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Cities: Skylines - Community Modding Requests

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I would honestly love it, if people could make more London train stations. I think that now that we have mass transit coming out, stations like Victoria or Waterloo would be awesome to have as hubs.. just a thought.. plus, they look awesome!

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Would any know how to fix the post processing mod? It's anti aliasing options no longer work and the creator isn't active.

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I would like to see some buildings from Russia and Mongolia

Tibetan Buddhist temples

information_items_484.jpg

images?q=tbn:ANd9GcR0aqtyw6A2B8m7Gyqdu0q

elista-city-buddhist-temple.jpg

ulaanbaatr-buddhist-monastery-mongolia.j

08-1329-buddhist-temple-mongolia.jpg

1ea411c9bac82b9091a5b36bc5353244.jpg

Shamanic temples

da30511e0d323c55eea5369281cc7703.jpg

1024px-TsagaanBurgasniiDavaaOvoo.jpg

Orthodox churches

Russian_Orthodox_Church_and_Churchyard_i

2b2f8dcc66cee34ece60382c074933ae.jpg

670ebc091c1e3a4b08c324023029fcaf.jpg

800px-%D0%A5%D0%B0%D0%B1%D0%B0%D1%80%D0%

Mosques

Akhmad_Kadyrov_Mosque_Grozny_Chechnya_00

b0edac33ab4b407c053fe8968d0f0431.jpg

rian_00148306hrru.jpg

aabfe07ea257.jpg

6117226d8ee02e6469709a165b33bdcd.jpg

Yurts

images?q=tbn:ANd9GcSKKXVRReK9XXqxMqXkqje

7578034f6f7cb994c69afdf09fc487d9.jpg

326939a0df79042ad1a6d35016e72469.jpg

Mongolian-ger-1g2ca50.jpg

Dachas

1838373.jpg

images?q=tbn:ANd9GcR02Fq-SfivKJCDQeIYSBu

dacha-21-6.jpg

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I would like to request a mod that forces oil/coal power plants as well as boiler stations to prioritize existing local resources first before importing them from outside.

My city produces a lot of oil and ore yet they rarely supply the power plants/boiler stations in my city and as a result they have to import those resources in which often results in running out of supply before they could be resupplied. Been suffering from blackouts now and then because of this stupid mechanic.

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Not exactly a request, but I would like to know the link to the workshop items the following images are showing, I can't seem to find them myself.

A8E16DC2F64C0EFE49C598DFED70B1285B597A28

7186AB386057BC915DF279B11E95C266C9FE8B50

B1F5263C350EC5E79EB71EFFA2BDDA7E0D5FD3A0

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I would really like a mod that would set zoning maybe a half space back from the road and fill it in with cement or something. It would make service vehicles and delivery trucks move off the street when they do their thing and not block traffic.

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15 hours ago, jumonjii said:

I would really like a mod that would set zoning maybe a half space back from the road and fill it in with cement or something. It would make service vehicles and delivery trucks move off the street when they do their thing and not block traffic.

This may not be exactly what you're looking for, but with 'Move-It' and 'Disable Zoning Check' you can effectively do exactly what you want, though you would have to move them manually. But once you do, they stay where you put them and won't despawn. Problem solved.

To fill in the concrete you can either use 'Surface Painter' or one of the concrete brushes on the workshop. There's 1x1 and other sizes. Very handy if you don't already have them.

Also, if you don't already have 'Control Level-up' you should get that too, as it will lock a building's level, for anytime you want to keep a low level building you like and not have it be replaced by leveling up.

Good luck.

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4 hours ago, Matthias King said:

This may not be exactly what you're looking for, but with 'Move-It' and 'Disable Zoning Check' you can effectively do exactly what you want, though you would have to move them manually. But once you do, they stay where you put them and won't despawn. Problem solved.

To fill in the concrete you can either use 'Surface Painter' or one of the concrete brushes on the workshop. There's 1x1 and other sizes. Very handy if you don't already have them.

Also, if you don't already have 'Control Level-up' you should get that too, as it will lock a building's level, for anytime you want to keep a low level building you like and not have it be replaced by leveling up.

Good luck.

This is exactly how I do it....except I go a full square. It would be nice to have a mod to take out the steps...and maybe so it's not a full square back... just enough so the vehicles get out of the road.

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On 2017-6-7 at 7:15 AM, .Del said:

Not exactly a request, but I would like to know the link to the workshop items the following images are showing, I can't seem to find them myself.

 

B1F5263C350EC5E79EB71EFFA2BDDA7E0D5FD3A0

How can i find these animated billboards?

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Hey, 

 

I am preparing for Hollywood Boulevard, walk of fame we have in workshop what is really nice. But what i missing and it adds real feeling is this bus.

(bus vehicle + prop version would be cool)

If anyone will have mood and time for it, i would appreciate much!

 

Thanks!

26363b-GTA5%202017-04-30%2017-07-10-21.j

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Would it be easy to make an Unlimited Districts mod, that allows you to -- you guessed it -- make an unlimited number of districts? Would be useful in combination with district service mods, neighbourhood themes, etc.

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We need some actual turning lanes for roads such as this for network extensions.

Related image


I Believe in achivement.

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We need more fruit and nut trees. Right now on the workshop, we only have apple, orange, and coconut. The banana "trees" (herbs, techincally) don't even have bananas! Some possible ideas (its too bad we can't make columns on posts):

  • Almond
  • Apricot
  • Banana
  • Cherry
  • Chestnut
  • Cocoa
  • Coffee
  • Date
  • Durian
  • Fig
  • Kiwi
  • Lemon
  • Lime
  • Lychee
  • Mango
  • Mangosteen
  • Olive
  • Papaya
  • Passionfruit
  • Peach
  • Pear
  • Pecan
  • Persimmon
  • Pineapple
  • Pitaya (Dragonfruit)
  • Pistachio
  • Pomegranate
  • Plum
  • Quince
  • Starfruit
  • Tamarind
  • Vanilla
  • Walnut
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On 28. 7. 2017 at 6:44 PM, MisterBlueStar4 said:

We need some actual turning lanes for roads such as this for network extensions.

Related image

Exactly this road 2+2 + middle turning lane for both directions (with tmpe you set direction you want with lane connector) and its actually working perfect. And it is in Network Extensions.

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MAP EDITOR : In-Game Road Behavior

As you know roads are a bit elevated in map editor, not snapped to the ground like in-game. And this prevents us to check if there is any texture failure at sharp road junctions have been built by using Road Anarchy mod. So we have to test junctions in-game, by "buying the tiles" and see if there is a problem, then memorize all that and go back in the editor, try to fix and test again and again. Very frustrating.

So I was wondering if it is possible to make map editor tiles behave like in-game "already have been bought" tiles. I believe that would solve that problem and make those roads snapped to the ground. And along with that ability to naming roads in map editor would be also great!

Thanks. Best regards!

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On 14. 8. 2017 at 8:46 PM, OWL/SW said:

MAP EDITOR : In-Game Road Behavior

As you know roads are a bit elevated in map editor, not snapped to the ground like in-game. And this prevents us to check if there is any texture failure at sharp road junctions have been built by using Road Anarchy mod. So we have to test junctions in-game, by "buying the tiles" and see if there is a problem, then memorize all that and go back in the editor, try to fix and test again and again. Very frustrating.

So I was wondering if it is possible to make map editor tiles behave like in-game "already have been bought" tiles. I believe that would solve that problem and make those roads snapped to the ground. And along with that ability to naming roads in map editor would be also great!

Thanks. Best regards!

I only know that you can actually import map from savegame into map editor (with trees, roads)...

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Is there nobody who have the plan for monorail systems? Stations, on 6way roads, etc...

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On 17.8.2017 at 5:22 PM, muska said:

Is there nobody who have the plan for monorail systems? Stations, on 6way roads, etc...

It's not that simple. It would require a new type of network.

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Any way someone can release some upper- and lower-case letters as a prop pack? Would be useful to make our own signs etc without having to go into Asset Editor (and the Hollywood ones available are way too big for this). Visible at night (e.g. LEDs) would be even better!

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On ‎2017‎년 ‎8‎월 ‎20‎일 at 1:10 AM, boformer said:

It's not that simple. It would require a new type of network.

Yes, I thouhgt that it would be enough with the pillars of "Network Skin" mod and just the station on the 6ways road. But it is unavailable changing the pillars for monorail now. It doesn't work for monorail... It's a shame.

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Can smbdy have a look at that topic?

A simple mod for turning this option on would be very cool!

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16 hours ago, MisterBlueStar4 said:

I am going to want some abandoned factory for my industrial themed city such as this

qf4wcfl.jpg

I wish we have some buildings like this. All what we have is perfect condition all time. Its so boring.. Anyway this one looks like i felt in love with it :X :D

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I request the Java Island Canal Houses of Amsterdam. Scale can be adjusted so the buildings are 8m wide, 16 or 24m deep, expandable with gardens. I'd make them myself but the textures would be low quality and I'm biased towards adding more floors to use them as inner urban walkups.

java-island-docks.jpg

row-of-self-build-canal-houses-in-borneo

757-Java-409-XX-04-JavFo030-338x484.jpg

There are dozens of unique buildings, all with roughly the same proportions, color scheme, and modernist style.

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Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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13 hours ago, Turjan said:

@MisterBlueStar4 Like this?

840985B054C21254F8BAE80620B48B7EFF9F40EE

It's a commercial growable, but fits the description to some point. Also see other buildings from the same author.

There's also this.

DE34F338C3A4A70A43B38D756A9FD88A8DE0682E

Or this:

CC8561215622D9D93287F3423CDC5E68166D5713

Well the first one is too small.Also I already used the united warehouse in my city.

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I Believe in achivement.

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At least problem for me is, that 99,99% all things are clear, perfect condition. What utopia is that? Now its time for some balance! (hope)

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