About This File
PLEASE NOTE: This mod includes files that will remove game water and flattens roads. They are intended for temporary use. Please read the Readme documentation for more details, and refrain from asking "where's my water?" or "why are my roads flat?" or other such questions.
Version 1 (Cross-Platform)
The NAM Diagonal Bridge Enabler is a mod intended for advanced users, containing a special "temporary" file, modifying the game's transit network slope and terrain parameters to allow for the construction of otherwise impossible diagonal bridges, coupled with starter pieces enabling several different styles of diagonal bridges.
The Diagonal Bridge Enabler contains just two file: the main file DiagonalBridgeEnabler.dat, and DiagonalBridgeEnabler_Locale_english.dat (which contains description strings for pieces and menu icons). There are temporary files designed only to be used when you wish to construct diagonal bridges--it is recommended you take the entire ~Diagonal Bridge Enabler (Temporary Files) folder and drop it into your Plugins, and remove the folder when you are finished constructing your diagonal bridges. The file does the following:
Upon opening your city tile with the ~Diagonal Bridge Enabler folder installed, you will notice all game water has been drained from the map, and your terrain will have dramatically shifted color (with default Maxis terrain, it will appear that your city is now in a desert). If you attempt to drag the Road, One-Way Road, Rail or RealHighway networks, you will notice that they stay on a level plane and can be dragged across the chasms where the waterways once were in your city. You can use this to create diagonal, curving and even neighbor connecting bridges with these networks with Maxis' default pylons (see here for more information). Removing the temporary files when you are done will restore the terrain, refill your bodies of water, and return network slopes to their regular setting (either the defaults or whatever slope mod you may have installed).
However, these default pylon bridges may leave something to be desired from a visual, aesthetic standpoint. Thus, the DBE also enables a set of options, designed to emulate the look and feel of traditional SC4 water bridges, including draggable bridges for Road, One-Way Road, Rail, Avenue and Maxis Highway networks, and a series of modular truss bridge puzzle pieces.
It is strongly recommended that you read the Readme Documentation in order to understand how to use this plugin.
DEPENDENCIES
NAM Version 30 with Essentials r132 (or later)
RealHighway Version 5.0 (or later)--required to use Avenue and Maxis Highway Bridges (as the techniques used here do not work natively with dual-tile networks)
As this plugin involves the use of temporary files to be added and removed from the Plugins folder, the DBE is a manual-install plugin, with no installer included. The same file works for both Windows and MacOS systems (as well as Linux).
For Windows users, the Diagonal Bridge Enabler DLL Toggler by Blue Lightning is also recommended, as it will make the DBE vastly easier to use.
- Lowers the sea level to 0, effectively draining any in-game bodies of water in an opened city.
- Forces the Road, One-Way Road, Rail and RealHighway networks to be completely level, allowing them to be dragged across the drained bodies of water.
- Enables buttons in the Roads and Rails menus containing draggable Diagonal Bridge starter pieces and Waterbridge Viaduct puzzle pieces.
- Adds pylon exemplars to the Rail and RealHighway networks.
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Supported

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