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Rapid Exit Taxiways  1.0.0

   (4 Reviews)

4 Screenshots

About This File

This is a set of lots which will allow you to add rapid exit taxiways (RETs) to your custom airports. Like my 48m-wide runway lots, I created this set to be compatible with existing custom airport content, specifically those found in RMIP. There are lots for both 32m and 48m runways. In real life, rapid exit taxiways are linked to runways and allow aircraft to exit at high speed. They are common in most commercial airports, and as such you can easily look to satellite photos to learn realistic ways to use these lots.

In the attached file, the lots come in two sub-sets: fixed and modular. Fixed RETs are designed for a specific spacing between a parallel runway and taxiway. They come pre-fabricated, and just need to be plopped down as three puzzle pieces. There is a five tile spacing, and a six tile spacing version for both types of runway. Obviously, this does not offer much in terms of versatility or customization. The reason I've included these is that the taxiways are built at a 22.5 degree angle. While this prevents modularity, it does make these lots compatible with the aircraft props currently being produced by @Barroco Hispano, so if you'd like to decorate these lots with taxiing planes you can do that. Still, I understand that users might find these less useful, so I kept them in their own folder. Feel free to remove it.

The other subset is modular. As implied, these RETs have repeatable tiles, and can be expanded out indefinitely. They work for runways and taxiways separated by six tiles or more. Also included in this set are fractional angle taxiways. These use the same rapid exit tiles, but allow you to connect them with turns to orthogonal or diagonal taxiways. This creates something like a taxiway version of the FA road system.

For improved usability, I've also included helper props to guide how to orient each tile. I didn't make custom-angled props, so they're all still at 45 degrees. Just know that wherever they point to on the edge of the tile, that's where the centerline of the taxiway is.

Finally, the large size of these lots creates some problems for custom runways. Namely, if you're following the design guide provided with RMIP Volume 1, you may need to place TDZ markings on a spot now covered by the RET lot. To help with this, I've included some unused textures that will allow you to customize the lots and place runway markings as needed. An example of the results can be seen below. It's not the most elegant or convenient solution, but it does provide a bit more versatility if you desire it. In the included texture file, these additional textures start at 0xF92C5455.

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DEPENDENCIES

-RMIP (Vol. 1-4) sets by Voltaire

-48m Runway set by me

-AC MEGA Props Volume 2

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Thanks to @Scaley McSlitherfor the helpful beta testing on this.

6190de73de6e6_AviationBay-Sep.18091636879665.jpg.2d97624c5c20ccc99d729c9d28302b3d.jpg

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Drack

·
  Edited by Drack  

   2 of 2 members found this review helpful 2 / 2 members

What I like: modular and fixed versions for flexibility; new centerline and stopbar lights.
What I notice: taxiway marker prop at the edge of the lot may become immortal when bulldozing said lot/said prop can also disappear. ; 32m also works with BriPizza's 4x runway pieces but may look awkward from the centerline lights and markings.

5/5, worth it for the advanced airport builder.

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Pretty cool expansion and new possibilities! Thanks for making and sharing it!

- Tyberius

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thank you for expanding the design possibilities of SC4 custom airports

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