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Ami's Berlin: Assets (L.A. westside map released)
alborzka replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
I wonder if there could exist a mod that fixes this 4.1% difference for things such as measurement, building roads, etc in-game (not just for map creation); that'd be super handy for making things more realistic for anal-retentive people like me -
Any way to make people walk on a roof?
alborzka replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Man I really wish there was a way to have people hang out on a roof, I've been having trouble with this too especially with apartment buildings where there's a rooftop patio hope there's a fix for it! -
Additional Public Transit
alborzka replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Exciting! Hope to see Revo's HAUPTBAHNHOF and martiausberlin's Berlin Hauptbahnhof being compatible with MOM as well- 1,259 Replies
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BadPeanut: Road Modding [WIP] first look for a new bridge (SHB)
alborzka replied to Bad Peanut's topic in Cities: Skylines Modding - Open Discussion
Pretty transition! If only the parking and bike lane positions were flipped, but still looks nice -
BoldlyBuilding's Assets (Update & Harold Washington Library)
alborzka replied to boldlybuilding's topic in Cities: Skylines Modding - Open Discussion
Holy cow that is amazing ???????????? Hope you included a spawner/gathering spot on the winter garden (where the tables/chairs are, I mean) so we can see cims sitting on them and milling about?- 370 Replies
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BoldlyBuilding's Assets (Update & Harold Washington Library)
alborzka replied to boldlybuilding's topic in Cities: Skylines Modding - Open Discussion
Your work lately is of *huge* quality and attention to detail, it's absolutely amazing and I cannot wait to see more.- 370 Replies
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Hmm, if that's the case, it might be easier to just update the Pedestrian Sidewalk asset by including the brick reskin in it instead of making a separate ws asset?- 129 Replies
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Yaaaaasssssss I am in *love* with these sidewalks!!!! <3 Just for yourself?- 129 Replies
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Ah okay that would make sense why it's acting up like that haha. Tbh I was looking more for functionality and less for decoration, e.g. I hope cims actually use those crossings like they use the parking road edges, otherwise I could just add props and decals and call it a day xD that's more what I meant by hoping the crossings interact with the parking roads, either way excited to see what's next- 129 Replies
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
So excited for the raised crosswalks, they look amazing! We really need good crossings for the parking lot roads especially, so hopefully these can work on them to split up long parking road segments as the current crossings are a bit wide (and diagonal?). Hope to see this work on them- 129 Replies
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[Solved] Performance hit from custom roads?
alborzka replied to dennodk's topic in Cities: Skylines Modding - Open Discussion
I suppose the only way to find out is to upload your roads onto the workshop so others can try them out and see In all seriousness, the amount of vehicles/bikes definitely does affect the performance, although given your specs at 20k I doubt there should be *that* big of an issue -- maybe if you post some more comparisons of your roads to vanilla ones we can try and see what's causing the issue?- 4 Replies
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- cities skylines
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Is it too far off to request bike parking? Like shelters, markings, railings, props etc? They'd be purely decorative ofc, not sure if it'd fall under this project though- 129 Replies
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Additional Public Transit
alborzka replied to andreharv's topic in Cities: Skylines Modding - Open Discussion
Posting this bug here in case it gets hidden by other people's reports on the MOM page: Any train station that has both underground train stops and integrated metro eliminate the underground train stops -- they simply don't appear. This issue does *not* happen for train stations that have underground train stops but *no* integrated metro. So there must be an issue with how MOM registers these stations, as it eliminates any underground train stops and makes stations like both Hauptbahnhofs unusable. Revo's Hauptbahnhof and the (separate) Berlin Hauptbahnhof have this problem since the MOM update Here is the output file: https://gist.github.com/airatin/b0184aa6b7690ac7d49f6340fab43cc9- 1,259 Replies
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Network Extensions Project
alborzka replied to GC_Vos's topic in Cities: Skylines Modding - Open Discussion
Awesome news! Really *really* hope you include (heck, emphasise) bikes and trams though <3 especially trams, since we can't just add those ourselves in the Road Editor realistically without modelling/mesh etc (unlike bus lanes, parking, or even bike lanes).- 813 Replies
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Badi_Dea's Workshop - Post Office Released
alborzka replied to Badi_Dea's topic in Cities: Skylines Modding - Open Discussion
Handicap spaces are definitely needed (as well as the additional space/width they require); also one suggestion: Having breaks/paths every 20-23 spaces. I know we can make our own intersections, but it'd be nice to have a landscape break between every 20-23 spaces built-in. These breaks can be grass or landscaped areas/islands or include pedestrian paths, etc. Landscaping, pedestrian safety and paths (having a dedicated path to the building/destination and sidewalk/street), trees for shade, etc are big parts of making friendly parking lots nowadays: https://www1.toronto.ca/city_of_toronto/city_planning/urban_design/files/pdf/greening_p-lot_guidelines_jan2013.pdf- 129 Replies
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