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high tech IH missing $$$ jobs fix (update!)  1.11

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About This File

This is a preliminary workaround for a game bug that I recently found thanks to another discovery by sumwonyuno, all of which is documented over at https://www.sc4devotion.com/forums/index.php?topic=8870.msg284035#msg284035. You should have at least some basic understanding of the inner workings of the simulator to make a sense of it.

 

Short summary: due to a presumable rounding/arithmetic error, almost every IH lot in the game didn't offer any high wealth ($$$) jobs so far, while still creating demand for R$$$ residents though.

 

This fix changes it so IH lots offer 12% $$$ jobs instead of the originally designed but missing 10% $$$ jobs, reducing $$ jobs by 2% to 78% at the same time so the sum remains 100%. 12% was the number that I found which is the closest to 10% and at which the error is gone.

 

This also affects the demand for R$$ and R$$$ (through the industry census drive), only by the same small margin of +-2% of your IH population though. I don't think that effect would be noticed in any established city. What you should notice though with this fix is R$$$ sims finally working at IH lots.

 

Apart from the IH, there are also three ploppable Maxis buildings affected by this bug; the Medical Clinic, the Solar Power Plant and the Nuclear Power Plant. I refer you to the SC4Devotion thread for those.

 

I'd be glad to get your feedback. BATers and LOTers who design ploppable buildings should be aware of the fact that this game bug can potentially kill jobs at their creations, too. Please read the linked SC4Devotion thread till the end, you might have to test your buildings if they're affected.

 

 

Installation instructions: unzip this file and put the contained .dat file into your SC4 plugins folder. Existing IH lots will be fixed, too, so you don't need to bulldoze anything. It might take a little ingame time though before the change takes place.

 

Update: Credit where credit is due. I just found a STEX entry by niloluiz, here: https://www.simtropolis.com/STEX/details.cfm?id=22255, which does contain a fix for this, too (you need to read the description, it's a bit hidden). As I had posted in the thread on SC4D, I couldn't believe no one had noticed this bug yet - so I was right to doubt that. Unfortunately, I couldn't find information regarding that bug before though. There's still some reason to use my version though, because the ratio I used (10/78/12) is closer to the game design than niloluiz's (10/75/15) (and I didn't uncap demand). It seems niloluiz approached this ratio coming from 10/70/20, which he uses in the 3x jobs version. I'll notify him of this inconsistency and that he can set the ratio even closer to the original design.

 

Update 2: LunarMongoose brought a typing error to my attention that sadly slipped into my original IH census exemplar. Instead of 10/78/12, I had used 10/77/12, so 1% $$ jobs were missing. I'm sorry for this. Please re-download the updated file and overwrite my previous version with it.

 

Compatibility: This mod is fully compatible with toroca's Industry Quadrupler mod (https://www.simtropolis.com/STEX/details.cfm?id=21293) and bones1's Industry Doubler (https://www.simtropolis.com/STEX/details.cfm?id=15758) since those two mods use different properties than mine. Their mods work directly on the building properties, whereas mine is on a higher level, controlling job distribution for the entire class of IH lots.

 

If you use one of the jobs_xx files from niloluiz's RCImulti-MODpack (https://www.simtropolis.com/STEX/details.cfm?id=22255), you don't need my mod because it's already fixed.

 

I'll add more compatibility information as I learn about it.

 

  • Like 43
  • Yes 1
  • Thanks 18



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tbh I haven't even installed CAM so far, so I couldn't tell. But RippleJet ist aware of this bug and afaik he's involved in the development of CAM 2.0, so this will at least be addressed in the next release.

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hello..nice work but i have a question: how i become the additional infos in the screenshot?

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@lancia: That's explained in the linked thread on sc4devotion (in the first post there, you have to scroll up). You need the extra cheats dll, I'm not sure though where I got it from. It should be here on the STEX.

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Thank you! So grateful for this mod...such a (perhaps) game-breaking bug being fixed is wonderful and will enhance the game as a whole :)

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@popocacapocacapopo, yes you have just like all the files you download from STEX or another site. Nice work mate, keep it coming : )

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put this in which plugins folder? maxis programs or my docs plugins??? This always should be addressed by every modder first! I have just put in tolcas industry quadrupler so i hope this works with his as you say it does! Why doesn't tolca & you join together as one modd??? Seems logical to me as anyone searching for better industry will no doubt want both of your tools .. correct? i thought so.

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This mod is now included in the Industry Quadrupler, with HeinBloed4711's permission. https://www.simtropolis.com/stex/details.cfm?id=21293

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Great fix. Now I know why I got hell lots of [color=#323232][size=2]R$$$ residents and are very near to [/size][/color][color=#323232][size=2]IH lots yet they still jobless and always get the "long commute time" no matter how near the IH lots and how good my traffic is.[/size][/color]

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Ah, so this is why my efforts to employ R$$$ sims using I-HT were all in vain.

Great mod, you seriously just fixed my game!

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Very well thought of, nice and thorough description. Thank you very much!

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I thought that it was quite realistic that $$$ want hi-tech products, but don't want to work in that dangerous environment (instead choosing offices). No download from me! 4/5 for the mod though.

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[quote name='Fatherted' timestamp='1341684152']
I thought that it was quite realistic that $$$ want hi-tech products, but don't want to work in that dangerous environment (instead choosing offices). No download from me! 4/5 for the mod though.
[/quote]

What would be the background of the managers, directors and CEOs (e.g. the top 10-12% of all employees) of high-tech companies be, then? I disagree with your idea of realistic.

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I just got the game for christmas, via Steam.
Since I started having serious high wealth residential unemployment, I started digging the forums, and ended up here :)
Can anyone tell me how to check if the mod is actually working or not? I checked some high wealth residentials before installing this mod and some of them were working at IHT, so I can't decide if anything changed at all (still having job problems).

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I just got the game for christmas, via Steam.

 

I too have the Steam version - and as other mods do work for me, I suppose this one does too - though I never really tested for it, simply stumbled over this mod and installed it to be on the safe side.

 

Where did you put the mod? Under your documents (correct) or in the steam application subfolderisms (wrong)?

 

OT: I love to find fixes for old classics! <3

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