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alborzka

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About alborzka

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  1. I wonder if there could exist a mod that fixes this 4.1% difference for things such as measurement, building roads, etc in-game (not just for map creation); that'd be super handy for making things more realistic for anal-retentive people like me
  2. Man I really wish there was a way to have people hang out on a roof, I've been having trouble with this too especially with apartment buildings where there's a rooftop patio hope there's a fix for it!
  3. Exciting! Hope to see Revo's HAUPTBAHNHOF and martiausberlin's Berlin Hauptbahnhof being compatible with MOM as well
  4. Pretty transition! If only the parking and bike lane positions were flipped, but still looks nice
  5. Holy cow that is amazing ???????????? Hope you included a spawner/gathering spot on the winter garden (where the tables/chairs are, I mean) so we can see cims sitting on them and milling about?
  6. Your work lately is of *huge* quality and attention to detail, it's absolutely amazing and I cannot wait to see more.
  7. Hmm, if that's the case, it might be easier to just update the Pedestrian Sidewalk asset by including the brick reskin in it instead of making a separate ws asset?
  8. Yaaaaasssssss I am in *love* with these sidewalks!!!! <3 Just for yourself?
  9. Ah okay that would make sense why it's acting up like that haha. Tbh I was looking more for functionality and less for decoration, e.g. I hope cims actually use those crossings like they use the parking road edges, otherwise I could just add props and decals and call it a day xD that's more what I meant by hoping the crossings interact with the parking roads, either way excited to see what's next
  10. So excited for the raised crosswalks, they look amazing! We really need good crossings for the parking lot roads especially, so hopefully these can work on them to split up long parking road segments as the current crossings are a bit wide (and diagonal?). Hope to see this work on them
  11. I suppose the only way to find out is to upload your roads onto the workshop so others can try them out and see In all seriousness, the amount of vehicles/bikes definitely does affect the performance, although given your specs at 20k I doubt there should be *that* big of an issue -- maybe if you post some more comparisons of your roads to vanilla ones we can try and see what's causing the issue?
  12. Is it too far off to request bike parking? Like shelters, markings, railings, props etc? They'd be purely decorative ofc, not sure if it'd fall under this project though
  13. Posting this bug here in case it gets hidden by other people's reports on the MOM page: Any train station that has both underground train stops and integrated metro eliminate the underground train stops -- they simply don't appear. This issue does *not* happen for train stations that have underground train stops but *no* integrated metro. So there must be an issue with how MOM registers these stations, as it eliminates any underground train stops and makes stations like both Hauptbahnhofs unusable. Revo's Hauptbahnhof and the (separate) Berlin Hauptbahnhof have this problem since the MOM update Here is the output file: https://gist.github.com/airatin/b0184aa6b7690ac7d49f6340fab43cc9
  14. Awesome news! Really *really* hope you include (heck, emphasise) bikes and trams though <3 especially trams, since we can't just add those ourselves in the Road Editor realistically without modelling/mesh etc (unlike bus lanes, parking, or even bike lanes).
  15. Handicap spaces are definitely needed (as well as the additional space/width they require); also one suggestion: Having breaks/paths every 20-23 spaces. I know we can make our own intersections, but it'd be nice to have a landscape break between every 20-23 spaces built-in. These breaks can be grass or landscaped areas/islands or include pedestrian paths, etc. Landscaping, pedestrian safety and paths (having a dedicated path to the building/destination and sidewalk/street), trees for shade, etc are big parts of making friendly parking lots nowadays: https://www1.toronto.ca/city_of_toronto/city_planning/urban_design/files/pdf/greening_p-lot_guidelines_jan2013.pdf
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