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Public Transit Addendum  

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  1. 1. Which expansions to rail based public transit would you like me to work on?



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19 hours ago, j4lambert said:

Will someone be able to make any underground monorail stations when the mass transit expansion comes out?

I think this would hugely depend on wether there will be underground monorail tracks or not.

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Will there even be much of a point to this mod anymore when Mass Transit come out? I mean, it's a very high quality mod, and some people may use it because they prefer the grittier aesthetic, but function-wise it seems to fulfill the same purpose as the Monorail, as an overground inner city railway. 

I'll probably still use it just to support the mod makers, but it's a bit worrisome.

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2 hours ago, Giveaway412 said:

Will there even be much of a point to this mod anymore when Mass Transit come out? I mean, it's a very high quality mod, and some people may use it because they prefer the grittier aesthetic, but function-wise it seems to fulfill the same purpose as the Monorail, as an overground inner city railway. 

I'll probably still use it just to support the mod makers, but it's a bit worrisome.

It'll still be useful for ground-level metro. Supposedly, monorail will also be more expensive to construct and maintain.

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When do we get underground tram stations? CO pls.

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4 hours ago, Giveaway412 said:

Will there even be much of a point to this mod anymore when Mass Transit come out? I mean, it's a very high quality mod, and some people may use it because they prefer the grittier aesthetic, but function-wise it seems to fulfill the same purpose as the Monorail, as an overground inner city railway. 

I'll probably still use it just to support the mod makers, but it's a bit worrisome.

Of course it will! For me the monorail is simply - and I'm sorry to say this - ugly, because:

1. Seems like CO has set the tracks to 12m above road surface. As this is a new road-based network (like Tram) there is not much flexibility - the user is not able to build those tracks @9m there.

2. The train sits on top of the track: irl monorails enclose their tracks. Maglevs have got some complete different track designs.

3. Even if we will be able to create custom monorail vehicles the switches of those new tracks are not realistic at all (If I look at the "beta" pictures which I think are like the ones we'll get ingame). I think CO had to choose that design as it seems to be complicated to avoid a non-wheeled vehicles mesh to start rotating ingame.

Beside those points we don't have a system that allows us to connect underground, surface and elevated services. Sure we can do something like this using (heavy)rail, but I think the MOM is still the best solution by looks and functionality :) 

Maybe we'll also get some MoOM (Monorail Overhaul Mod) too - who knows?! :D 

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@Delta2k5: The monorail can both be built above a road at 12 meters, but there are also standalone monorail tracks available, which can be at any elevation. Thus, you can probably also just use Fine Road Anarchy to place the standalone monorail track above a road, making it placeable at any elevation.

The monorail does actually enclose part of the track - but only the top half of it. This is similar to some real monorails. The switches do not look very realistic, though, but I guess it would be a whole lot of work for not a lot of gain to make it look better.

 

If only heavy rail had rendered underground tunnels, I'd definitely use it as much as MOM. That's all it really needs. I just want to tunnel my rail through the inner city rather than having to run it ground level or elevated...

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When do we get underground tram stations? CO pls.

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@Delta2k5 Well, there are very few successful monorail lines in the worls. All of them are based in the SE Asia. And I think they were the inspiration for CO. If you look at them, monorail tracks indeed set up really high over the ground, sometimes a lot higher than 12m. IDK why but it is how it is in the real world. For example this is the Korean monorail in Daegu. 

Spoiler

 

Daegu+SNS+Supporter's+review+of+the+mono

DaeguAsContructed.jpg

 

This is Osaka

Spoiler

osaka-japan-aug-osaka-monorail-taxi-nearosa-mon-trn-lv-stn.jpg

This monstrosity is from China

Spoiler

 

132069857_91n.jpg

132069857_11n.jpg

 

 

Switches are not realistic just like rail switches (and their design overall). They would add too much complexity anyway not only for developers, but also for modders.

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@hitzu as I build US-inspired cities mainly I had monorails like in Las Vegas in my mind. Also the closed one in Sydney would be something I personally like more - but to be honest I'd only use monorail only for short routes in my tourist centers or as some airport terminal rail. Not cause of the way CO designed them, but in my eyes a monorail isn't a real transportation solution, more some tourist thing. So I'd still prefer the elevated subway, as I simply like it more which is my personal taste :)

@wasmic I think you mean something like the ex-monorail in Sydney, right?:

maxresdefault.jpg

Well, yes, that's not fully enclosed, but the one CO designed sits really just ontop of the track with some clipping into the track - it does not even cover a third of it's track:

screentaketwo_2.jpg

Also yes, for sure I could draw the stand-alone tracks above the road, but I would not be able to use the above-road-hub then. But as said, I mainly gonna use that system for airports and tourist areas, so I'm fine with it :P 

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The more I look at that monorail asset, the more worried I am that we won't be able to make attractive custom ones that properly straddle the track. I've been collecting resources on the Seattle Center monorail and the Newark Airport Airtrain, and both of those really need to be able to straddle to look any good at all.

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9 minutes ago, bsquiklehausen said:

The more I look at that monorail asset, the more worried I am that we won't be able to make attractive custom ones that properly straddle the track. I've been collecting resources on the Seattle Center monorail and the Newark Airport Airtrain, and both of those really need to be able to straddle to look any good at all.

 

I'm worried about that too - I think the (vehicle) asset editor will be the main problem as the vehicles pivot probably has to be situated in between of those "side panels" - so those panels would clip into the ground when the model is loaded into the editor which causes the whole mesh to rotate like some wheel as we know :/

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Monorail pylons can be quite high, yes. Here's an image from an Okinawa monorail (20 m pylons):

Spoiler

Naha11.jpg

And here's a seven page photo assay of the Kitakyushu Line. That one is remarkably green below the tracks. It also runs below a motorway:

Spoiler

Kitakyushu19.jpg

It's funny that CO's best interpretation of a monorail is still in CiM1.

Spoiler

wibYb5C.jpg

 

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3 hours ago, Delta2k5 said:

but in my eyes a monorail isn't a real transportation solution, more some tourist thing.

I personally don't like monorails — they are ridiculously expensive for their passenger capacity in real life. That's why small systems like in Sydney and Moscow were closed. But monorails along with blimps are okay for the game and many people would be happy to utilize them in their cities. I would be more happy if there were high speed trains or maglevs instead of monorails though. But anyway I like announced features and I will definitely buy this expansion,

As for MoOm... I think TOM is better candidate for modding along with new bike infrastructure, not to mention long awaited visible train tunnels.

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1 hour ago, hitzu said:

not to mention long awaited visible train tunnels.

Could we do visible every tunnel? I understand it'd be a lot of work, but it'd be so cool having properly visible tunnels for underground roads.

Spoiler

underground-toll-roads.jpg

 

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5 hours ago, Giveaway412 said:

Could we do visible every tunnel? I understand it'd be a lot of work, but it'd be so cool having properly visible tunnels for underground roads.

  Hide contents

underground-toll-roads.jpg

 

NeXT already done this to most of the roads already.

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Any information about the size of rails ? Like their width, lenght, and the maximum sizes of monorail cars ? 

I might start working on something but I need to know dimensions 

Appreciate any help 

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15 hours ago, hitzu said:

As for MoOm... I think TOM is better candidate for modding along with new bike infrastructure, not to mention long awaited visible train tunnels.

Of course I can't speak for @andreharv but I'm pretty sure the work order will be MOM (Metro) > ROM (Rail) > TOM/BOM (Tram/Bike). A Monorail Overhaul depends on how it turns out when released and the amount over people wanting it. Also NExT will require constant attention... 

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ekCYJKD.pngTim The Terrible's Steam Workshop

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@Tim The Terrible yes, new rails... And catenary replacer integrated with road skins would be cool. And some functions of TMPE applied to rails like speed control and priority. 

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    Sorry I hate to be 'that guy' but I am probably going to start the TOM/BOM next.  Personally my biggest warm fuzzy feeling generator is to watch people use the things we create here in new and exciting ways (not to sound like a commercial but...).  With that said, I want to strictly base the schedule on hype and demand.  Hype for pretty much every permutation of bike and tram combination?  Through the roof.  It's all I really ever hear in the request threads as of late.  Train updates?  I get them (mostly from here tbh).  Personally I think people will appreciate ROM once they got their fix of BOM and TOM (lol).  

     

    Still crazy busy at work (which is why I'm not online much on steam).  Got the coding portion nearly done for single rails tho :)

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    The chances are fairly high.  Full disclosure.  Once upon a time, I was going to make the 4L small ave have parking and that brought it to 3 tiles.  Katalyst6 wasn't happy with it because it caused the weirdness you currently see with 1 tile roads and I built it well before the Zone Shifting tool was built.  I must admit though that road is one of the most popular roads in the mod now so I am glad we went in that direction.  However, I can still make it.  Also will be needed for 5L road if I ever intend to make it (maybe 5L will be more relevant for 4L + bike or bus).  I won't make it for the sake of making it though...

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    @andreharv:

    On the topic of TOM/BOM, it mostly sounds like it'll be a mod for additional types of tram roads and roads with bicycle lanes. However, I have to ask you: are you planning on including elevated tram station track and, more importantly, underground tram station track?

    Also, will elevated single track station tracks be delayed until ROM, or will they be added to One-Way Rails earlier than that?


    When do we get underground tram stations? CO pls.

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    @andreharv well if you want to combine tram/bike/road parking in different setups then probably 3-tile roads would be perfect for that.

    Also an idea: a road that consists of just one lane without shoulders to make custom intersections with help of decals and the asphalt mod.

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    Even if 3-tile streets are impractical for cities skylines, would it be possible to add these street configurations with wide sidewalks? As 4-tile streets? A lot of the streets we already have ingame have very narrow sidewalks in comparison to RL.

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    16 hours ago, Dejected Angel said:

    NeXT already done this to most of the roads already.

    I just tested this out, and it's true, but not all of them. It seems the default roads are still missing them.

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    Thank you for focusing on TOM/BOM! I was wondering your thoughts on some of these combinations (anything that says TU means Trams + Bus exclusive shared lane, "Light Rail" = tram, and "Transit Shelter" in the centre can have trees and/or pedestrian path [maybe with benches like a mini parkette?] where no bus/tram stops are):

     

    Screenshot from 2017-04-08 17-57-34.png

    Screenshot from 2017-04-08 17-57-49.png

    Screenshot from 2017-04-08 17-57-58.png

    Screenshot from 2017-04-08 17-58-07.png

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    On 4/7/2017 at 4:53 PM, Delta2k5 said:

     

    I'm worried about that too - I think the (vehicle) asset editor will be the main problem as the vehicles pivot probably has to be situated in between of those "side panels" - so those panels would clip into the ground when the model is loaded into the editor which causes the whole mesh to rotate like some wheel as we know :/

    Some of the custom monorail trains would include the Walt Disney World Monorail, the Chongqing Metro Line 3 monorail train, the Tokyo Monorail 1000/2000/10000 series, the Moscow Monorail, the Osaka Monorail, the Daegu Metro Line 3 monorail train, and the Okinawa Monorail.

    Additionally, there are some elevated rubber-tyred transit vehicles that do not qualify as monorails that should be considered, like the vehicles from the Hiroshima Astram Line, the Yurikamome, and the Nano Port Town Line (New Tram). Do those vehicles fit in the metro category or the monorail category?

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    On 4/7/2017 at 11:40 PM, bsquiklehausen said:

    The more I look at that monorail asset, the more worried I am that we won't be able to make attractive custom ones that properly straddle the track. I've been collecting resources on the Seattle Center monorail and the Newark Airport Airtrain, and both of those really need to be able to straddle to look any good at all.

    Submesh to the rescue - prop attached as submesh to the vehicle, even the color variation works on it:

     

    We could even make suspended monorail, using a submesh under the rail, and using custom pillars and stations...

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    Ronyx rhymes with electronics...  

    Steam  //  Twitch  //  YouTube  //  Twitter  //  CSLModding.INFO

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    1 hour ago, Ronyx69 said:

    We could even make suspended monorail, using a submesh under the rail, and using custom pillars and stations...

    Wow! Es lebe die Schwebebahn!

     

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    Be good to see some better cycle infrastructure unprotected cycle lanes on streets exceeding 30km/h is so far away from best practice now. Would love to see more CROW compliant streets with protected intersections/roundabouts as well as floating kerbside stops.
     

     

    maxresdefault.jpg

    roundabout-denbosch.jpg

    Screen Shot 2015-05-31 at 16.51.57.jpg

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    @Harriet Gale: I think quite a few of those things might actually be impossible to mod into the game, or at least very, very hard. While I'm not very experienced in coding (beyond basic web-dev), I seem to remember hearing that the junctions between roads in C:S should be practically impossible to change.


    When do we get underground tram stations? CO pls.

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