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The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes.

This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49.

See below for installation details and a list of new features in the Changelog at the very bottom.

 

Maxis_Logo.png
In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you.

 

RELEASE NOTES
Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod.
 



New Features for NAM 49

See the Changelog below


INSTALLATION AND GENERAL NOTES

Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail.

For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/

 

The minimum requirements for running the Network Addon Mod are as follows:

  • A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack:
     
    • Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638.
       
    • macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users).
       
    • The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD).

       
  • Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi).
     
    • If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com.
       
    • The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer.

       
  • A system with the following specs, for each basic type of NAM installation:
     
    • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
       
    • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable.
       
    • NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process.
       
    • Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore).
      • See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details.
         
  • Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo.
    • JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash.

 

To install the Network Addon Mod:

  1. Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2).
    (This is included in the download package.)
     
  2. Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way).
     
  3. Run the NAM Installer:
    • On Windows:
      • If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.)
         
    • On macOS:
      • Run NetworkAddonMod_Setup_Version49.jar.
      • If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users.
         
    • On Linux:
      • Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh.

         
  4. Follow the installer's instructions, clicking on each tab on the top bar in order:
     
    • Agree to the mod's terms on the initial "welcome" tab to proceed with the installation.
    • Select the options you would like to install under the "files" tab.
       
    • Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine.
       
    • Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!".
       
    • Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod.

       
  5. Additional step for Mac users (optional on Windows/Linux):
    (Run JDatPacker to consolidate the mod's files.)

     
    • If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container.
       
    • On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts.

       
  6. Load the game and enjoy the NAM!
     
    • If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead).
       
    • Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker.
       
    • If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container.


More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file.

 

NAM Lite

As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package.

The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration.

See here for more details and to download NAM Lite:

 

DOCUMENTATION

For further details on the NAM and its features, visit our new website at:
https://www.sc4nam.com/


Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support.

Thank you all for your continued support--hope you enjoy!

©2025 NAM Team


What's New 49 (rev1)   View Changelog


Released

New Features for NAM 49

Release Notes for NAM 49 (rev1) (4 March 2025):

  • Bridge Additions and Improvements:
    • Red Truss Arch, Yellow Steel Girder, Green Truss, and Blue Suspension Bridges by IDS2 have been added for Road, Street, One-Way Road, AVE-2, ARD-3, NRD-4, OWR-3, RHW-2, RHW-3, RHW-4, and SAM Sets 2 and 6-11 (68 bridges total).
    • Viaduct Bridges by Kitsune added at L3-L4 for MIS, RHW-4, and RHW-6S, and L0-L2 for Dual RHW-4 and RHW-6S (12 bridges total).
    • Plain Bridges by eggman121 have been added for Hybrid Railway (HRW) at L0-L2 (3 bridges total).
    • Ponte di Piacenza RRW Bridge by Ulisse Wolf added.
    • Yes, that's 84 bridges.
    • Every bridge has had its ceiling height updated (L0/Ground Level=-0.000001, L1=-7.5, L2=-15, L3=-22.5, L4=-30) to allow for a lower ferry clearance and for the elevated bridges to behave as . . . elevated bridges. As result the ferry clearance is now 270.1m / +20.1m. At this time its unknown how to get the in the game message to reflect this value, therefore it will incorrectly state the bridge is not suitable for ferries even though it is.
    • For models where property bridge obstruction = false, they have had the property removed after it was discovered the game is incorrectly treating it as bridge obstruction.
    • Night textures fixed for RRW/Rail bridges, including the Iron Girder, Steel Arch, and Green Garabit Viaduct.
    • A pathing issue with the RHW-10S Cable-Stayed Bridge has been fixed.
    • Bridge Controller file has been renamed from "NetworkAddonMod_Bridges_Plugin_Controller.dat" to "NetworkAddonMod_Bridge_Controller.dat".
  • Mass Transit Authority (MTA) Station Update:
    • Improvements across the board to Station Transit-Enabling (TE) properties.
    • Added SW77 El-Rail-over-Road station.
    • Added several new stations, including the SW77 El-Rail-over-Road station, the Mattb325 Victorian Diagonal L1 Viaduct E-RRW and separate HRW versions, the DBSSYMN Winterton HRW L2 Terminal, the DBSSYMN Winterton L2 Viaduct Rail Terminal, the DBSSYMN Dresden HauptBahnHof, the Oidaas and Tyb06 HRW L1 Station, and the Art128 and Tyb06 Noah Diagonal Tram Stop.
    • Changes to the TE modding on the L2 Diagonal Rail stations, so they are now fully functional with E-RRW, you can just drag through the network on the lot. (They are also still functional with the puzzle pieces).
    • DN/MN prop options added.
    • LHD path remapping has been updated for GLR LOTting paths.
  • Street Network and SAM Improvements:
    • Street and SAM network paths have undergone a comprehensive set of improvements.
    • A texture issue has been fixed with the SAM-7 x Avenue OxO intersections.
    • SAM texture file architecture has been redesigned to ease future additions and maintenance.
    • Shadow remapping and LHD pathing has been improved on Elevated Rail and Monorail crossings over SAM.
    • SAM x RRW crosslinks have been improved.
  • RealHighway Improvements:
    • 3-Level Crossings adjacent to 45° FLEXFly setups are fixed.
    • 45° FLEXFly-over-45° FLEXFly now supported in limited circumstances.
    • The diagonal overhanging models for the RHW-3, RHW-4, and MIS have been redesigned to minimize terrain clipping issues (wherein the terrain would poke through the highway).
    • Major improvements have been made to the Type 21 exemplars on elevated RHW networks, especially those involving placement of support pillars.
    • Diagonal interactions between the RHW-2 and single-tile Maxis networks have been improved, particularly transitions and OxD T-intersections with Street, Road, and One-Way Road.
    • Stability improvements have been made to the L1 and L2 RHW-3 Type A1 ramps.
    • Numerous tooltip texts have been updated to properly indicate current network support.
  • Roundabout Improvements:
    • Thanks to Lucario Boricua, the NAM's roundabouts have received a comprehensive set of pathing fixes, designed to improve capacity and Pedestrian functionality.
  • Other Various Improvements:
    • The NWM's NRD-4 network now has a Diagonal Starter.
    • Various previously-unsupported T-intersections involving Avenues and One-Way Roads have been added.
    • Missing texture for Double Orthogonal Street x Diagonal Avenue intersection has been added.
    • NWM DxD intersections now have improved models with smoother corners and terrain handling. There is also now a non-default option to alter the Road and One-Way Road DxD intersections to use similar overhanging models (the "Wide Corner Road and One-Way Road DxD Intersections" option, found under "2 Additional Network Features > Road, One-Way Road, and Avenue").
    • Raiser/Digger icons have been revised.
    • A new icon has been added at the bottom of the Highways Menu (right near the NAM Controller Marker) to show which capacity level of the NAM Traffic Simulator one has installed.
    • Issues with the Draggable Fractional Angle Road streetlight placement has been addressed.
    • Replaced `EU_Common_Sign_Props.dat` with a version from rivit, which rescales the props to be a bit smaller.
    • Semi-Auto Turn Lane textures have been updated to fix wealth-related issues reported by Dead_End.
    • Duplicate Rural FTL textures in the US folder have been removed.
    • Fractional Angle Road at-grade crossings with orthogonal RealRailway now have paths.
    • The Maxis Highway Override (MHO) Diagonal Bridge Enabler (DBE) support files have been added.
    • rev1 update: Fixes version mismatch issue in the revised One-Way Road Roundabout paths that could cause CTDs with diagonal Road or One-Way Road connections into the roundabout.
  • Like 236
  • Yes 22
  • Thanks 50



User Feedback



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I uninstalled the NAM 33 and installed the new version 34, but there was no change , the roads are still the same , nothing I've seen, including video tutorials , does not appear to me ... can anyone help me ???:???:

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19 hours ago, yukiteru said:

I uninstalled the NAM 33 and installed the new version 34, but there was no change , the roads are still the same , nothing I've seen, including video tutorials , does not appear to me ... can anyone help me ???:???:

Hey! You can choose whatever you want to install by selecting custom installation!

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Hi guys, I have some issues with Project Symphony and the Bullet Train Mod. Dragging the bullet train over the ground highway has some terrible texture issues (Project Symphony reverts back to its original boring white maxis form). I wish this could be fixed as it used to work in the previous NAM installments. Thank you so much! :)

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Hi

i have a problem with the RHW

 

 

The RHW not allow the transit of cars and buses , but if they can move the container trucks . Beyond that, a more than amazing job

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Really awesome, and I've got just one question.

OWR-4 doesn't work its traffic function in diagonal shape. I mean any mobility cannot go thru diagonal OWR-4 road.

(NAM Ver32 had no problem about it)

Would you check it function and comment about it plz?

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On 12/29/2015 at 6:17 AM, jmsepe said:

Hi guys, I have some issues with Project Symphony and the Bullet Train Mod. Dragging the bullet train over the ground highway has some terrible texture issues (Project Symphony reverts back to its original boring white maxis form). I wish this could be fixed as it used to work in the previous NAM installments. Thank you so much! :)

The Bullet Train Mod was developed in the NAM 30 era, whereas Project Symphony wasn't added until NAM 32.  A lot of new functionality doesn't work with it, and because of the complexity of the Bullet Train models, fixing anything related to it requires a ton of work.

On 12/29/2015 at 8:16 AM, Ruben Jesus Gomez Santos said:

Hi

i have a problem with the RHW

 

 

The RHW not allow the transit of cars and buses , but if they can move the container trucks . Beyond that, a more than amazing job

It sounds like you have an incompatible traffic simulator installed, that is overriding your NAM Traffic Simulator.  There's a few of them out there that actually prevent the RHW from functioning, namely hailman's Variable Route Buses and the SPAM Traffic Plugin.  Reinstall the NAM and run Cleanitol from the option checkbox in the installer.

On 12/29/2015 at 3:11 PM, celamus22 said:

Really awesome, and I've got just one question.

OWR-4 doesn't work its traffic function in diagonal shape. I mean any mobility cannot go thru diagonal OWR-4 road.

(NAM Ver32 had no problem about it)

Would you check it function and comment about it plz?

I've checked it out.  There's a minor issue with one tile on the orth-diag curve.  It shouldn't be enough to prevent traffic from using it, however, as the inner lanes look to be continuously pathed, but it's kind of hard to tell.  There's been no modifications to the OWR-4 diagonal paths since the OWR-4 diagonals were added in NWM 2.0/NAM 30, so it's presumably been broken since then, and there's no reason it should have worked in NAM 32.

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8 hours ago, Tarkus said:

 

It sounds like you have an incompatible traffic simulator installed, that is overriding your NAM Traffic Simulator.  There's a few of them out there that actually prevent the RHW from functioning, namely hailman's Variable Route Buses and the SPAM Traffic Plugin.  Reinstall the NAM and run Cleanitol from the option checkbox in the installer.

Thanks man, i try it.

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Can't the plugins for Nam 34 and later be installed manually for Mac OS X ?  I couldn't get the 32.1 NAM for Mac to extract using El Capitan using the installer provided.

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I highly unlike the train rail texture.  Does anyone have any suggestions on a download that will replace this texture?  That's my only complaint, but it's bugging the sheet out of me :noway:

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1 hour ago, 1SweeTDreamS1 said:

I highly unlike the train rail texture.  Does anyone have any suggestions on a download that will replace this texture?  That's my only complaint, but it's bugging the sheet out of me :noway:

NEVER MIND! lol... I just uninstalled and re-installed and made a dif rail selection.  LOVE IT NOW!!! :thumb:

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What happen if you miss an update??
I mean, I have the NAM 2013 version but I didnt downloaded the 2014 version. Can I download this 2015 version and it works??

Thanks.

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On 2/27/2016 at 0:30 PM, Cane said:

Any word on the Mac version?

Yes.  There is a NAM 34 + CAM 2.1.0 bundle that Mero90 produced with the blessing of the team, released on February 12th.  It's not on the STEX, but is over at ModDB.

On 3/1/2016 at 7:57 AM, Adri CJ said:

What happen if you miss an update??
I mean, I have the NAM 2013 version but I didnt downloaded the 2014 version. Can I download this 2015 version and it works??

Thanks.

There isn't a "NAM 2013" version.  There were three NAM releases (NAM 31.0, NAM 31.1 and NAM 31.2, plus the NAM 32 Pre-Release) in 2013, and similarly, there were two NAM releases (NAM 33 and NAM 34, plus the NAM 33 Pre-Release before that) in 2015.  In general, though, you can install newer NAMs on top of old ones, even if you've missed a few versions in between.

 

On 3/3/2016 at 4:03 AM, blynCorporation said:

where can i find this dependency DirtSquare.SC4Prop?

The NAM has no dependencies.  I've not heard of a "DirtSquare" dependency in any case.  If you're getting brown boxes, or multi-colored squares, chances are you have an improperly installed third-party mod that is affecting NAM items.

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Where can I find the network addon support page? 

And this is a great mod.

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Not sure if it was this mod but during installation there were a few setting regarding the amount of/ spawn rates of automata. How do i get back to that without buggering things up?

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Using NAM 34.

Questions:

  1. Is there a link to a PDF manual for it, especially anything that lists what each menu icon leads to?  I've found a manual for older editions, but it doesn't line up with 34.
  2. Other than constructing it the hard way, is there an overpass for RHW 4, 6, and 8-lane highways?
  3. I there a good, SLOW tutorial on using RHW, especially making MIS onramps and offramps?  I am so freaking frustrated by trying to get the single-lane MIS ramps to build right! <grin>
  4. Is there a list/graphic of pieces (cosmetic, draggable, starter, etc.) by highway type/size?
  5. If I have a RHW going across the center of my city, what are your recommendations for traffic at right angles, both paths that allow access to the highway and those that just cross it?

THANK YOU for the mod!  I'm FINALLY, in my old age, finding time to learn all things I can do with SC4D!!!!

BK
Fort Worth, TX

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On 4/12/2016 at 0:57 AM, Cork said:

Where can I find the network addon support page? 

And this is a great mod.

If you're looking for support, stop by either the Modding - Transit Networks board here at Simtropolis, or the NAM Place board at SC4 Devotion.

On 4/12/2016 at 8:12 PM, SCFonzarelli said:

Not sure if it was this mod but during installation there were a few setting regarding the amount of/ spawn rates of automata. How do i get back to that without buggering things up?

It's perfectly safe to re-run the installer and check that section again, and it's designed for just that . The installer should remember what you had installed previously.

On 6/6/2016 at 9:43 AM, BuddyKnight81 said:

Using NAM 34.

Questions:

  1. Is there a link to a PDF manual for it, especially anything that lists what each menu icon leads to?  I've found a manual for older editions, but it doesn't line up with 34.
  2. Other than constructing it the hard way, is there an overpass for RHW 4, 6, and 8-lane highways?
  3. I there a good, SLOW tutorial on using RHW, especially making MIS onramps and offramps?  I am so freaking frustrated by trying to get the single-lane MIS ramps to build right! <grin>
  4. Is there a list/graphic of pieces (cosmetic, draggable, starter, etc.) by highway type/size?
  5. If I have a RHW going across the center of my city, what are your recommendations for traffic at right angles, both paths that allow access to the highway and those that just cross it?

THANK YOU for the mod!  I'm FINALLY, in my old age, finding time to learn all things I can do with SC4D!!!!

BK
Fort Worth, TX

1) Aside from the new RRW and FlexTrack modules that have been added, unfortunately, there's been no updates to the NAM PDF manuals since they were first created with NAM 31.  The original files made for that version of the documentation are uneditable, so we're going to have to start completely from scratch for any new version of the documentation.  We've started on that process, but it's not gotten very far, and will still be quite some time.

2) If you're looking for something like what exists with the Maxis Highways, the answer is no.  The RHW system is designed to be a much more customizable and modular system in comparison to the Maxis Highways, but this comes with the tradeoff that the "slow" way often ends up being the only way.

3) There are a few tutorials floating around, though one of the better ones (the old RHW Interchange Guide that Haljackey curated at SC4 Devotion) lost a lot of its images when ImageShack went to a paid-only model.

4) For the starters, here's a quick guide.  With the ramp interfaces, there's a pattern guide for building the draggable versions, which does show a little bit of what networks each one can support, but beyond that, there's not much right now.

5) For both, I'd look at the Draggable Road/One-Way Road/Avenue viaducts, if you're looking to cross a ground-level RHW.  You can quickly build an interchange into one of those using the QuickChange Partial Diamond (video tutorial).

On 6/23/2016 at 6:31 AM, ovchar said:

Why after installing the NAM v.3.4, stopped the trains ride?

It's actually v34, without the decimal point (as this is our 34th full release).  As far as the trains, it's very hard to tell based on that limited information.  Stop by the forums with more details, and we can help get you sorted out there.

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Seems there is a texture issue with bridges. The end pieces lose the sidewalk texture and become grayed out. Only does this with the Retextured Standard Road Textures (American Style). No other retex options in the installer does this. Ideas?

Street%20Bridge%20Texture%20Issue_zpsl6x

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So i've got an issue actually installing the mod, I have the game fully patched yet the installer refuses to recognize that it's patched and keeps telling me to install the patch.

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5

5

5YEARS AND STILL POUNDING THE PAVEMENT BLACKTOP....HIGHWAY...BYWAY,...RAIL LINE....BUS LINE SUBWAY LINE.LOL''

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