Jump to content
TPB

"Who to follow on Steam Workshop?" - Simtropolis selection

88 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     

    Fantastic idea, I'll post to Paradox later. And welcome to page 2 already :D

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    Your requirements seems strict (not that listing building stats is hard to do, just that some very good authors probably won't do it due to laziness) but I suppose it is fair to have high standards.

     

    Yeah, some of the stuff from AleX_BY comes to mind. The descriptions are usually so-so, but I like the buildings.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Alex BY has already taken steps in the right direction though:

     

    His items all have detailed information about in-game stats, which is always a bonus. I'm sure that with some gently nudging he'll be glad to add 6 extra words to his descs.

     

    Meanwhile, I got a positive response from one person! WOOT!

     

    FmMqYgI.png

     

    And I've posted a topic on Paradox to see what everyone thinks : )

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I have downloaded every single building he made! He's great. Definately add him to the list!

     

     

    Looks like his buildings have no lods... baaad bad bad bad.

     

     

    Your requirements seems strict (not that listing building stats is hard to do, just that some very good authors probably won't do it due to laziness) but I suppose it is fair to have high standards.

     

    Yeah, some of the stuff from AleX_BY comes to mind. The descriptions are usually so-so, but I like the buildings.

     

     

    And the same... description is something but his buildings seem to rely on the automatic lod.  :dead:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     


    And I've posted a topic on Paradox to see what everyone thinks : )

     

    Link?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Here

     

    Please feel free to suggest edits.

     

    But I doubt it will get much attention, none of my previous posts there have. Oh well, lets see :D

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here

     

    Please feel free to suggest edits.

     

    But I doubt it will get much attention, none of my previous posts there have. Oh well, lets see :D

     

    Just saw it...

     

    You should add something to the lod section. Custom lod texture too (most buildings using the main texture for the lod have problems too, I know it because it happened to me for my first building and I had to completely redo the lod and give it custom textures.).

     

    If you want I can show you some baaad examples of what a lod that uses the main model textures looks like.

     

    No custom textures only works (let's say it's "acceptable") for small buildings... because they're small and;.. you don't notice they will look like crap (but actually they too will look bad).

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    "Cummunity" typo in the title.  ;)

     

     

     

    HAHA! wow, thats a pretty bad typo, fixed! Thank you.

     

    Ok thank you Cool_Z, I'll add that too.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've spent some time making stuff that was posted here grow...

     

     

    And I've got to say that sadly most of what I tried was very very average at most.

     

    Always the lod problem (and some others... well they are average even by themselves).  :meh:

     

     

    I've made some caps using the isometric camera mod (because it mostly uses the lods for display unless you zoom very very close).

     

    I'd like to post some of them here so you can understand how bad the situation is... but at the same time I don't want to be rude for the authors.

     

    Shall I post them or not ??  :uhm:

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Listen, 

     

    We have to accept that part of being a content creator is receiving critical feedback, whether it be good or bad.

     

    I am sure most people out there really appreciate any comments or feedback at all, even(especially?) when it's not positive.

     

    Otherwise how are we supposed to improve? And anyone who thinks they can't improve any more, well:Get off that horse buddy.

     

    There will always be trolls who bash you just for the sake of it, but that's definitely not our case here. On the contrary.

     

    Additionally, perhaps many of those people just don't know how to do it properly, and could use some help. So in any case I think we are on a good mission.

     

    Please post the results of your testing Cool_Z, and thank you very much for taking the time to do that.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Alright.

     

    Just remember this is an exagerated view of what's actually happening when the lod kicks in... For small buildings some people might not even notice it... but for tall ones  :party:

     

    Let's go :

     

    1139072015041800015C.jpg

     

    3784862015041800016C.jpg

     

    5086772015041800017C.jpg

     

    3106432015041800018C.jpg

     

    9813202015041800019C.jpg

     

    8854902015041800014C.jpg

     

    6682032015041800011C.jpg

     

    4239552015041800005C.jpg

     

    4420332015041800004C.jpg

     

    4512662015041800020C.jpg

     

    I mostly tested growables, because I don't really like to plop. The ploppables I tested were for the most part quite ok (but some still were very average).

     

     

    To end this... here's a worldwide known monument I think most of you will recognize (it wasn't posted here, but on another forum) :

     

    8363512015041800006C.jpg

     

    doh%21-45.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Yeahh.... ok .. so, anyone still think this isn't really an issue? :D

     

    A little update on the Paradox thread:

     

     

    I got comments on it, everyone agreed so far and thinks it's a great idea!

     

    Thank you Azurespecter :)

     

    I think doing the Modellers section is going to take some work, but tomorrow I'll definitely work on the other categories while we wait and see if our idea gains some impulse :D

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't see any real tragedies there other than image #2 (GULA's suntrust?) and the last image. The vanilla buildings look just as horrible from that view, I don't know what we're supposed to expect from an LOD.

     

    The rest of them more or less have the correct geometry and no major shift in colors. The textures are obviously a bit damaged but when you are zoomed out this is only a problem if it is an area of high contrast. The very small buildings like the Starbucks and In N Out especially don't bother me. I must have dozens of that white quarter-round office by Ozo in my city and I've never noticed the texture glitch on the side. Generally I do unsubscribe from buildings when they are totally missing a custom LOD. 

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Really? I definitely see it for sure. Those all look terrible.

     

    True, the game's vanilla buildings are not perfect either. But this does not mean WE can't make them good if it's possible to do so.

     

    I'd love to see Cool_Z give us a good example of what a good LOD should look like though. Can you show us Cool_Z?

     

    I tried the Sea-and-Sky Scraper real quick:

     

    Before LOD kicks in:

     

    IeyS0Z1.png

     

    After:

     

    wtGNklY.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't see any real tragedies there other than image #2 (GULA's suntrust?) and the last image. The vanilla buildings look just as horrible from that view, I don't know what we're supposed to expect from an LOD.

     

    The rest of them more or less have the correct geometry and no major shift in colors. The textures are obviously a bit damaged but when you are zoomed out this is only a problem if it is an area of high contrast. The very small buildings like the Starbucks and In N Out especially don't bother me. I must have dozens of that white quarter-round office by Ozo in my city and I've never noticed the texture glitch on the side. Generally I do unsubscribe from buildings when they are totally missing a custom LOD. 

     

    Do you really think that those pics are ok ????????? 

     

    And yes the vanilla buildings look bad too, but they retain their basic shape and texture positions, that's why they kind of work.

     

    You can't say that the top of this building is ok :

     

    4420332015041800004C.jpg

     

    The non lod for comparison :

     

    921673previewfile419078725.png

     

    Please...  :party:

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    It's not perfect, but it's good enough for me. I have that building in my city and I can't say I've ever noticed that the top is slightly messed up. The sides look good. In normal play you never see the LOD that close up.

     

    edit: Not trying to be obtuse here, I don't do any modelling myself so I don't have an eye for it as much as you do. I'm not saying that they're aren't garbage models in the workshop, just that I use a lot of the ones in your example with no problems. 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Really? I definitely see it for sure. Those all look terrible.

     

    True, the game's vanilla buildings are not perfect either. But this does not mean WE can't make them good if it's possible to do so.

     

    I'd love to see Cool_Z give us a good example of what a good LOD should look like though. Can you show us Cool_Z?

     

     

    Here you go :

     

    Two of my buildings and two from Phenakist

     

    2015_04_18_00028_C.jpg

    It's not perfect, but it's good enough for me. I have that building in my city and I can't say I've ever noticed that the top is slightly messed up. The sides look good. In normal play you never see the LOD that close up.

     

    I notice bad lod models when I see them in city journal pics... and remember that what I posted are models that are considered good to begin with.  :D

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    +1 for LOD reform! The bad LODs can give this game a bad name. It must be addressed and driven into the conscience of the modding community. Good work on educating about this! :read:

     

    If I were CO, I would include this in the wiki along with comparison pics like we have here.

    • Like 1

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well, I think your demonstration pictures, Cool_Z, of what a good LOD looks like speak for themselves.

     

    Just because the look without LODs "is acceptable" doesn't mean it's preferable in my book. I don't know about you but I rather if the tops of my buildings stay where they are supposed to be ^ :ohyes:

     

    I mean, if we can have it look as good as you showed with just a little bit of work (Is it that hard to make a LOD?), why not?

     

     

    +1 for LOD reform! The bad LODs can give this game a bad name. It must be addressed and driven into the conscience of the modding community. Good work on educating about this! :read:

     

    If I were CO, I would include this in the wiki along with comparison pics like we have here.

     

    Thank you Mr_Maison for your support :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well, I think your demonstration pictures, Cool_Z, of what a good LOD looks like speak for themselves.

     

    Just because the look without LODs "is acceptable" doesn't mean it's preferable in my book. I don't know about you but I rather if the tops of my buildings stay where they are supposed to be ^ :ohyes:

     

    I mean, if we can have it look as good as you showed with just a little bit of work (Is it that hard to make a LOD?), why not?

     

    It can be very fast for buildings with simple shapes, will certainly be longer for more complex ones... but those are the ones that will certainly look even more like garbage without one.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     
    True, the game's vanilla buildings are not perfect either.

     

    I notice bad lod models when I see them in city journal pics... and remember that what I posted are models that are considered good to begin with.  :D

     

    You can see in the pics that yours and Phenakist's lods look better than the vanilla ones. And Phenakist's buildings otherwise mirror the vanilla style quite perfectly, even if the close models seem to be even less detailed (which is not meant as saying anything bad about his buildings, as I like and use them). I use a 1080p resolution on a not too big monitor, so blurry lods don't really bother me that much. Sometimes, a less detailed and blurrier lod would even be preferable. Anything that makes the image you see "jump" in front of your eyes is much more noticeable than a somewhat mangled, but otherwise blurry view.

     

    I guess my lack of tolerance kicks in at other points. For instance, if you look at the Tellus Residential, which looks pretty nice from close up, zooming out produces some solid, garishly bright color pattern that sticks out from the other buildings like a sore thumb. Or if you look at Wayne Enterprises, which is also a nice model, the main part of the roof vanishes in the lod model.

     

    Everyone has their own pet peeves. For instance, I don't use models where the storey height is vastly off, even if they are otherwise very nice. Or, if I look at your recommended buildings in the other thread, they look slightly noisy from close-up, which seems not to deter you (me neither), but that's the way things are. Even buildings that I absolutely love, like Ragutaro's Mojiko Station have aspects like those super-reflective textures, which I have seen other people complain about.

     

    Edit: I just noticed this somehow sounds as if I opposed the initiative in this thread. No, I welcome this very much, and I congratulate you to taking the initiative. This was just a collection of thoughts I have regarding the matter.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Really? I definitely see it for sure. Those all look terrible.

     

    True, the game's vanilla buildings are not perfect either. But this does not mean WE can't make them good if it's possible to do so.

     

    I'd love to see Cool_Z give us a good example of what a good LOD should look like though. Can you show us Cool_Z?

     

    I tried the Sea-and-Sky Scraper real quick:

     

    Before LOD kicks in:

     

    IeyS0Z1.png

     

    After:

     

    wtGNklY.png

     

    I guess the real chocolate view angle is this one :D:

     

    Sea_zpsftsdaunf.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've started going back to all of my models and adding LOD. It's time consuming because I'm removing polys here and there to meet the LOD limit, but it will be worth it in the end.

    • Like 1

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I've started going back to all of my models and adding LOD. It's time consuming because I'm removing polys here and there to meet the LOD limit, but it will be worth it in the end.

     

    Starting from scratch is usually the better (and faster) way. You will get a good idea of how many polys you really need, and won't waste time thinking "should I remove this detail or not" ;)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    The guy that posted above me is one you MUST follow!


    "Time is a valuable thing

    Watch it fly by as the pendulum swings

    Watch it count down to the end of the day

    The clock ticks life away"

    Linkin Park - In The End

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I concur :D He is already on it, just need to update list but I'd like to get more done first : )

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections