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Real Highway (RHW) - Development and Support

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Sorry for bumping, but I'm not sure, if an edit does the trick after that long...

Is there a way to do the following:

| RHW4 |   | RHW6S |
| x x |   | x x x |
| x x x x x |
| RHW10 |

We have 2 lanes + 3 lanes, and afterwards we have 5.... Looks like a plan to me :D :D :D

I studied the NAM readme, including the draggable patterns, google and this thread, but I'm sorry, I can't find it. Is there such a (Flex)ramp? And if so, where can I find it, or how do I drag it?

Thanks!

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2 hours ago, paddy0174 said:

Sorry for bumping, but I'm not sure, if an edit does the trick after that long...

Is there a way to do the following:

| RHW4 |   | RHW6S |
| x x |   | x x x |
| x x x x x |
| RHW10 |

We have 2 lanes + 3 lanes, and afterwards we have 5.... Looks like a plan to me :D :D :D

I studied the NAM readme, including the draggable patterns, google and this thread, but I'm sorry, I can't find it. Is there such a (Flex)ramp? And if so, where can I find it, or how do I drag it?

Thanks!

That should be a D2 or E2 type ramp, but the problem is that the centre lanes would be 3, and the outgoing ones would be 2, so it would look like

|xxx| |xx|
|xxx  xx|
|xxxxx|

Sadly, some configurations simply don't exist at all, because of its scarceness, and the limited resources the NAM team has.


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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Thanks a lot @matias93, thought so. I totally understand, with the lack of developers, a lot of possible (and wished for) things can't be done. It's a shame, but I 'm more than happy and thankful, with what I got right now! :D

I didn't play for a long time, the last NAM I knew, was in the lower twenties, so neither RHW nor RRW.... :)

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I feel like a noob and I already asked for help on this before, but I still can't figure out what im doing wrong. The network appears to be balanced correctly....I think i need to be "shown" how to fix this, because I was given advice, but I'm still lost:

Canton-Jan. 7, 001541895032.png

I used the RW flex height 15' on slope transitions to connect each side of the highway to create the overpass. These are supposed to be draggable pieces so I dragged through with RHW-2 and then dragged my road through the bottom. I even tried to have the road already there. I've destroyed the overpass and re-flattened the land several times to no avail...

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The issue there is a basic flaw in the behavior of the FLEX On-Slopes.  The default setup is for RHW-2, and presently, there are overrides on the elevated side of the transition that automatically initiate an override to L2 RHW-2.  This is fine and dandy if you're using the RHW-2, but the issue is that all subsequent networks must also override L2 RHW-2 in addition to the base RHW-2 network, both in adjacency to the On-Slope, but also beyond it as well, given the overall stickiness of that L2 RHW-2 override.  The issue is that the "override of override" code to do so does not exist in full, and you may encounter this result in at least some situations. 

Clicking around the transition may be worth attempting, as sometimes, this can force the RHW-10S overrides to kick in there.  If not, however, one other solution would be to place an L2 RHW-10S starter in between the Road and the On-Slope.  Additionally, since there's not really any specific situation here that really seems to require an L2--you appear to merely need a brief bit of elevation to cross over the Road--you may also consider trying an L1 overpass. The L1 RHWs actually have a bit beefier codebase for handling adjacencies than the L2 (generally, the higher up you go in height, the worse the adjacency stability will be).

We are looking at ways to remove built-in overrides on FLEX pieces that themselves are intended to be overridden further by other override networks, and there is presently a trial underway with versions of the RHW FLEXHeight and FLEX On-Slope Transitions that do not initiate L1/L2 RHW-2 out the top end.  While this does make using the RHW-2 a bit trickier (mitigated by using starters), it does greatly improve the stability with all the rest of the RHW override networks.

Hope that helps!

-Tarkus

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On 11/11/2018 at 5:57 AM, Tarkus said:

The issue there is a basic flaw in the behavior of the FLEX On-Slopes.  The default setup is for RHW-2, and presently, there are overrides on the elevated side of the transition that automatically initiate an override to L2 RHW-2.  This is fine and dandy if you're using the RHW-2, but the issue is that all subsequent networks must also override L2 RHW-2 in addition to the base RHW-2 network, both in adjacency to the On-Slope, but also beyond it as well, given the overall stickiness of that L2 RHW-2 override.  The issue is that the "override of override" code to do so does not exist in full, and you may encounter this result in at least some situations. 

Clicking around the transition may be worth attempting, as sometimes, this can force the RHW-10S overrides to kick in there.  If not, however, one other solution would be to place an L2 RHW-10S starter in between the Road and the On-Slope.  Additionally, since there's not really any specific situation here that really seems to require an L2--you appear to merely need a brief bit of elevation to cross over the Road--you may also consider trying an L1 overpass. The L1 RHWs actually have a bit beefier codebase for handling adjacencies than the L2 (generally, the higher up you go in height, the worse the adjacency stability will be).

We are looking at ways to remove built-in overrides on FLEX pieces that themselves are intended to be overridden further by other override networks, and there is presently a trial underway with versions of the RHW FLEXHeight and FLEX On-Slope Transitions that do not initiate L1/L2 RHW-2 out the top end.  While this does make using the RHW-2 a bit trickier (mitigated by using starters), it does greatly improve the stability with all the rest of the RHW override networks.

Hope that helps!

-Tarkus

Thanks for the clarification. Glad to know I'm not crazy. I tried to used the L-1 pieces like you suggested and it worked like a charm. Looking forward to the next version of NAM

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42 minutes ago, ericexp said:

Is there any way to accomplish this?

Diagonal rail over RHW support is practically non-existent at this point in time, so no you will be limited to a straight crossing over straight RHW. However, consider how unlikely it would be in real life that a train would go up a ramp to cross a highway, almost always the highway will be raised and cross the rail. I can't recall if the diagonal RHW on-slope transitions support RHW-6S at the moment, but they do support MIS and RHW-4, which would allow you to at least intersect the rail and highway diagonally. But you are going to have more options if the RHW is straight, since then pretty much all networks support crossing either straight or diagonal rail underneath.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Thanks. This is a real life intersection, so I can't really make it a straight connection. I will try to transition from RHW-6S down to RHW-4 to make the  connection and then transition back after. You are right about the train not going over the highway as well, but I was trying to come up with the easiest way to make the connection. I have never attempted to make a diagonal on slope connection, and wasn't sure I was ready for the possible frustration lol.

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Perhaps this will help you to see how to place the Diagonal On-Slopes correctly. Just build a straight edged embankment at your chosen height. in this case L1. Just be careful to rotate the on-slope piece so that none of the concrete barriers are on the embankment, but instead start on the slope:

RHW_DiagOnSlope.jpg.a210f4acd8f3f880581e08dbd91e9f30.jpg

Having got these into place, you can thereafter trim the embankment as required. Using this setup with RHw-4 you can cross a diagonal rail no problem. Eventually support should get added for other RHW networks, but for now it's MIS, RHW-2 and RHW-4 only.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Work on the QuickChange Xpress (QCX) project, adding FLEX-based pre-fab interchanges with bells and whistles to the RHW, is once again humming along . . . here's a couple of samples:

rhw-12072018-1.jpg

rhw-12132018-2.jpg

-Tarkus

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Quick question: I'm a little curious as to why this MRC setup doesn't seem to want to cooperate. I could've sworn I saw this setup working somewhere...maybe it was in one of @Haljackey's interchanges.

20181217164041_1.thumb.jpg.c17333a08c83b65738c8b387baf07308.jpg

RHW-2 for comparison:

20181217163214_1.thumb.jpg.2c844f64b70dc1edb831b72b79d64cb1.jpg

Thanks in advance!


Someday I might make a CJ. Maybe.

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That setup is technically cooperating on the code end.  It's just that the models, paths, and exemplars to handle it aren't in place--I'm actually not sure they ever were (there was an interim texture-based variant that I whipped up as a proof-of-concept at one point, however).  The models are in place for the RHW-4 variant, however.  It's actually been on my to-do list for NAM 37 to fix up the MIS variant, so I've gone ahead and finished it up, and created an interim patch for it so you won't have to wait for the next release.  It's attached below--probably the easiest place to put it is in the Plugins\z___NAM folder.

-Tarkus

z_MIS_R2_Diag90_Fix_18Dec2018.zip

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You are master of all you survey, sir. Thank you so much!

20181218212937_1.thumb.jpg.6d4048d649ea8a4ffc67e6e7f8fccaa7.jpg

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Someday I might make a CJ. Maybe.

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The massive RHW override code re-write that has been codenamed "Project 57-MarkIV" ("P57-MkIV") will be known as "RealHighway Xtreme" (or "RHWx") when it debuts in a public open beta.

rhwx-logo-800x200.png

Time* to drink some Mountain Dew, and build some "Xtreme" highways!

*There is, of course, no scheduled release date or timeline for release for when you'll be able to build said "Xtreme" highways, per standard NAM Team policy, so save your Mountain Dew in reserve at least until it becomes "imminent".

-Tarkus

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On 3/16/2019 at 5:33 PM, Tarkus said:

The massive RHW override code re-write that has been codenamed "Project 57-MarkIV" ("P57-MkIV") will be known as "RealHighway Xtreme" (or "RHWx") when it debuts in a public open beta.

rhwx-logo-800x200.png

Time* to drink some Mountain Dew, and build some "Xtreme" highways!

*There is, of course, no scheduled release date or timeline for release for when you'll be able to build said "Xtreme" highways, per standard NAM Team policy, so save your Mountain Dew in reserve at least until it becomes "imminent".

-Tarkus

HELP I HAVE NO MOUNTAIN DEW!! SEND HELP!! Where can I see of preview of what this is?? 

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@HayleyRenaNemeth, there's been a few scattered images around of interchanges built with RHWx--here's a little sampler of what it can do:

rhw-10292018-1.jpg

rhw-05082018-3.jpg

And if we can get it to work right (it's been very fragile--have been trying to include it since the infamous NAM 31 release, and it worked with RHWx Build 01, but somehow broke down again with Build 02):

rhw-05082018-2.jpg

Additionally, the L3 and L4 FLEXFly setups are enabled by RHWx. 

In case anyone is wondering what all is the plan on the RHW front, NAM 37 will feature a few smaller additions--and while small, I suspect they'll be heavily used (FlexSPUI-V2 and some new ramp interface support).  RHWx is looking like it'll enter the open beta sometime shortly after NAM 37--getting those Three-Level Crossings working properly again is a goal for Build 03 (either it or Build 04 will be the open beta build).  The QuickChange Xpress system won't be in NAM 37 (the diamond setups are only about 55-60% done), but is currently planned for NAM 38.

-Tarkus

 

 

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Finally!! Real Highway Xtreme will allow the construction of compact stack interchanges!!! Just how much Mountain Dew will we need to celebrate this!?!?

(Just in case, I'm fully aware that the imminence isn't quite there yet, but witnessing this sample puts me super optimistic!)

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Is there an L1-L2 height transition piece anywhere in NAM 36?

 

EDIT: Never mind. It is the 1-Level Flex Height Transition. I have been using it for L0-L1 transition (default). But I just realized I could used it for transition between any level. e.g L1-L2, L2-L3. Neat!

 

====

By the way, are there any EL-Rail curves in NAM 36 e.g. 30 degree, 45 degree, 90 degree curves?

 

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44 minutes ago, Hellken said:

Is there an L1-L2 height transition piece anywhere in NAM 36?

You can make one using the FLEX-HT and a L1 starter piece.

-eggman121 (NAM Team member)

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On the subject of missing pieces, there's no alternative to the deprecated RHW-4 Wye anywhere, the draggable one is always RHW-2 and can't be overridden.

 

Also, L1 RHW-2 over AVE-6 median doesn't exist whatsoever.

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18 hours ago, Eggman121 said:

You can make one using the FLEX-HT and a L1 starter piece.

-eggman121 (NAM Team member)

Hey thanks! I just realized this just before reading your comment. I am wondering if it will be possible to make curved height transitions between networks. Though that seems too difficult to engineer within SimCity 4. For now I use Flex Curves for MIS and RHW-4. Then use a Height piece. 

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4 hours ago, Wiimeiser said:

On the subject of missing pieces, there's no alternative to the deprecated RHW-4 Wye anywhere, the draggable one is always RHW-2 and can't be overridden.

See the second post in this thread (SC4D). Note that almost all RHW-2 DRIs do NOT convert to RHW-4 equivalents. This is intended by design because overrides from a two-way to one-way network are intrinsically problematic.

4 hours ago, Wiimeiser said:

Also, L1 RHW-2 over AVE-6 median doesn't exist whatsoever.

The S3D model exists, so I guess there is some issue preventing it appearing, most likely an error in the RUL code.

4 hours ago, Hellken said:

I am wondering if it will be possible to make curved height transitions between networks.

Certainly some such pieces have been previously made and it's something on our radar. When those will make an appearance I can't say, but expect very limited support for intersecting networks when they do. Otherwise we'll end up with a FlexFly type issue of needing millions of lines of RUL to implement them stably.


Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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8 hours ago, Hellken said:

By the way, are there any EL-Rail curves in NAM 36 e.g. 30 degree, 45 degree, 90 degree curves?

No, the el-rail is model-based (the rails are 2.5D models and not only folded textures), and as such, particulary complicated to mod, so it has been somewhat sidelined. I guess that it would be possible to re-implement the entire network copying the pieces from another elevated network and replacing some textures, but that would be a lot of work too, including pathing them entirely.

In any case, I still hold hope for a L1 el-rail mod.


matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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12 hours ago, rsc204 said:

See the second post in this thread (SC4D). Note that almost all RHW-2 DRIs do NOT convert to RHW-4 equivalents. This is intended by design because overrides from a two-way to one-way network are intrinsically problematic.

I see how it works now. Strange that it's not mentioned anywhere else, though the NAM documentation in general seems outdated...

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I don't know if already someone asked this, but. Why RealHighway elevated networks aren't drivable? I mean, when I try to drive on one of those elevated networks the car just go through it as it were driving under the network instead of driving over it. Do someone know why this happen? And is there a way to fix it?.   

image.png

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54 minutes ago, Johanx96 said:

I mean, when I try to drive on one of those elevated networks the car just go through it as it were driving under the network instead of driving over it. Do someone know why this happen? And is there a way to fix it?.   

When using UDI with some NAM pieces, it is necessary to set the vehicle as "Snapped" to network paths. If you are driving in the mode where you can move freely, due to the tricks used to make many of these add ons, weird things like this can happen. If I remember correctly, using Shift switches between the two modes, but it's been an age since I used UDI myself.

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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Just now, rsc204 said:

 If I remember correctly, using Shift switches between the two modes, but it's been an age since I used UDI myself.

Thanks you it worked

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Will the NAM 38 Have Lighting in the center of the highway"s like Xyloxadoria mass lighting for 6c roadways. This could be an option in the next NAM for RHW.


Michael J Bull

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