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The Network Addon Mod (NAM) all transportation network-related fixes, additions and new creations that have been released so far. It adds countless new features to the existing network tools, such as traffic simulator improvements, new overpasses, highway onramps, intersections, pedestrian malls, a ground light rail network, roundabouts and turning lanes.

This is the standard release version of the 49th edition of the Network Addon Mod, NAM 49.

See below for installation details and a list of new features in the Changelog at the very bottom.

 

Maxis_Logo.png
In memory of Paul Pedriana, Lead Programmer for SimCity 4, who passed away in July 2021 from a sudden heart attack while cycling. Thank you, Paul, for everything--we wouldn't be here without you.

 

RELEASE NOTES
Before you run off in excitement to install the new NAM version, please make sure to read this document first, to ensure the best Network Addon Mod experience.

Note to users of the EA App/Origin: As of June 2023, digital copies of SimCity 4 Deluxe purchased via EA.com, the EA App, or the Origin Store, or played through EA Play/Xbox Game Pass are now properly patched to Version 1.1.641, which means they are compatible with the Network Addon Mod.
 



New Features for NAM 49

See the Changelog below


INSTALLATION AND GENERAL NOTES

Before attempting to run the NAM installer, ensure that you have extracted the contents of the .zip download into a folder. Attempting to run the installer while it is still in the .zip will cause the installation to fail.

For a complete walkthrough on installation, see the enclosed read-first-NAM-49.html file, or https://www.sc4nam.com/docs/getting-started/

 

The minimum requirements for running the Network Addon Mod are as follows:

  • A compatible retail copy of SimCity 4 Deluxe Edition OR SimCity 4 with the Rush Hour Expansion Pack:
     
    • Windows/Linux (via WINE): Any digital retail edition, or any disc copy updated to at least Version 1.1.638.
       
    • macOS: Any recent digital edition of the Aspyr port for macOS (installation on the App Store version is more difficult, and the NAM Team is limited in our capacity to provide installation help to App Store users).
       
    • The now-rare non-Deluxe/non-Rush Hour copies of SimCity 4 are not supported. Attempting to run the NAM on a non-Deluxe/non-Rush Hour copy of SimCity 4 will cause the game to immediately crash to desktop (CTD).

       
  • Java Runtime Environment (JRE), in order to run the installer--a version for 64-bit Windows is included in the download (OpenJDK11U-jre_x64_windows_hotspot_11.0.8_10.msi).
     
    • If you are not on 64-bit Windows and need Java, Adoptium's open-source edition is recommended, though JRE and JDK can also be acquired in proprietary/commercial (but free to download) form from Oracle at Java.com.
       
    • The Java Development Kit, or JDK, will also work, but contains extra files not needed unless you are a Java developer.

       
  • A system with the following specs, for each basic type of NAM installation:
     
    • NAM with a LowRAM/NoRHW Controller option: Any system built within the last 15 years, with 750MB available disk space. (Users running this option cannot install the RealHighway (RHW) features.)
       
    • NAM with a Full 4GB Controller option: Any system with a 64-bit operating system, at least 4GB RAM, and 1.2GB available disk space. If on Windows, the 4GB Patch must be applied to the game's executable.
       
    • NOTE: Installing the Full 4GB Controller option without meeting the specifications and without the 4GB Patch will cause the game to crash-to-desktop (CTD) upon attempting to load a city. If you experience this crash, it either means your system does not support the Full 4GB Controller option, or there was some form of failure in the 4GB Patch process.
       
    • Additional Requirement on Windows/Linux (if running Full 4GB Controller/RealHighway options) (not required on Mac): 4GB Patch by NTCore (included in download, automatically installed on Windows with standard installation procedure, and also available at NTCore).
      • See Step 3 (under "On Windows") or the 4GB Patch section in the read-first document for more details.
         
  • Additional Requirement on Mac (optional for Windows/Linux): JDatPacker by memo.
    • JDatPacker is a tool for consolidating folders of SimCity 4 plugins. This can speed up the game's performance, and on macOS, this helps alleviate issues with the Aspyr port's known "number of files limit", wherein exceeding a certain number of files/folders within the game's Plugins directory can cause the game to crash.

 

To install the Network Addon Mod:

  1. Install the Java Runtime Environment (JRE) (if already installed, skip to Step 2).
    (This is included in the download package.)
     
  2. Remove any existing NAM installations, if present (simply deleting the "a_Network Addon Mod Lite" and/or "Network Addon Mod" folder from the Documents\SimCity 4\Plugins directory is the easiest way).
     
  3. Run the NAM Installer:
    • On Windows:
      • If it your first time installing the NAM (or you are installing on a new system/with a new SC4 install), use NetworkAddonMod_Setup_Version49.bat. If you are upgrading from a previous version, or have manually installed the 4GB Patch already (see the 4GB Patch section in read-first), use NetworkAddonMod_Setup_Version49.jar. (The .bat file has a routine to automate the 4GB Patch installation process, necessary to avoid CTDs if running the Full 4GB Controller option, which is necessary to use the RealHighway (RHW) features.)
         
    • On macOS:
      • Run NetworkAddonMod_Setup_Version49.jar.
      • If on the App Store version, the installer cannot directly install into the Plugins location the App Store version utilizes, which is inside the .app file (~/Library/Containers/com.aspyr.simcity4.appstore/Data/Documents/SimCity 4). Install to an alternate location first, then copy the resultant "Plugins" folder into that location. Note that the NAM Team is currently very limited in our ability to provide installation assistance to App Store users.
         
    • On Linux:
      • Run NetworkAddonMod_Setup_Version49.jar, or, if that fails, run NetworkAddonMod_Setup_Version49.sh.

         
  4. Follow the installer's instructions, clicking on each tab on the top bar in order:
     
    • Agree to the mod's terms on the initial "welcome" tab to proceed with the installation.
    • Select the options you would like to install under the "files" tab.
       
    • Select the install location under the "location" tab. Unless you have set up an alternate location for your Plugins folder, or happen to be on the Mac App Store version of the game, this should work fine.
       
    • Finally, move to the "install" tab. Click the "Start installation" button to begin the installation process. When the installation is complete, the progress screen will display a message, "All selected components installed!".
       
    • Close the installer, using the "X" button or, on macOS, the red circular button, in the upper right corner of the window. You're all done installing the mod.

       
  5. Additional step for Mac users (optional on Windows/Linux):
    (Run JDatPacker to consolidate the mod's files.)

     
    • If on the App Store version, run JDatPacker over the resultant Plugins directory, then move the "Network Addon Mod_###.dat" files (wherein "###" is a three-digit number) into the container.
       
    • On the Steam version (or if optionally using JDatPacker on Windows), run JDatPacker on the Documents\SimCity 4\Plugins directory (this will also consolidate your other plugins as well). Make sure you remove the original directories that were consolidated, and, if upgrading or reinstalling your NAM package at any point, ensure you delete any the "Network Addon Mod_###.dat" files from your Plugins before running the new installation. It is recommended that you use a new subfolder (i.e. "Plugins\Compressed Files") instead of installing to the root of the Plugins directory, as this can help prevent mod conflicts.

       
  6. Load the game and enjoy the NAM!
     
    • If the game crashes on your first attempt to load a city, this means you have the Full 4GB Controller installed, but either have experienced a failure in the 4GB Patch process, or have an incompatible system (not enough RAM and/or a 32-bit operating system). Either attempt to install the 4GB Patch manually, or choose a less intensive installation option (the Low RAM/No RHW option, or download NAM Lite instead).
       
    • Note that if you've never run the NAM before, and you've picked a fuller installation option, the initial load of the game, and of the first city tile you open may be longer--often quite noticeably. This will shorten with subsequent loads of other cities, or, if you exit and re-enter the game, subsequent re-entries will be quicker.
       
    • If you do not see any icons in game, this most likely means your installation ended up in the wrong location. Either reinstall, making sure the files go into your Documents\SimCity 4\Plugins folder (true of Windows and the Steam Mac version), or, if you're on the Mac App Store version, make sure you copy the files into the .app container.


More details on installation and compatibility can be found in the enclosed read-first-NAM-49.html file.

 

NAM Lite

As mentioned above, an alternative compact version of the NAM is now available, which can be installed instead of the full NAM installation package.

The NAM Lite features just the most essential of NAM features, including the NAM's renowned Traffic Simulator Plugins, refining SimCity 4's pathfinding engine to work as it was originally intended, along with Automata Controller options, updated textures (including a Euro/International texture option), Roundabouts, Diagonal Streets, additional interchanges for the game's base Highway system (the "Maxis Highways"), and (optional) Hole Diggers/Ground Raisers, allowing for precise terrain alteration.

See here for more details and to download NAM Lite:

 

DOCUMENTATION

For further details on the NAM and its features, visit our new website at:
https://www.sc4nam.com/


Please note that NAM 48 and earlier have been discontinued, and are no longer eligible for any form of technical support.

Thank you all for your continued support--hope you enjoy!

©2025 NAM Team


What's New 49 (rev1)   View Changelog


Released

New Features for NAM 49

Release Notes for NAM 49 (rev1) (4 March 2025):

  • Bridge Additions and Improvements:
    • Red Truss Arch, Yellow Steel Girder, Green Truss, and Blue Suspension Bridges by IDS2 have been added for Road, Street, One-Way Road, AVE-2, ARD-3, NRD-4, OWR-3, RHW-2, RHW-3, RHW-4, and SAM Sets 2 and 6-11 (68 bridges total).
    • Viaduct Bridges by Kitsune added at L3-L4 for MIS, RHW-4, and RHW-6S, and L0-L2 for Dual RHW-4 and RHW-6S (12 bridges total).
    • Plain Bridges by eggman121 have been added for Hybrid Railway (HRW) at L0-L2 (3 bridges total).
    • Ponte di Piacenza RRW Bridge by Ulisse Wolf added.
    • Yes, that's 84 bridges.
    • Every bridge has had its ceiling height updated (L0/Ground Level=-0.000001, L1=-7.5, L2=-15, L3=-22.5, L4=-30) to allow for a lower ferry clearance and for the elevated bridges to behave as . . . elevated bridges. As result the ferry clearance is now 270.1m / +20.1m. At this time its unknown how to get the in the game message to reflect this value, therefore it will incorrectly state the bridge is not suitable for ferries even though it is.
    • For models where property bridge obstruction = false, they have had the property removed after it was discovered the game is incorrectly treating it as bridge obstruction.
    • Night textures fixed for RRW/Rail bridges, including the Iron Girder, Steel Arch, and Green Garabit Viaduct.
    • A pathing issue with the RHW-10S Cable-Stayed Bridge has been fixed.
    • Bridge Controller file has been renamed from "NetworkAddonMod_Bridges_Plugin_Controller.dat" to "NetworkAddonMod_Bridge_Controller.dat".
  • Mass Transit Authority (MTA) Station Update:
    • Improvements across the board to Station Transit-Enabling (TE) properties.
    • Added SW77 El-Rail-over-Road station.
    • Added several new stations, including the SW77 El-Rail-over-Road station, the Mattb325 Victorian Diagonal L1 Viaduct E-RRW and separate HRW versions, the DBSSYMN Winterton HRW L2 Terminal, the DBSSYMN Winterton L2 Viaduct Rail Terminal, the DBSSYMN Dresden HauptBahnHof, the Oidaas and Tyb06 HRW L1 Station, and the Art128 and Tyb06 Noah Diagonal Tram Stop.
    • Changes to the TE modding on the L2 Diagonal Rail stations, so they are now fully functional with E-RRW, you can just drag through the network on the lot. (They are also still functional with the puzzle pieces).
    • DN/MN prop options added.
    • LHD path remapping has been updated for GLR LOTting paths.
  • Street Network and SAM Improvements:
    • Street and SAM network paths have undergone a comprehensive set of improvements.
    • A texture issue has been fixed with the SAM-7 x Avenue OxO intersections.
    • SAM texture file architecture has been redesigned to ease future additions and maintenance.
    • Shadow remapping and LHD pathing has been improved on Elevated Rail and Monorail crossings over SAM.
    • SAM x RRW crosslinks have been improved.
  • RealHighway Improvements:
    • 3-Level Crossings adjacent to 45° FLEXFly setups are fixed.
    • 45° FLEXFly-over-45° FLEXFly now supported in limited circumstances.
    • The diagonal overhanging models for the RHW-3, RHW-4, and MIS have been redesigned to minimize terrain clipping issues (wherein the terrain would poke through the highway).
    • Major improvements have been made to the Type 21 exemplars on elevated RHW networks, especially those involving placement of support pillars.
    • Diagonal interactions between the RHW-2 and single-tile Maxis networks have been improved, particularly transitions and OxD T-intersections with Street, Road, and One-Way Road.
    • Stability improvements have been made to the L1 and L2 RHW-3 Type A1 ramps.
    • Numerous tooltip texts have been updated to properly indicate current network support.
  • Roundabout Improvements:
    • Thanks to Lucario Boricua, the NAM's roundabouts have received a comprehensive set of pathing fixes, designed to improve capacity and Pedestrian functionality.
  • Other Various Improvements:
    • The NWM's NRD-4 network now has a Diagonal Starter.
    • Various previously-unsupported T-intersections involving Avenues and One-Way Roads have been added.
    • Missing texture for Double Orthogonal Street x Diagonal Avenue intersection has been added.
    • NWM DxD intersections now have improved models with smoother corners and terrain handling. There is also now a non-default option to alter the Road and One-Way Road DxD intersections to use similar overhanging models (the "Wide Corner Road and One-Way Road DxD Intersections" option, found under "2 Additional Network Features > Road, One-Way Road, and Avenue").
    • Raiser/Digger icons have been revised.
    • A new icon has been added at the bottom of the Highways Menu (right near the NAM Controller Marker) to show which capacity level of the NAM Traffic Simulator one has installed.
    • Issues with the Draggable Fractional Angle Road streetlight placement has been addressed.
    • Replaced `EU_Common_Sign_Props.dat` with a version from rivit, which rescales the props to be a bit smaller.
    • Semi-Auto Turn Lane textures have been updated to fix wealth-related issues reported by Dead_End.
    • Duplicate Rural FTL textures in the US folder have been removed.
    • Fractional Angle Road at-grade crossings with orthogonal RealRailway now have paths.
    • The Maxis Highway Override (MHO) Diagonal Bridge Enabler (DBE) support files have been added.
    • rev1 update: Fixes version mismatch issue in the revised One-Way Road Roundabout paths that could cause CTDs with diagonal Road or One-Way Road connections into the roundabout.
  • Like 236
  • Yes 22
  • Thanks 50



User Feedback



Recommended Comments

[quote name='Collin Pugeda' timestamp='1339367975']
I downloaded Nam Network Addon Mod and it dosen't show up in my Sim City 4
[/quote]

Make sure you've run the installer instead of just dropping the file in your Plugins. Also, the actual "download" on the STEX is a dummy file linking you to places that can host larger files.

[quote name='Notch805' timestamp='1339803943']
1 idea for version 31: Double and triple height overpasses
[/quote]

We're making half-height stuff. The RHW will be getting some 1.5-height and double-height stuff in limited situations. But no triple-height.
  • Like 1

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Hi. I recently downloaded this, and while I find the contents fantastic, it seems to reduce the residential demand bars in every city to maximum negative.

Also, the use of some train stations and subway stations increases, but often it's for stations that have previously had little usage and which are in areas of low density. Furthermore, there is no corresponding increase in pedestrians, cars or other uses of transport nearby to justify the increases in use, or to show where everyone is going when they get off. I've got stations which are now being used by 20,000 people yet there aren't thousands of cars or people around, or the density of buildings nearby.

If you can provide any help about this, it would be appreciated. I've looked through all of the readme and information files, but as yet can't find any reference to these sorts of problems.

Thanks.

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Have you installed any other mods/plugins recently? The NAM does not affect the demand simulation and it's extremely unlikely that it would affect your residential demand. There's a variety of things that could be at play with the station volume increases. For instance, you could have somehow installed a "Park and Ride" simulator, which would result in something along the lines of what you described.

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While I find this mod pretty useful, there is something wrong with it (or perhaps with my game). I think this mod was supposed to make the game more realistic, but when I used the NAM I found that my 130,000-habs city has no traffic problems. It's okay that you guys wanted to help our traffic jams and other troubles. But c'mon, what city doesn't have any traffic issues? I find rather boring to see the streets and avenues without any traffic.
But anyway, congratulations for the solutions like diagonal streets, trams and intersections. Keep on the good work!

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Not mentioning that the transportation advisor still pisses me off because of unexistant traffic issues. :)

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[b]tomas.perone[/b]: The traffic simulator capacity levels are easily adjusted, if you think that your current settings with the NAM allow for too much capacity. That's what all the "Classic, Low, Medium, etc." stuff in the installer is all about (Medium is typically installed by default). You can also adjust it further using the NAM Traffic Simulator Configuration Tool (TSCT), which can be installed via the NAM itself or through the NAM Traffic Subsystem download.

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NAM 30 looks great, but it doesn't contains tram stops :-(. Also, it doesn't work correctly with GLR Tram Mod - I can't build the avenue and roundabout tram stop. This GLR patch is probably too old. Please, do yuo know some other addons with tram stops?

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The NAM doesn't include stations or any sort of Lot-based item. Always been that way. The GLR Tram Mod was designed to work with the NAM, so you may want to check your installation. I'd redownload it off the LEX, however, as I know it's been updated there.

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[i]My curser doenst turn green, so i cant place the road segments. What do i need to do to fix this?[/i]

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[b]mitchiiej[/b]: It sounds like you have a conflicting mod installed, likely a pre-NAM transport mod from 2003-2004. Read the [url="http://community.simtropolis.com/topic/25419-faqs-and-download-links-for-nam-rhw-and-nwm/"]NAM FAQ[/url] for more details about the "red arrow issue".

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I don't really understand why there are those puzzle pieces if you can make new tiles like vanilla streets and roads have.

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[quote name='Avskygod0' timestamp='1345982728']
I don't really understand why there are those puzzle pieces if you can make new tiles like vanilla streets and roads have.
[/quote]

I'm not sure I understand your question. Are you referring to making full-on new newtorks without starter pieces or puzzle pieces? If so, that's not possible.

[quote name='smc1118' timestamp='1346502711']
how do i download its not working for
[/quote]

The download is hosted off-site--if you click "download" here at ST, you're just going to get an HTML file with links to those off-site hosts. You can pick it up either off of ModDB or SC4 Devotion. Try [b][url=http://www.moddb.com/mods/network-addon-mod/downloads/network-addon-mod-windows]here[/url][/b].

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Okay, i've got a little problem here:
Allthough installed, i cant find the starter lots for NAM. I can easy find the elevated road, oneway and avenue, and also easily find the pre-build overpasses. But i cant find the starter pieces for the NAM.
I just deleted all my plugins, so theres no old files of any way.
Can somebody help me with this ?
thanks in advance.
-Mike

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I can't seem to get the canals to display at all, except for a blank blue square for everything. No problems with anything else though. Improves gameplay immensely, as well as looking exquisite. Would love to find the retaining walls shown in the NAM promotional graphic...

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[quote name='Don Bananos' timestamp='1347960546']
Allthough installed, i cant find the starter lots for NAM. I can easy find the elevated road, oneway and avenue, and also easily find the pre-build overpasses. But i cant find the starter pieces for the NAM.
[/quote]

It would depend on what options you installed. The elevated Road, One-Way and Avenue don't have starter pieces, and the only things that have starter pieces in the NAM itself are the different styles of Draggable Ground Light Rail (GLR). The "separate-download" Plugins (e.g. the RealHighways, Network Widening Mod, Railway Addon Mod, etc.) have a ton of starter piece-based items.

[quote name='darxtar' timestamp='1348048817']
I can't seem to get the canals to display at all, except for a blank blue square for everything. No problems with anything else though. Improves gameplay immensely, as well as looking exquisite. Would love to find the retaining walls shown in the NAM promotional graphic...
[/quote]

That's actually how the CAN-AM canal pieces work--they don't include the outer walls (which are Lot-based). You'll need to download either the SimGoober or callagrafx canal sets (both available at [url="https://www.sc4devotion.com/csxlex/Default.htm"]SC4 Devotion's LEX[/url]) in order to make full use of them, as well as some stations/docks. As far as the retaining walls, those are from MAS71's JPN Wall Set 2, also on SC4 Devotion's LEX.
  • Like 1

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Hi Tarkus, Thanks for you answer. I thought that the different kind of roads (read: the one with the ekstra lane in the middle, the three laned one way, one lane oneway etc.) were part of the nam. But they are part of the Network widening mod? or?

-Mike

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HI THERE, I AM A FAN OF THIS MOD, MOST OF IT ANYWAYS. IS THERE A WAY OF INSTALLING THIS MOD WITHOUT ALL THE PUZZLE PIECES THAT COME WITH IT. I HAVE TRIED AN UNIMAGINABLE COMBINATION OF ALL THE PLUGIN FILES TO TRY TO ACHIEVE THIS GOAL BUT WITH NO LUCK. IF I REMOVE THE PUZZLE PIECES, SOME OF THE OTHER PLUGINS FAIL. DOES ANYONE HAVE ANY INFORMATION FOR THIS?

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