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Scoty Walls Sets  1.2.0

   (7 Reviews)

6 Screenshots

About This File

This plugin offers Lots of “Walls on Slopes” in 6 sets of textures:
Sandstone , Granite , Brick , Concrete , Rubble and Retaining
(see attached illustrations).

Each set has around 35 pieces, it depends... of my mood. The textures adapt to the different shapes that the Terrain tiles can take. Lots are of several types:

  • Straight – 1 to 3 variations,
  • Intermediate straight (without wall, parapet or fence),
  • Stairs - (pedestrian Transit Enable) simple and double tile ramp from MAS71,
  • Diagonal Top - 1 to 4 variations of the ground,
  • Diagonal Bottom - 1 to 4 var' + L|R ends of wall pieces,
  • Inner corner,
  • Outer corner (rare that one... isn’t it!) - with L|R ends of wall,
  • Filler - to «close» a space or extend the parapet on the flat (or not) tiles,
  • Transition - joining two (textures) walls,
  • Underbridge - from the left/right for 3 terrain heights: 8, 15 and 22 m.

I would like to mention here the contribution of @rsc204 which offered the small, but no less essential, Prop which made it possible to manufacture the «underbridges» quickly and easily. For your pleasure .. and mine!
Speaking of Bridge, the Sandstone, Concrete and Retaining sets are «floodable», meaning that several pieces of this set can be placed on submerged Terrain tiles (Maxis water).

Speaking of water, diagonal pieces (for all sets) come with either a grassy/sidewalk half or «empty»!
That is to say that part of it is transparent and allows the Terrain to be seen. This implies, in a standard game situation, the appearance of the «water bug» after using the Pipes tool... Unless of course you use the solution proposed here:
.. Transparent Texture (Water Bug) Fix DLL .. or .. Simtropolis <coris-partial-water-bug-fix> Topic ..
You have been warned :] !

Installation
Unzip the file to your Plugins\ directory.
The 6 Sets will be in Scoty\scoty Walls Sets\
If you do not wish to keep all 6 sets, take care to always keep: MGB_UBprop_ScotyWalls.dat

Use
Scoty Walls sets appear in the Park\Embankment\ submenu. (without Submenu-DLL: in the "Energy - Electricity Grid" menu). The Sets and their Lots in (almost) the order in which I present them above.
Each Lot has an orange arrow indicating the top of it. For so-called “Filler” Lots, this arrow indicates the interior of the zone they define (as opposed to the parapet, barrier, etc.).

Like many textures of this type, the deformation beyond 12-15 m of elevation is quite strong, but the "Concrete" and "retaining" walls should support more stretching.

Yes, yes, I'm a big lazy guy and a bit teasing, and you will have to rack your brains to make certain connections between textures.

The ZIP contains an illustrated guide, which also shows the transition textures.

Dependencies
Japanese Walls Set
(only JPN_Walls_Props_One-Design_mas71.dat or JPN_Walls_Props_All-Design_mas71.dat)
Nams Props Pack Vol 2
BSC VIP Girafe Flora Pack .. (Daisy, Rowan, Feathers, Beeches, Bushes, Sparaxis)
BSC Common Dependencies Pack .. (Grfe hedge, BSC MEGA Props - CP Vol01)
SHK Parking Pack
NekoPropSet03  >>>  Temporary Link (02/2026)
WMP Mega Props vol. 01 - Misc General Props
SPOT
v. 1.2 .. Submenus DLL ... and optionally Scoty Submenus & Icons Collection

 

Many thanks to the authors of the dependencies above.


What's New 1.2.0   View Changelog


Released

.. Add Submenus.

  • Like 27
  • Yes 1
  • Thanks 8



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Thank you! I was searching for functional stairs and found a huge complete new set of walls including selectable diagonals, underbridge lots for different heights, ploppable at coastlines etc.

There will be some more variation in my cities and i will not so often have to use the DBE to plop them at coastlines. Great Upload!

First test shows the stairs are working well (always had issues with some others)!

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It’s beautiful, but the fact that they are in the «Energy - electrical network» menu is very annoying.

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18 minutes ago, tobikun said:

is very annoying

.. not when you are an "old" player, with hundreds of Lots in the Parks menu, and your index finger is tired! For almost fifteen years, this type of plugins have been distributed in other menus. But, rest assured with the Submenu-DLL, this problem should disappear.. courage!!

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2 hours ago, hugues aroux said:

.. not when you are an "old" player, with hundreds of Lots in the Parks menu, and your index finger is tired! For almost fifteen years, this type of plugins have been distributed in other menus. But, rest assured with the Submenu-DLL, this problem should disappear.. courage!!

So I take the bare necessities. And through ILiveReader I change the location of certain slots. And the fact that they are all in one place without a submenu annoys me even more! xD Tell me please, do you have Jeronij Wall Set Mod? I can't find this mod. But if it’s also in the Electricity menu, then I’ll have to forget it too. :D

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Hi, just want to report that one of the exemplars with the IID E2B98FF4 from the "scoty_gres_wall_set.dat" has the "Float32" Rep value set to 1 on the LotConfigPropertyMinSlopeAllowed property, which is for a Mac player, will cause the game to crash when you try to load a city if you have this inside your Plugins folder.

You can fix this by changing the Rep value to 0. And I haven't checked the exemplars in other variations yet, but if they're made based on the same file/template, they probably got that issue too.

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On 02/09/2025 at 3:43 AM, bhmantan said:

just want to report that one of the exemplars with the IID E2B98FF4 from the "scoty_gres_wall_set.dat"

Hello, thanks for pointing this out! Only a few properties have slipped through the net. I'll do a full check soon.

4/09 .. Inspection done... just this line is wrong. ZIP file corrected... coming soon!

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8 hours ago, lookingforNAM said:

to replace the link for NekoPropSet03 

...absolutely, but I was hoping and expecting a more "stable" link here... well, you're right, failing that, I'll redirect to WBM!

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