Jump to content
CorinaMarie

Warning: This mod modifies the same exemplars as slope mods so if loaded after them it will override them. If loaded before them it will not work.

Message added by CorinaMarie

1 Screenshot

About This File

NoMoreDozer Mod

Introduction

 

Hello SimCity fans! This mod is a modification to the game which I created that speeds up the ingame bulldozer to Mach 3.* (you know that yellow bulldozer thing that creates roads, and other transportation networks?) The ingame bulldozer is no more with this mod and creates your transportation networks almost instantly with Dr.Vu's Instant-Ultra-Speed-Booster-Thingy-9001! That's right, It's over 9000!

 

*Approximately

 

Files

 

This mod includes one file which is installed when the installer is run.

 

-NoMoreDozr.dat - Speeds up the ingame bulldozer to its maximum speed.

 

No other files are included with this mod.

 

Dependencies

 

None.

 

Installation

 

1. Unzip the folder.

2. Run the install program.

 

Questions? Concerns?

 

Please private message me (Element) here at Simtropolis.

 

Anyway, Dr.Vu hopes you enjoy this mod. :bunny:

  • Like 1
  • Thanks 1



User Feedback



Recommended Comments

Jeez, yet another mod I would never had thought of. And as always in such cases, when I start to think about it, I realise just how much and how often the in-game dozer has already gotten on my nerves.

I'll give this mod a try, it sounds really useful! If it works more or less as I imagine, you really rock! (Having set the guitar amp to [i]eleven[/i], of course) ;)

This takes me to the description, which is really good, too: while it tells you everything you need to know in short, it is also entertaining and fun to read. This just goes to show that you put some thought and attention into everything about this mod.

Thank you very much for sharing this contribution with us!
  • Like 8

Share this comment


Link to comment
Share on other sites
Awh, thanks you guys! :blush:

Oh and T Wrecks, I added some humour and kept it short so people would actually read it instead of falling asleep. :P
  • Like 3

Share this comment


Link to comment
Share on other sites
Do you mean when networks are created? That's not a bulldozer! Oh well, nice [img]https://www.simtropolis.com/forum/public/style_emoticons/default/39.gif[/img]

Share this comment


Link to comment
Share on other sites
excellent, I was thinking about this last week and was just about to head of into the games files to search for. You beat me to it and glad so :thumb:

Share this comment


Link to comment
Share on other sites
btw, an installer . . really? For a frigging 5kb file?! :noway:

Ah well, still a good job though ;)
  • Like 2

Share this comment


Link to comment
Share on other sites
[quote name='vortext' timestamp='1326102770']
btw, an installer . . really? For a frigging 5kb file?! :noway: Ah well, still a good job though ;)
[/quote]

Yes, because you won't believe the number of people that have absolutely no idea how install this and refuse to read instructions.
  • Like 4

Share this comment


Link to comment
Share on other sites
It's an excellent mod, but it doesn't play well with slope mods. I've tried it with both the BRF and Alvinheraldi slope mods, and they would no longer work with NoMoreDozer installed. Still, it's worth a 4 out of 5. :D
  • Like 1

Share this comment


Link to comment
Share on other sites
I've been using this mod since its appearence and it is ABSOLUTELY BRILLIANT. I build grid cities and this saves so much time. Thanks for making my game more playable. 5/5

Share this comment


Link to comment
Share on other sites
[quote name='XL' timestamp='1326354764']It's an excellent mod, but it doesn't play well with slope mods.[/quote]

That's true, because it mods the MiscTransport exemplars, and en route the slope properties are all set back to default. So those of us who play with a slope mod should adjust the two needed values directly in the slope mod files - no big deal, thanks to Element we now know what screws to turn.

Great mod, I just love the new speeeed... :-)
  • Like 1

Share this comment


Link to comment
Share on other sites
I like to see the road construction crews building the roads in real time. It is more realistic, and really don't mind the added wait.

Share this comment


Link to comment
Share on other sites
[quote name='paeng' timestamp='1326599613']
[quote name='XL' timestamp='1326354764']It's an excellent mod, but it doesn't play well with slope mods.[/quote]That's true, because it mods the MiscTransport exemplars, and en route the slope properties are all set back to default. So those of us who play with a slope mod should adjust the two needed values directly in the slope mod files - no big deal, thanks to Element we now know what screws to turn.Great mod, I just love the new speeeed... :-)
[/quote]

Thanks Paeng for the heads up. I'm going to see if I can add a file which combines this with a slope mod or make some other changes to combat the issue. Update coming ASAP as soon as I get some time. :)

~Element

Share this comment


Link to comment
Share on other sites
This is funny, I did that kinda modification some 5 or 6 years ago and have been using it since, and also used it within an MP, but none of the other players seemed to have noticed, though they had that plugin too, since I was the admin and my plugin pack was mandatory. :whatevs:

It's crazy when you think how people don't notice even such obvious changes to the game.

Share this comment


Link to comment
Share on other sites
WARNING: the following mod file will caused this mod to malfunction!

BRF_TunnelAndSlopeMod(modified).dat

I'm not a modder so I'm not sure why that slopeMod will conflict with this, even though I rename this dozer mod file to ran last (by adding zzzz prefix), it still conflict... [img]https://www.simtropolis.com/forum/public/style_emoticons/default/28.gif[/img]

Share this comment


Link to comment
Share on other sites
Ah never mind... I move that mod to other plugin sub-folder and miraculously fixed the conflict... [img]https://www.simtropolis.com/forum/public/style_emoticons/default/40.gif[/img]

Share this comment


Link to comment
Share on other sites
Very clever, thanks for sharing this but...you should add instructions to make it compatible with slope mods

Share this comment


Link to comment
Share on other sites
For those wondering how to make this mod compatible with a slop mod check this: [url="http://community.simtropolis.com/topic/50607-no-more-bulldozerno-more-slope-mod/#entry1269865"]http://community.simtropolis.com/topic/50607-no-more-bulldozerno-more-slope-mod/#entry1269865[/url]

Share this comment


Link to comment
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections