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Project Akar : UI Enhancement  2.0.1.2.1.0.5

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Please take 5 minute read before downloading Akar, thank you.

Akar is a mod that changes the UI (User interface) by adding new menu's as well as sub-menus. It provides a user friendly as well as keep everything organized, eliminate the cluttered and unorganized items. Current version works only in Offline mode. Akar is all around mod that holds every mods ever created to be implemented into the game. At this early stage, you may find mods conflicting between old and the new, we are working on that part for modders have to update their files. It is actually nothing to be concerned of but we are working on that said subject.
 

Not Compatible with :

•  BoC

•  UDoN-Addon

•  Bridge and Tunnel mod

 

Please Read "ReadMe" file in Akar and Avalon for LowRes and HighRes users.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Please read "ReadMe" file before installing Akar or Avalon

4. Copy and paste the package file into your SimCityData folder.
 


 

Currently, Akar has 7 new menus and 60 new Sub-menus including 2 Optional Sub-menus. This addition will allow modders to add their mods in its respective directory without flooding a singular menu, as for users are now pleased with the organized items rather than scouring through massive singular menu.

Custom Content menu is available along Akar base file, It is empty till modders adds new content in it.
 

Extended boundaries (Orion) is one part of a combination of mods that enhance the experience outside the 2k limits.


Orion, regional roads, regional UdoNs and RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) are designed to extend the city experience by working together as a collective set of enhancements.

RCIHC Plop All (Residential Commercial Industrial Hotel and Custom Building Plop) can work independently by allowing zone enhancement and even zone locking on its own but its ultimate purpose and enhancements was the combined use with the other mods to create an expand experience outside 2k limits.
 

With all the mods for Orion installed such as Avalon, regional roads, regional UDoN etc, users may find their menu cluttered or lags. This is where Akar was born to create, to subcategories each mods that flooded the original menu. Akar is a child from Orion and Avalon itself.
 

Here, we will list every mod that may be favorable for Orions:

  • Package include 2 files, You need to paste both files in your SimCityData folder.
  • "003_OFFLINE_DLC_OBJECTS_SUGC_TEAM1_20140231_2_1_RCIHCPLOPALL.package"
  • "002_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1_2_Avalon".
     
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar" for this to work, make sure you download and paste it in your SimCityData folder first.

 

How to install?

1. Download all Rar files.

2. Right click the rar file > Extract

3. Copy and paste the package file into your SimCityData folder.

4. Launch the game.

5. Save the game.

6. Quit the game.

7. Relaunch the game.

8. Resume the game.

 

UPDATE : 15th Aug 2014

  • All New Icons.

 

Note : User may see Burger King and McDonalds in the menu, its is advisable to have them alongside Avalons until we figured out how to recover the replacement original model of it.

 

  • If you installed MagLev as Subway by MaxisGuillaume. I've made a Subway submenu within the Mass Transit. This is entirely optional, users may or may not need this. (currently an empty Map data, users may need to rely on Maglev's map data for now)
     
  • If you installed Offline-Only Mod: "Park Bench" by Xoxide. I've made a Decorations submenu within the Parks menu. This is entirely optional, users may or may not need this. As it stands, modders are now about to add more items in this directory. Be sure to get them.
     
  • If you installed The SimCity Decoration Pack by Danny50205. I've made a "Plop Anywhere" submenu for that very purpose. Currently this only applies of HighRes users only. Coming Soon for LowRes users. Stay Tune.
     
  • Package include 1 file, "001_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_1.0.5_AkarRoadsSet".
  • You MUST have Akar base file "000_OFFLINE_DLC_UI_OBJECTS_SUGC_TEAM1_20140716_2_0_Akar"
  • You need to install the Original Coastline and Waterways path and tools.
  • You need to install the Original UDoN 1.8 (Only)
  • You need to install the Original Xoxide's Pedestrian Path

 

Highly Recommend Mod: Be sure to follow HygaHinata's files for updates

 

Not Compatible with :

  • RegionalRoad-1.6.package
  • RegionalUDoN.package
  • UDoN 1.7 and and all previous version

 

Roads Menu : SubMenu

  • Streets
  • Regional Streets
  • UDoN
  • Regional UDon
  • Custom Roads
  • Waterways

 

Streets Submenu :

  • Includes all the original in-game Roads as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Regional Streets :

  • Includes all the original in-game Roads with regional properties as well as Service Roads from Oil Well, Wind Power Plant and Garbage Dumb
     

Custom Roads :

  • Includes Regional and Non Regional Amusement Park walkway, and SkyeStorme's Regional Freeway. (Modders may add their custom roads in this directory)
     

Waterways :

  • Includes Regional Waterway, Regional Waterway (Wide), Regional Coastline

 

UniDirectional Networks Menu : Submenu NEW

  • Streets
  • Regional Streets
  • Ramps
  • Regional Ramps
  • Highway
  • Regional Highway

 

Additional Properties :

  • Fix University's Pedestrian Path to be work outside 2k boundary. (Regional)
  • Personalized each regional roads with its respective names.
  • Added Regional Icons.
  • Added Regional Service Roads (based on Oil Well's service roads)
  • Added Regional Pedestrian Path to be use outside 2k boundary - Special Thanks to HyugaHinata

 

Parks Menu $,$$,$$$

  • Regional Xoxide's Pedestrian Path

 

University EDIT Mode

  • Regional University's Pedestrian Path

 

Mass Transit Trains/StreetCar

  • Regional Heavy Rail Tracks
  • Regional Streetcar Tracks
  • Regional High Density Street Car Avenue

 

Funshine Amusement ParkEDIT Mode, Wheels of Wonder Amusement ParkEDIT Mode, Thrilland Adventure Park EDIT Mode

  • Regional Amusement Park Walkway
  • Regional Mini-Train Tracks

 

UPDATE : 21st Aug 2014

  • Rearrange all UDoN Roads
  • Upgrade UDoN roads (thank to HyugaHinata)
  • Please Download UDoN 1.8 and Remove all previous UDoN version)

 

UPDATE : 29th Aug 2014

  • - Fix Regional Amusement Park Walkway
  • - Fix Amusement Park Mini Train Tracks
  • - Fix Service Road (Wind Power Plant)
  • - Fix Service Road (Garbage Dump)
  • - Fix Service Road (Oil Well)  
  • - Added Pedestrian Path Submenu
  • - Rearrange all Roads and Ped Path.

 

We understand that users may not need certain Roads that's been added into the game. We will break it down so that users may use based on he/she needs. For now AkarRoadsSet offers every roads available to cooperate with Project Orion.

 

BONUS for CoT Users Only.

 

I would like to thank everyone who is involved in this project, the patients and the motivations. All the hard work we've done to make this game more fun and diverse. Oppie, Xoxide, ProcsKalone, Nick, CapTon, Danny, Skye Storme. many more. I couldn't done it without them, even the smallest mod is a tool to learn. This mod has been such a learning curve, even for myself, I didn't expect the attention it gets from users all around the world. My thanks to all of the users because of you, I work day and night to deliver Akar at its full potential. Akar is not something new, it just never implemented into the game the way it should, perhaps overlooked by many. Once again, thank you.
-Yayie
 

Today 7/7/2014 - Reupload version Version 1.0.5 and subway has incorporated our new Icons and Images into our mod to make the game easier and more similar to the unification of graphics and style to be that of Maxis and the Original games look and feel.

Thank you Banwashere (Ban) for the hard work and dedication for becoming our community artist and champion of our new efforts in creating an identity as our graphic artist and champion of our new identity and graphic art on this subject and with all our mods that have been release and our future releases to the community. These will be added to Akar and each individual mod as are required and represent the first update of many in a series that will unify mods and our interfaces. We are very happy to have him on board and the quality that his talents will bring to our mod community and in general to our future developments..

Special Thanks to Monte Rico and Skyestorme for their reviews.

- Yayie

 

You may see me update the download page from time to time, that's because I update the description. File changes may changed in "Change Log", so keep an eye on that to avoid confusions. - Yayie


What's New 2.0.1.2.1.0.5


Released

  • Reupload AkarRoadsSet 23rd Sep 2014
  • Minor Fix on Upgrade and Downgrade options in some roads
  • Minor Update by HyugaHinata
     
  • Moderator update: Reformatted description & restored default screenshot - 14th Aug 2015
     
  • Known Issues: Incompatibility with Roads with No Traffic Light or Bi Level Streets that cause built-in Omega Pipeline or Oppie's EL Train Tracks unable to demolish.
  • Like 4



User Feedback



Recommended Comments

I read everything here, but RCI doesn´t work, i can plop nothing outside 2k inside 2k it works fine.

 

All files are on the right Position and the latest to.

 

Any Tips?

 

i playing with german language, but this should not the Problem?

 

mfg

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out of boundaries is "strange" it doesn't really work on all maps...BUT if you having RCI PLOPPING Problems...make sure you have installed the mods right..if your on mac...it can be a pity

 

always assuming You KNOW HOT TO install the mods...

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I read everything here, but RCI doesn´t work, i can plop nothing outside 2k inside 2k it works fine.

 

All files are on the right Position and the latest to.

 

Any Tips?

 

i playing with german language, but this should not the Problem?

 

mfg

 

 

That's Orion question,

You can only plop on north and east on outside 2k.

  • Like 1

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I just installed it on my game but when i start my game i don't have the mods in the game. Am i doing something wrong? Help please!!!

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I just installed it on my game but when i start my game i don't have the mods in the game. Am i doing something wrong? Help please!!!

 

care to take a screenshot of your simcitydata folder?

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Same here thanks for a wonderful job and the effort put into this ! Just reinstalled the game to check this all out and all i can say is awesome !

Just one question (sorry missed it probably in the other pages) :

I've installed all the zip files as mentioned in the readme files, but is it also needed to download and install the OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package file ?

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ok found my problem........ interchange 3.0 works only in the "box" but after that i have many graphic bugs..... interchange 2.0 is better for connection regional! and so i have repair my one! so interchange needs only a good update for regional highway connection....

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ohhhhhhh and i think ..... all regional way´s need a power/water/service connection !! the normal highway in regional streets has a connection for that! but not the high density avenue!!!

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Same here thanks for a wonderful job and the effort put into this ! Just reinstalled the game to check this all out and all i can say is awesome !

Just one question (sorry missed it probably in the other pages) :

I've installed all the zip files as mentioned in the readme files, but is it also needed to download and install the OFFLINE-ONLY_Project_Orion_3k_Extended_Boundary.package file ?

 

 

Project Orion  are optional. You can still use Project Akar without Project Orion.

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Project Akar no longer supports 1024x768?

 

Why? I thought there was going to be an update for low resolution users... hm :|

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Yayie, can you please make it where we don't have to overwrite SimCity-Scripts_287520926.package that other mods use? This IS possible; all you do is make it a different file name along with some other changes I don't know about. The creator of the SimCity Modding Tools, oppie, has figured out how to make several mods that USUALLY require the file being overwritten to coexist. Please talk to him if you need to.

 

I NEED my UDoN's from xoxide as well (for the freeway's that I assume you guys don't include) but I could go without them IF the above is fixed (for the infinite water hack to coexist with akar/avalon). For 10,000's of years, humanity has built cities and settled next to rivers to have infinite water; so, why maxis made the water table dry up when we could drink treated "sewage" is plain stupid. (Btw, this is NOT gross IRL, as we return the sewage to the environment as water which is CLEANER than we found the actual water we use to drink, believe it or not).

 

I am a computer programmer; I have maintained the automated sewage systems of treatment plants IRL :)

 

UPDATE: I ACCOMPLISHED EVERYTHING I WANTED ABOVE :) THIS MOD IS COMPLETELY COMPATIBLE WITH XOXIDE'S UDON; HOWEVER, YOU NEED TO NOT COPY THE AkarRoadsSet_1.0.5 (23rd Aug 2014)\ FILES.

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Yayie, can you please make it where we don't have to overwrite SimCity-Scripts_287520926.package that other mods use? This IS possible; all you do is make it a different file name along with some other changes I don't know about. The creator of the SimCity Modding Tools, oppie, has figured out how to make several mods that USUALLY require the file being overwritten to coexist. Please talk to him if you need to.

 

I NEED my UDoN's from xoxide as well (for the freeway's that I assume you guys don't include) but I could go without them IF the above is fixed (for the infinite water hack to coexist with akar/avalon). For 10,000's of years, humanity has built cities and settled next to rivers to have infinite water; so, why maxis made the water table dry up when we could drink treated "sewage" is plain stupid. (Btw, this is NOT gross IRL, as we return the sewage to the environment as water which is CLEANER than we found the actual water we use to drink, believe it or not).

 

I am a computer programmer; I have maintained the automated sewage systems of treatment plants IRL :)

 

Hi oldnavy,

 

Regarding the SimCity-Scripts_287520926.package.

You don't need to copy from my download if you already have them in your packages folder. In fact, you don't need to copy them from anyone actually. It was taken from "SimCity\SimCityUserData\EcoGame". I didn't even change anything on the scripts files, neither do all modders as far as I know.

 

You can visit your ecogame folder and copy the bottom most of SimCityDLCEP1-Scripts_##### and SimCity-Scripts_#####, which the latest version. and paste it in your packages folder.

Reason we do this is that, there are mods that needs those 2 scripts which already included in the ecogame folder to be copied to SimCityUserData\Packages folder and we add them in our download to ease the time for users to search for it. Regardless how many mods that include this scripts, its still the same unless there's an official update that adds a new version of both said files.

 

keep an eye for any official updates

Current latest version is : 27 Aug 2014

  • SimCity-Scripts_287520926
  • SimCityDLCEP1-Scripts_287520926

[hr]

 

UDoN freeways(Highways) are included in UDoN 1.8 and previous version. Nothing changed, we didn't remove any road from UDoN.

Well, I cant answer why Maxis make the water table like that. But yeah, I agree with you on the water part. Its geographically incorrect tbh. :)

 

 

Best Regards,

Yayie

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Can someone help? I downloaded all the files and such and put them in the correct places, but i can only plop low wealth: low density and when i leave the game and come back to it, i cant zone or destory roads and such

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Can someone help? I downloaded all the files and such and put them in the correct places, but i can only plop low wealth: low density and when i leave the game and come back to it, i cant zone or destory roads and such

 

make sure you quit the game, go to AkarRoadsSet download folder and copy two scripts from SimCityUserData/Packages

  • SimCity-Scripts_287520926
  • SimCityDLCEP1-Scripts_287520926

 

and paste it on your SimCityUserData/Packages folder (game directory)

relaunch the game.

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Can someone help? I downloaded all the files and such and put them in the correct places, but i can only plop low wealth: low density and when i leave the game and come back to it, i cant zone or destory roads and such

 

make sure you quit the game, go to AkarRoadsSet download folder and copy two scripts from SimCityUserData/Packages

  • SimCity-Scripts_287520926
  • SimCityDLCEP1-Scripts_287520926

 

and paste it on your SimCityUserData/Packages folder (game directory)

relaunch the game.

 

I did all of that but it still is the same as last time :c

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Roadset is no longer available to download. It is missing from the downloads page.

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