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101 Collins Street is a 260-metre skyscraper located in Melbourne, Australia. The 57 story building was completed in 1991. The tower is currently the 4th tallest building in Australia and is distinctive for its 60 metre tall spire. (source: Wikipedia)

This is my sixth BAT.

101 Collins Street is made available in the following versions (25.09.2023 - Essentials update made by Tyberius06; most of the stats have been updated by X-Tool):

A ploppable Functional Co$$$ Landmark (High Wealth Commercial Office - see stats below)
A diagonal Functional Co$$$ Landmark version, same specs, (Prop included)
A growable Co$$$ Stage 8 lot version.
All are available in both Darknite and Maxis night versions. 

STATS for Growable:
Lot Size: 4x6
Stage: 8
Capacity Satisfied: CO$$$ 4751 (6792 when dilapidated)
Bulldoze Cost:       $3880
Pollution at Center: 24 / 24 / 10
Pollution Radius:    6 / 7 / 0
Water Consumed:   1763 Gallons
Power Consumed:  164 MwH

STATS for the functional Ploppable Co$$$ landmark (same for the DIAGONAL version):
Lot Size: 4x6
Capacity Satisfied: CO$$$ 5332 (7622 when dilapidated)
Bulldoze Cost:       $3880
Pollution at Center: 26 / 26 / 10
Pollution Radius:    6 / 7 / 0
Water Consumed:   1866 Gallons
Power Consumed:  173 MwH

DEPENDENCIES

The Dark Nite version requires SimFox_Day_n_Nite_Modd.

 

Instructions:

Copy/Extract the RedDonQuixote parent folder into your plugins. If you extracted the _Documents folder into your plugins, too, it's highly recommended to keep it, but move it out of the Plugins folder to a safe location.
This download contains TWO model files; one for dark nite (DN Models) users and one for the standard Maxis nite (MN Models). Choose only one of them, remove the other. If you are unsure whether you have a night-darkening mod installed, then choose the Maxis night version. 

Please visit my Melbourne BAT thread to see my upcoming projects.

Coming soon:

  • Flinders Street Station
  • Ernst & Young Plaza / Herald and Weekly Times Building
  • St Paul's Cathedral
  • National Gallery Victoria/ Arts Centre Spire/ Hamer Hall

What's New 1.1   View Changelog


Released

Update: 26.09.2023

After updating the new version of this building, this first version also received some updates. All files have been updated by SC4PIM-X (X-Tool) and cleaned up from unnecessary properties and files. Please see the attached cleanitol files in the _Documents folders in each ZIP. The readmes have been updated too. 

The download button now contains only two ZIPs:

  • RDQ 101 Collins Street v1.zip - contains both the Maxis Night and Dark Night models; CHOOSE ONLY one of them after installling
  • RDQ 101 Collins Street DIAG v1.zip - contains both the Maxis Night and Dark Night models; CHOOSE ONLY one of them after installling
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  • Thanks 1



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Thank you for uploading another masterpiece to the STEX and thank you for all of your hard work!

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Actually guys I've found out what the glitch is and why it happens. For some reason, this building completely breaks down a city's ability to deal with garbage. Basically, this and, unfortunately, almost every other recent high rise by him (I tested the first 10 or so) has the same glitch with garbage, pollution, and desirability that airports do with police stations. Namely, that you can place as many parks and waste to energy plants as you want, but the effects just don't penetrate the lot. As a result, it creates an infinite loop where the stuff is created but can't get out. This, of course, creates a small square of black-hole level general suckiness, so off-the-charts and concentrated that every other building in the city is eventually abandoned and (figuratively) drawn in, despite suffering none of its effects directly.

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This building is set with the value of air, water and garbage pollution too high. Especially garbage pollution (552 - other buildings are only about 10-20). Compared to other buildings of the same size, garbage pollution from this building, as with some recent buildings from the author, is about 50 - 70 times higher. Kind of too much garbage spilling out to the street. Running the lot through PIMX or change the value with iliveReader should fix it, I guess. (Many of reddonquixote's buildings are just too beautiful for me to pass. ^^ )

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Whoever marked this file as broken did not have adequate garbage systems in their city. 101 Collins causes no problems at all.

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Am I the only person that Thinks 36.5 MB is way too big for a building this size or any size? Great work and I won't rate it low, but all of your building file sizes are far too big for someone with many other downloads.

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