train again. Here I can place lines on all tracks. The metro is mixed the same way, only starting a line is not possible on any metro tracks - only on the first one.

    EDIT: In a setup where 1-4 are train tracks and 5 is the only metro track I can start a line.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 minutes ago, rovapasi1 said:

    @Mr_MaisonThe tracks are connected to the same network. And its not one station, its like building a station next to another. So every station is ONLY connected to its respective network. I build internal and external networks and use this type of stations to connect my networks in one station. I have another station where track 1&2 are local train, 3&4 external train (outside connection) and track 5 is local train again. Here I can place lines on all tracks. The metro is mixed the same way, only starting a line is not possible on any metro tracks - only on the first one.

    EDIT: In a setup where 1-4 are train tracks and 5 is the only metro track I can start a line.

    I notice in your post with the image you say one metro is not connected to a depot.....does both metro tracks have some way of connecting to a depot?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Mr_MaisonThat was due to testing. Here is a screenshot with 4 of 6 tracks used.

    • Track 1&2 metro (M100 - M5 - S1)
    • Track 3&4 Sprinter trains stopping at the station
    • The two empty ones (track 5&6) are for an internal express line and an external train connection.

     

    The blueish track is the one where I can only start a line when the other metro track is deleted but then everythink works fine.

    HiresScreenshot 1.jpg

    • Like 3

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @Mr_Maison Yeah I can see why CO didn't make their tracks this way.  All of the steel tracks take up at least a couple thousand tris/segment  The see through ties are about 1000 tris alone...I was thinking of making a low tris version later...

    ...As a side note, after seeing @Tim The Terrible's rails, I may need to redo those as well as the third rails (though that is going to probably cost another 1000tris/segment too.  One of the challenges of modeling is figuring out where to maximize details that people typically look at and minimize unseen parts to offset the cost.  Honestly I don't have a good grasp of how much tris counts impact performance nor do I have a legacy machine to test with (i7 47690k, 32gb ram, 8gb vram, ssd) so if people have concerns please let me know.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    3 minutes ago, andreharv said:

    @Mr_Maison Yeah I can see why CO didn't make their tracks this way.  All of the steel tracks take up at least a couple thousand tris/segment  The see through ties are about 1000 tris alone...I was thinking of making a low tris version later...

    ...As a side note, after seeing @Tim The Terrible's rails, I may need to redo those as well as the third rails (though that is going to probably cost another 1000tris/segment too.  One of the challenges of modeling is figuring out where to maximize details that people typically look at and minimize unseen parts to offset the cost.  Honestly I don't have a good grasp of how much tris counts impact performance nor do I have a legacy machine to test with (i7 47690k, 32gb ram, 8gb vram, ssd) so if people have concerns please let me know.

    Tris count of "normal" models don't matter that much I'd say. Imo it's more important to keep the lods tris level low, as in C:S the draw distance of the "normal" models is quiet short. - Congrats btw, we nearly got the same rig (same CPU, same RAM, but instead of those 8gigs I got 6 - instead I got two SSDs combined to a Raid 0 virtual disk lol)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    That's great to know!  (both the rig specs and the draw distance).  I know on low quality settings the draw distance is shortened considerably and then lods after that.  I keep my lods pretty reasonable imho.  For example, by far the biggest tris hog atm is the steel bridge at 5100 tris exactly (I have not cut a lot of corners with these models.  I'm like a kid at christmas...once I develop something cool, despite the pricetag, I don't want to put it back or settle for something cheaper).  Yet, I would forecast that the lod tris count should be <100 tris.  I still have a ways to go with the lods though (I honestly hate making them).  As a general rule, I will let people know again at launch that concrete uses roughly half the tris of steel so people with perf concerns may want to stick to that (again, lods will be reasonable either way).

    *Period*Enter*Tab*

    By the way, I must say that I am really glad I started this alpha.  You guys have been amazing at pointing things out have been really patient with the release schedule and lack thereof.  I am catching the vibe that you guys would prefer a completed project than something released now which is what I want.  I will talk with @BloodyPenguin some more about a few issues with the logic issues discussed like @rovapasi1's.  Thanks guys.  You all are the best!

    I will try to get the bridge finished up today.  How is the color?  Saturation of the green/blue for the steel tracks?  Suggestions always welcome.

    • Like 5

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    @Delta2k5Those tracks sound amazing BTW. I need that in my life!  On the other hand, the sirens with those added affects by CO sound really weird (unless they have fixed it)...makes the already bad sound of emergency vehicles sound like dying and suffering animals as the pitch modulates rapidly :( 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    11 minutes ago, andreharv said:

    I will try to get the bridge finished up today.  How is the color?  Saturation of the green/blue for the steel tracks?  Suggestions always welcome.

    Thanks for the kind words I snipped away :D It's also great to see one takes feedback serious ;)

    For the coloring: I quiet like it even if it seems to be less dark irl - maybe you could tweak that a bit, but you don't have to imo :)

     

    Oh, yeah - well, I replaced those sounds by american siren sounds from Emergency 4s LA mod - so that sounds great :D To do so I use this mod:

    https://steamcommunity.com/sharedfiles/filedetails/?id=641341874&searchtext=siren

    You can simply replace the .wav files provided by this mod with your own ones, so it's quiet simple :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    8 minutes ago, andreharv said:

    I will try to get the bridge finished up today.  How is the color?  Saturation of the green/blue for the steel tracks?  Suggestions always welcome.

    Saturation looks good to me - overall it seems dark though - I've attached a picture of an NYC subway overpass.

    elevated_landscapes-1.jpg

    Additionally - the steel supports seem incredibly spindly once you get over 15m  - I know there's no dynamic support generator, but maybe we could get some more robust options (cross braces, wider stanced legs, etc.) as Network Skins options or separate props?

    • Like 5

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I plan on making some signal props.I think that would be the icing on the cake. And hopefully LinuxFan can get Traffic Manager working for metro to make it even more realistic.

    • Like 3

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Just now, Mr_Maison said:

    I plan on making some signal props.I think that would be the icing on the cake. And hopefully LinuxFan can get Traffic Manager working for metro to make it even more realistic.

    Did you already talk to him about that? I wrote a comment once, but I don't think he saw that...

    6 minutes ago, bsquiklehausen said:

    Saturation looks good to me - overall it seems dark though - I've attached a picture of an NYC subway overpass.

    elevated_landscapes-1.jpg

    Additionally - the steel supports seem incredibly spindly once you get over 15m  - I know there's no dynamic support generator, but maybe we could get some more robust options (cross braces, wider stanced legs, etc.) as Network Skins options or separate props?

    I think @Mr_Maison could provide those additional support versions later on as he already created such supports in before :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, Thomas67 said:

    The video looks great. When will the MOM released ?

    Thanks.

    Nobody really knows when, even @andreharv don't :D (He wants to create the best possible first version ;) )

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    8 minutes ago, Delta2k5 said:

    Tanks.

    Nobody really knows when, even @andreharv don't :D (He wants to create the best possible first version ;) )

    i hope it will be released soon !
    PS : you can look at my new york series with the old metro..My NYC can't wait for YOUR Metro Overhaul Mod

     

    • Like 8

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Delta2k5 I have steel enabled and that's not what it looks like. Going to re-download the files.

    • Like 1

    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This is the only theme that I have and it doesn't look like the steel/wood tracks. :(

     

    Screenshot 228.png

    • Like 1

    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    6 hours ago, Delta2k5 said:

    Here we go, created some short clip of the texture thing and some sounds I created out of other files - I love how CO fixed finally the sounds! (As you can hear they FINALLY implemented doppler and fading effects!)

    Can we add our own sound effects to assets now?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    52 minutes ago, Mr_Maison said:

    Can we add our own sound effects to assets now?

    Kinda - not "out of the box" for sure. I just use the Siren Replacer Mod linked above to change the sound of all metro trains at once, but you could have a look at the stuff Acc3ss Violation and Thaok are working on:

    http://steamcommunity.com/workshop/filedetails/discussion/780720853/305510202682500891/

    Since today you can write own plugins for the Vehicle Effects Mod - as you can see in Thaoks clips there are really neat combinations possible now :)

    (I still had not tested this by myself)

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     
    3 hours ago, TransitAuthority said:

     

    This is the only theme that I have and it doesn't look like the steel/wood tracks. :(

     

    Nah...that options panel is a bit misleading.  I mean sure make sure it is checked but when you go into the game, try to run a stretch of metro track and you will see small dialog box toward the right side giving you some options.  

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @andreharv Ohhhh, okay. I probably could've figured that out by now, but my savegame is refusing to load.

     


    OHH I HEAR SOMEONE BUILDING DIAPER CHANGING STATION

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections