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12 hours ago, mattb325 said:

but if there is a neutral flag that the majority of folks would prefer, I am open to suggestions.

How about @Pegasus's One Flag, Many Nations Mod? That way people could just apply their own choice of flag.

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8 hours ago, EffTheGrid said:

Uhh... so I'm now realizing the magnitude of this project.

Any best practices from people who have made this kind of pack before? i.e. how many props should I ideally include in the family so as to not be repetitious (are these enough?)? Here are all the model styles I made+recolors. Just have to figure out how I would lot them, given the sides of the garages etc, that would affect the number of lots as well. But I want this to offer some variety.

Also: can I just swap out the maxis houses for my prop families, and then they're on the correctly statted lots? Or should I do something more complex? I have never lotted residential growables before. 

I'm gonna love having these in game tough. CANCEL SHEEZA BRICK HOUSE

image.png.7d043697076957ec9e19b8a23fa55882.png

 

My advice would be to use PIMX to make the building exemplars and lots.  You can clone one of the blank maxis models to use as the 'building' and give it similar occupancy stats as the maxis houses.  Then set up all models as props and assign them to the relevant families.  Then create lots for each family.  Do you have a prop family range assigned?

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Proud member of the NAM development team.

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4 hours ago, Flann said:

My advice would be to use PIMX to make the building exemplars and lots.  You can clone one of the blank maxis models to use as the 'building' and give it similar occupancy stats as the maxis houses.  Then set up all models as props and assign them to the relevant families.  Then create lots for each family.  Do you have a prop family range assigned?

Ah awesome, sounds just like the I follow to make my overhanging models work :)

I'll talk to rsc204 when I decide how to lot them. Just have to run IRL errands// then check up on the maxis lots (if the prop lines up nicely)

I need some really, really basic pointers about the Lot Editor portion of PIMX though. I don't know how to manipulate anything and I feel like I'm missing something very basic. I've read over the manual several times... I think I just need hands on instruction.

But I'm grinning looking at all these lil guys lined up.

image.png.b1dce97c20b6843562c831fda20a64e0.png

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14 hours ago, EffTheGrid said:

Uhh... so I'm now realizing the magnitude of this project.

Any best practices from people who have made this kind of pack before? i.e. how many props should I ideally include in the family so as to not be repetitious (are these enough?)? Here are all the model styles I made+recolors. Just have to figure out how I would lot them, given the sides of the garages etc, that would affect the number of lots as well. But I want this to offer some variety.

Also: can I just swap out the maxis houses for my prop families, and then they're on the correctly statted lots? Or should I do something more complex? I have never lotted residential growables before. 

I'm gonna love having these in game tough. CANCEL SHEEZA BRICK HOUSE

image.png.7d043697076957ec9e19b8a23fa55882.png

 

Oh wow!

Are these getting released as ortho props?


🚜 Get well soon, Cori! 🚜

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Just now, BartonThinks said:

Oh wow!

Are these getting released as ortho props?

Yeah. I'll do some non ortho versions but the pack is the priority.

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55 minutes ago, EffTheGrid said:

Yeah. I'll do some non ortho versions but the pack is the priority.

Beautiful!

As far as your questions about prop families and lotting.

1) I would say you definitely have enough variety here. Wouldn't be too worried about that at all. Of course, feel free to make as many as you like, but given the types of homes you're making and the variety of shapes and colors you've made, I'd say you're well-covered by now.

2) Overriding the Maxis families will only really be useful if your models are the same size and orientation as the Maxis houses. Otherwise, you'll have your houses appearing on the Maxis lots, where they won't match up with the props and textures. The best thing to probably do is use a Maxis blocker to stop the Maxis homes from growing, and then create growable versions of these.

3) As far as lotting these things go, I would suggest creating a separate prop family or building family for each set of houses that shares the same floorplate. That will make it easy to create lots, since the garage orientation, home entrance, and first floor of the house will match up across the entire family.

 

Edit: For making the buildings in PIM-X, you should be able to follow these steps:

  1. Open up the "Standard Models" window in PIM-X.
  2. Find the model you want to turn into a building.
  3. Click and drag the model over to Buildings > Residential > ($$) Medium Wealth in the left-side panel.
  4. PIM-X will create the building exemplar at this point. It will ask you to enter the name of the building before you can edit it.
  5. When the exemplar is created, PIM-X will automatically calculate all of the relevant values using a standard filling degree of 0.5. The filling degree is the amount of the habitable space the building takes up within the model's bounding box (the yellow box in the preview window). You will need to set the filling degree to a custom number if you want the values to be calculated correctly. In your example, I'd say that a value of 0.6 (60%) would be accurate, given all of the empty space created by the garage and the roof. When you set the filling degree to a custom number, PIM-X will automatically recalculate all of the relevant values in other parts of the exemplar.
  6. Finally, if you're using building families, you'll want to right click and select "Add to Family." Then you'll simply need to enter the ID number of the building family you're using. (If you don't have a set of TGIs for building and prop families, you can get one from SC4D)

There are some other values that you can tinker around with in either PIM-X or iLive's Reader, such as assigning a custom building foundation, changing the building style in the Occupant Groups, etc. But those six steps should cover all of the basics.

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🚜 Get well soon, Cori! 🚜

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21 hours ago, f3cs said:

 

ed94wkT.jpg

Plus: How do I take better screenshots?

image.png

If those are region shots, that's as good as it gets. If "in-tile" you have 5 zoom levels(no zoom for region) and depending on how close you get will determine how much you have to stitch together for 1 pic. We have assorted threads about Photos, I believe.

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Portbou south Cataluna !

Portbou is a bordertown in the far north-east of spain in the province of Cataluna or catalonia as we would pronounce. This area I designated to have a go at my Spain or Iberia plugins  setup to create somethidng with a spanish feel. Mayon and Anno Europe allmost finished I´m looking for some new inspiration, new worlds Sunfull, mediteranean spain looks attractive with endless costa´s and sierra of Castila or the ruged coast of the north-west Galicia or Sevilla, anything ! So here some pictures of the old international railway wich links france  by Portbou to Barcelona and the rest of Spain !

cjZFDyJ.jpg

1mSFUV8.jpg

Portbou station got a big shunting yard beside because here you have the conversion from standard gauge to iberia broad gauge Either goods need to be reloaded on wider or standard track wagons. Talgo got adjustable gauges so there´s no need to strang trains, every other train terminates at this station !

09ypeKG.jpg

Rough coast and penninsula´s, there a lot´s of tunnel shortcut to be taken !

dMsbSUV.jpg

Up and down with some steep grade to deal !

 

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Ci2muXj.jpg

Cala Revellada for today our destination where there´s room for a larger town to make it more realistic !

wgXsq15.jpg

Little furthur the line continue in the direction of Figures, Girona and Barcelona but that will follow later !

Enjoy !

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23 minutes ago, EffTheGrid said:

image.png.fed11694c2e8edd009592f09a81419b4.png

pretty psyched, first ortho/residential project is well underway! proof of concept, Postwar Cape Cods

Perfetto :) Add some flowers :DI love your villa :)

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4 hours ago, Eggman121 said:

HRW-JPN-Catenary.jpg.2363fc938893fd0704573634b2993161.jpg

Something cooking...

-eggman121 (NAM Team Member)

Could it be... RHSR????

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12 hours ago, Scaley McSlither said:

Establishing my SimNation Republik Westerreich/Westria's place in the world.

image.png.8ccd716d339f72e3cf46e6b42a025ba0.png

Close up of the main landmass. A few far-flung territories are not included. I'll fill in some cities, etc. later.

image.png.edb99ebaae7c4f6cec31e52d850d4abb.png

Live via satellite
image.png.522e9ba668692f69fd4c33402c53f9c5.png

 

Mmmm, good choice of Skyros for your country. I recognized it right away. Hehehehe. Look forward to seeing more of the Republik Westerreich/Westria. Great job Scaley McSlither

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20 hours ago, Metalhead123 said:

I've been working on turning the San Francisco region in SimCity4 into a bustling metropolis

Screen Shot 2021-05-09 at 2.48.03 PM.jpg

San Francisco-1620586130.png

That's the first region I tried to make when I started playing on computer. I failed miserably. I don't remember if it was available on disc or not. Good job, but I don't know if that's supposed to be Golden Gate or not, because if it is, you currently have the bridge way south of Oakland. Should be connecting that big island to the mainland.

 

On Wisconsin- 9 regions and now 391 cities. All the interstates are in, cities sized and named and border states "tree-d out". Next up- place all rail/sea and airports.

Project1.jpg.f81b83e5d819347714eb0fdb4c209c67.jpg

Project3.jpg.a7acb1c5c8565f3cde65d4388dba164c.jpg

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9 minutes ago, SIM-ple Jack said:

Good job, but I don't know if that's supposed to be Golden Gate or not, because if it is, you currently have the bridge way south of Oakland. Should be connecting that big island to the mainland.

Not to be that guy, but the bridge connecting San Francisco and Oakland is the San Francisco-Oakland Bay Bridge, which runs east-west across the bay. The Golden Gate Bridge runs north-south and connects San Francisco to Marin County. Based on where they've built up their CBD, I'm guessing @Metalhead123 isn't too concerned about mirroring the real-life region.

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🚜 Get well soon, Cori! 🚜

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9 minutes ago, BartonThinks said:

Not to be that guy, but the bridge connecting San Francisco and Oakland is the San Francisco-Oakland Bay Bridge, which runs east-west across the bay. The Golden Gate Bridge runs north-south and connects San Francisco to Marin County. Based on where they've built up their CBD, I'm guessing @Metalhead123 isn't too concerned about mirroring the real-life region.

I'm just kinda doing my own thing with it. I'm trying to make something that looks realistic, but is not a mirror of real life.  

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