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Haljackey

Show us Your Interchanges!

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    Thanks art128! I've read a lot of tutorials to build a rhw. But your turbine is awesome :O! Can I rebuild your turbine :D?

    What's interesting is the interchange that Art128 made is remarkably similar to the turbine tutorial in the RHW Interchange guide.

    Have a look: https://www.sc4devotion.com/forums/index.php?topic=14071.0

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    Thanks art128! I've read a lot of tutorials to build a rhw. But your turbine is awesome :O! Can I rebuild your turbine :D?

    What's interesting is the interchange that Art128 made is remarkably similar to the turbine tutorial in the RHW Interchange guide.

    Have a look: http://sc4devotion.c...p?topic=14071.0

    That's because I followed this turorial step by step with the exception of adding some feature such as the FARHW.


    I'll take a quiet life... A handshake of carbon monoxide.

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    Great tutorial, thank you art128 and Haljackey :thumb: ! Here is one of mine, i've with this tutorial to built that: Kamener Kreuz

    post-535147-0-17771100-1346874477_thumb.

    Click for full size.


    My first Region Portrait!:

    8d1e744a63d9e186a313d25948f755c3.jpg 574b66648e721e58bc4aa45350a427ef.jpg

    Status: Building New Aurenrich... because the old Aurenrich has got prop pox...

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    I'm the kind of person who prefers to build interchanges for show, not for actual infrastructure.

    capturediamond.jpg

    Plus, it's been a while...

    What's also special is that it uses a puzzle piece that I had actually made.


      Edited by Ganaram Inukshuk  
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    Very nice Ganaram! Very seamless diamond interchange!


    What I have to share today is less extravagant, but it did involve a lot of work. I'm retrofitting an old intercity connection with RHW 5.0 before I develop the area. (City made in 2007... still have a lot of slopes n things to fix)

    Click for full size.

    escape-jul._12__641346885408.jpg

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    I have a progress update for my "TREX" project mentioned up-thread. Below are some images from Phase 2 which passes thru the city of Pylaia. Images below are just for concept purposes exhibiting the freeway. My goal is to turn my busiest RHW into a super-wide super-capacity Express/Local Access system. This project spans several cities. I am not sure if I mentioned this in my last post, but the freeway being expanded is the M-5.

    I know there are a few zots, repetitive buildings, etc. I have an urban renewal project that I will finish tonight to make the area more "polished". All that coming to a CJ near you! ;)

    Below is the interchange between the M-5 and the smaller M-4 spur route. On the far left of the image is where the Local Access Lanes split off from the main freeway. This area has some awkward splitters and lane reductions due to limitations in puzzle pieces in the RHW. I am not too concerned because they are only temporary, as they will be replaced as the Local Access Lanes are extended again in Phase 3. I am also optimistic that the next RHW will have more puzzle pieces :)

    PyTREX1.jpg

    Here is a typical basket weave interface so people may switch between the Express and Local Access lanes. I try to have at least one of these in each city tile.

    PyTREX2.jpg

    The last image I have for today is something I am still wondering/experimenting about. This has to deal with allowing the mutli-carriageways to cross city borders. I have used the neighbour-connecting pieces as shown below (photoshopped so the blue arrow may be seen). I have run both cities a few "game months" and have yet to see anything odd happen with this. If anyone else has played around with this sort of freeway, I am eager to hear about it.

    PyTREX3.jpg

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    Thessaloniki | <-- Now Open! Come check out this CJ! | Boycott Chick-Fil-A!

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    Very Very nice work as always AIX!

    For your basketweve, might I suggest a setup like this? It's more compact, but does involve left exits and entrances (but this does happen in RL)

    Click for full size.

    IfRgF.jpg

    Another basketweave setup can be found in the RHW interchange guide: https://www.sc4devotion.com/forums/index.php?topic=14079.0

    The last image I have for today is something I am still wondering/experimenting about. This has to deal with allowing the mutli-carriageways to cross city borders. I have used the neighbour-connecting pieces as shown below (photoshopped so the blue arrow may be seen). I have run both cities a few "game months" and have yet to see anything odd happen with this. If anyone else has played around with this sort of freeway, I am eager to hear about it.

    In the neighbour connections RHW tab, you need to select the correct piece according to the RHW type that's connecting to the edge of your city. In your case you'd need 2 RHW-6S and 2 RHW-8S connectors, not the invisible loop connectors. In addition, they plop right on top of your RHW similar to the cosmetic pieces. Repeat this process for the city on the other side and you should have a working connection.

    Hope that clears some things up!

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    In the neighbour connections RHW tab, you need to select the correct piece according to the RHW type that's connecting to the edge of your city. In your case you'd need 2 RHW-6S and 2 RHW-8S connectors, not the invisible loop connectors. In addition, they plop right on top of your RHW similar to the cosmetic pieces. Repeat this process for the city on the other side and you should have a working connection.

    Hope that clears some things up!

    I do have the appropriate plop-on pieces for each of the carriageways - I suppose that isn't visible in a screenshot (I bump the contrast by ca 15% in all my screenshots). I really like the basket weave you have shown here; I have saved the image and may adapt it for this project. The two areas I have done this far already had very wide rights-of-way, but the next few sections do not.

    The design in the RHW guide was partial inspiration for the design I have selected - I was merely trying to avoid left exits.


    Thessaloniki | <-- Now Open! Come check out this CJ! | Boycott Chick-Fil-A!

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    I have a progress update for my "TREX" project mentioned up-thread. Below are some images from Phase 2 which passes thru the city of Pylaia. Images below are just for concept purposes exhibiting the freeway. My goal is to turn my busiest RHW into a super-wide super-capacity Express/Local Access system. This project spans several cities. I am not sure if I mentioned this in my last post, but the freeway being expanded is the M-5.

    I know there are a few zots, repetitive buildings, etc. I have an urban renewal project that I will finish tonight to make the area more "polished". All that coming to a CJ near you! ;)

    Below is the interchange between the M-5 and the smaller M-4 spur route. On the far left of the image is where the Local Access Lanes split off from the main freeway. This area has some awkward splitters and lane reductions due to limitations in puzzle pieces in the RHW. I am not too concerned because they are only temporary, as they will be replaced as the Local Access Lanes are extended again in Phase 3. I am also optimistic that the next RHW will have more puzzle pieces :)

    Man you are extremely talented. If I had half the skills and artistic capacity you do the whole world would bow down to me and call me papa. You're skill is absolutely incredible!

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    @Zodicus: Why thank you! *blushes* I have seen some of your work around these boards and you are very talented yourself.

    @Haljackey: I have taken the idea you have shown in your post and re-designed the basket weave. It takes up the same width as my old design, but less length. Here it is:

    PyTREX4.jpg

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    Thessaloniki | <-- Now Open! Come check out this CJ! | Boycott Chick-Fil-A!

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    That is an awesome interchange AIX! I love the use of the curves :D


    Walk.gif

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    So I had to improve access from the regional highway (can't quite call it a freeway because of a mix of at-grade cross roads (typically rural) as well as interchanges. However, in an effort to direct truck traffic out of downtown (that's my fault for building the industrial area away from the highway), I decided to build a truck access road, which will eventually turn into a general access once the city develops.

    The issue ... a railway that could not be moved (I even had to daylight a tunnel to get this built), and mountains I didn't want to completely level (I still had to cut into them by a significant margin). So you get a bit of an anomaly like this ...

    northsunnysidesep261313.png

    Not what I had in mind when I started, but it works. Thankfully rail traffic isn't too heavy ... yet.


      Edited by Cartographer29  

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    @Cartographer29: You can eliminate that railroad crossing. I just made a crude re-creation of your interchange as shown below (I tried writing out an explanation, but I am a visual person :P ). All you need to do is add 1 tile to the width of your little RHW-2 Loop. Length stays the same. It took me a few minutes of tinkering because I have a slope mod installed.

    Yours on top, mine on bottom.

    TryThis.jpg


    Thessaloniki | <-- Now Open! Come check out this CJ! | Boycott Chick-Fil-A!

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    Man I cannot get RHW 5.0 to install correctly. That and the new NAM too.

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    Cartographer29, I was going to say, if you want to get rid of the rail crossing you could also push back those ramps a few tiles if possible and elevate the RHW-4 over the RHW-2, thereby keeping the rail pretty much level through the interchange and avoiding the crossing. But I guess that making the rail overpass more realistically sloped like that would be at the expense of the highway's slope being more sudden. Just a thought.

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    Had a little more time to learn a little more about what's available with the RHW. I think I've gone through and used everything now just to know what's available.

    I change the one I posted a couple pages back, this one:

    iQ8enpx021sCY.jpg

    To this:

    ibiR0kaCl5cM1Y.jpg

    Nothing as beautiful as all you other guys are doing but pretty functional I think.

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    I agree with mandelSoft, quite nice interchange! I liked it better before the change though, but that's just my personal taste. :wub:


    I'll take a quiet life... A handshake of carbon monoxide.

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    Very, very fantastic works :wub: and I also agree with Mandelsoft, very nice interchange! I have revisied this interchange and looks more realistic than before :) :

    before:

    ade375c1d2a919232f67c166b1773640.jpg

    after:

    e4db997434549150ae023dca5297c0f0.jpg


    My first Region Portrait!:

    8d1e744a63d9e186a313d25948f755c3.jpg 574b66648e721e58bc4aa45350a427ef.jpg

    Status: Building New Aurenrich... because the old Aurenrich has got prop pox...

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    Ah yes very nice indeed! The small talus between the MIS are very nice! Now put some light poles, trees and it'll be perfect!


    I'll take a quiet life... A handshake of carbon monoxide.

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    I am in awe of all the awesome interchanges I am seeing in this thread. Great work everyone!


    Finished the highway I was retrofitting, have a look!

    Click images for full size.

    Zoom in:

    escape-dec._16__641347048989.jpg

    Zoom out:

    escape-dec._11__641347048957.jpg

    EDIT: Contrast: Abandoned work from some time ago:

    escape-mar._8__621346879411.jpg


      Edited by Haljackey  

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    Pfft, you're so modest by saying that ;) It a really decent creation

    Yeah, I'm proud of it. I shouldn't have made that comment to garner everybody telling me it was good enough. But thanks everybody. I meant more in line with how some of you guys display them. Beautiful surroundings and blended well into the environment. Especially you. AIX has a beautiful one up there. And many more examples of that. But I guess there are just as many people posting just their interchanges on barren land in retrospect so it's all good. So much great work in here, I think I am addicted to checking in on this thread now. :P

    I've learned alot from just looking at this thread for quite awhile before I even started, made it seem a lot less daunting and also gave me the idea's of what can be done for each situation. It almost made me feel as if I had used it before with the only catch of having to learn where to find whatever I needed in the menu but that didn't take as long as I thought it would.

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    I agree with mandelSoft, quite nice interchange! I liked it better before the change though, but that's just my personal taste. :wub:

    yeah but those left handed exist made it impractical.... all in all still a nice interchange before and after!


    Space for rent

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    I'm surprised I haven't seen anyone do this. Haljackey was the closest when he put GLR within one of his highway ROW's. But I mean, c'mon, doesn't anyone want to recreate Chicago's Dan Ryan Expwy. or Toronto's Allen Road (aka Spadina Expwy.)?

    rivermedejun90113471642.png

    That said, I would prefer this to be GLR rather than heavy rail. I'm not sure how this would work in terms of pathing, as I think I'd get a lot of highway-based trips starting/ending at the station. All I would need to do is add an extra tile on either side to hopefully eliminate that. But even then, I don't think the pathing would work with people transferring from the road bridge to the GLR (or rail).

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    The issue ... a railway that could not be moved (I even had to daylight a tunnel to get this built), and mountains I didn't want to completely level (I still had to cut into them by a significant margin). So you get a bit of an anomaly like this ...

    northsunnysidesep261313.png

    Not what I had in mind when I started, but it works. Thankfully rail traffic isn't too heavy ... yet.

    Highway traffic would have to slow down for the corner anyway, so from a safety point of view, it shouldn't be too much of a problem having a level crossing there…

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    I've actually made something similar to that. It was based of a proposed railway line in Melbourne, AUS and an actual railway line in Perth, AUS though.

    Slide48.jpg


    Walk.gif

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    I'm surprised I haven't seen anyone do this. Haljackey was the closest when he put GLR within one of his highway ROW's. But I mean, c'mon, doesn't anyone want to recreate Chicago's Dan Ryan Expwy. or Toronto's Allen Road (aka Spadina Expwy.)?
    No doubt. I've made a few things like this with railways in the highway's median. My visit to Chicago was part of the inspiration. Here's one I made recently:

    125371117-4.jpg

    This elevated version is older:

    125371142-4.jpg

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    Probably my best example of GLR in RHW.

    Note: route was made with RHW 2.0, later upgraded with 3.0. It also displays some of my older highway design styles (huge light towers, pine forests, etc).

    Click images for full size.

    Large Diamond interchange:

    hKp09.jpg

    Example of a station:

    YXnW5.jpg

    Terminus:

    1g7fZ.jpg


    EDIT: Old pics:

    RHW 2.0 era:

    Vqe0o.jpg

    RHW 3.0 era:

    P3yjZ.jpg

    And another diamond interchange with a small C/D setup:

    QVp1g.jpg


      Edited by Haljackey  

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