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mikeld

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About mikeld

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  1. Little International Airport

    stats please whats the capacity is it an international capacity or a small landing strip capacity which would be useless as you'd just use the small landing strip.
  2. BLaM High Capacity Monorail Station

    THIS SUCKS THAT YOU NOW ONLY HAVE THIS RIDICULOUSLY HIGH CAP 30000 or a 2000 maxis monorail station cap to choose from. Also you have to make 2 monorail tracks for this & the with is wider so make the same size as maxis only with a higher capacity
  3. Tonkso GLR Station

    So this is crap because its not UDI compatible trains disappear fix those problems maker ill tonkso as you've had years of reading these disappointing reviews besides the idiots that just say great who haven't tried it!
  4. MAyor Rating

    I have this problem in one of my cities I think it’s another simcity bug. There are parks and recreational areas everywhere even dotted on the sides every square inch is covered which is also the problem you mentioned noony moose did touch on one thing that wasn’t obvious and that was not to make it a metropolis ie cramped with just offices or maybe I’m giving moose too much credit from an otherwise banal comment about the usual given idea of sims having their comforts. Here are my suggestions which I think is relevant:.. 1 YOUR OPERA HOUSE!!! There is a definite bug with the OH & you have to bulldoze it & replace it with the one with the sliding educational slider as when a city becomes full like yours and mine & no doubt says the 3 stars when you view it from the regions view unlike other cities which will say 1 star nb no 2 stars or in between cities.. strange!! Anyway I checked mine & it was in the red! yours will be too. 2: secondly which moose didn’t query except for the obvious & that is I bet you haven’t got hardly any streets left have you? I bet they are all roads! That’s another thing that was dif from this city to others & that it was the only one will all roads no streets! sims hate traffic slights & congestions waiting for them! so either use the nam widener roads or bring back the streets around the residentials to quieten the noise. 3: I also had to remove my convention centre & beaurocracy building as they are only good if you have a high mayor rating! I put churches, cemeteries parks recreational things & farmers markets & lost 2 red bars of negative mayor effect rating. So that works. 4: Another thing years ago I put in tram stations that went on the rail tracks now with nam they only go on roads & have noticed they are overcrowed now so I will have to remove them too. 5: Also I remember I did do something like remove something which caused another slider bug ever since & that may also be your problem but one thing’s for sure I can bet you your problem is one of my suggestions not mooses who usually offers the most obvious suggestions practically always. .
  5. MexisFreightTrainStation

    obviously this doesn't work and the people that just look at the nice cranes and say cool dont see that its not transit enabled and cant BE bulldozed which you've been told to fix & you have failed to do so.
  6. Lottery Program RELOADED

    Will this work with the Deluxe version rush hour or only the vanilla Simcity 4 nobody has asked this ..incredible!!!
  7. JENX-Porkie Expanded Porkie Props

    I dont want to create lots, so is this useless as it doesn't appear in the menu of the game just to play with them? I'm not interested in creating lots or bats so I gather this is useless then is that right?
  8. When do they update their discs cause I will buy the updated one then without the bugs or the previous version discs. Also I dont delete the other country locales in my programs plugins do i?
  9. hittwice99's Lot Thread

    Dear Hittwice I compiled the relevant info about your industrial lots that Ive been having problems in them saying they are not watered when i query them,. I check in the water pipes section and even though the whole city is completely covered in water your industrial buildings wont turn dark blue from light blue to show that those lots are indeed water. This is just a label issue i believe as there isn't a tear drop above them crying out for water and the buildings aren't abandoning most times they have full employments or near full employment. So its just annoying they dont say they are watered when they are. This is hittwice99's lot thread - it is for discussing things about hittwice99's lots. The paragraph above is pretty much the only thing that has to do with hittwice99's lots, so why don't you keep it at that instead of posting lengthy stories where you jump randomly from problem to problem, few of which have anything to do with this thread? Please try to be focused and don't digress too far. If you do, your posts will become so long, unfocused and chaotic that nobody will be able to help you at all. Keeping it short, on topic and focused will benefit you most in the long run, too. Thank you for your cooperation [T Wrecks, Moderator] What dependency is this related too should i put them in programs plugins instead of my docs plugins? should i dat pack them if dat packed should the whole 3 industrial lots be dat packed as one dat pack or would you recommend 3? This is not related to any dependency pack. Watering buildings is a core function of the game and works exactly the same with custom lots as with Maxis lots. It has nothing whatsoever to do with dependency packs. As far as using the DatPacker is concerned, make sure that you read the documentation that comes with this tool. I believe there is also a support thread over on SC4Devotion.com. ==================================================================================== The following parts have nothing to do with hittwice99's lots. Please try to keep these questions where they belong, not least because your chance of getting an answer will be much higher there. Nobody expects to read questions about Maxis updates in a particular lot thread! I have bld prop 1 & 2 but should i also get the prop "display all maxis buildings props correctly"? as well? Read the description of that download, I wrote it for a reason. When i dat packed all 3 together it has a file size of 103 kbs very small imo. And I have BLAM refinery props dat of 2.33 mbs in the same folder is that right? whats refinery props? Anyway heres the other thread on the street addon mode about your industrial project props. https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=117666&STARTPAGE=2&FTVAR_FORUMVIEWTMP=Linear ------------------------------------------------------------------------ Some other things are working better now {after I updated sku2}: like the 3 industrial lot props of dirty industries I installed which look fantastic little burners pumping out all sorts of filth into the atmosphere but they always displayed a no water when you queried their stats. Now after that install order you gave me (w/o the uninstall first) the lots now say they are watered if they are; ergo they are now displaying their stats correctly. Maybe when I did shove in the 2 sc4 dat 1 and 2 into maxis program plugins to replace my incorrect old version file sizes that was all i needed to do for the sku update and I was just there waiting for your lovely bat install instructions Hi Catty good news and bad news. The good news is that I actually did exactly as you said to the letter i uninstalled the game then reinstalled it. I updated it with sku2 as it is European I have no china locales as you can see from my programs maxis list now. Also when i did the sku 2 this time i had no error messages saying old file not found however a file came with same name is found etc etc rather it said install successful! . then installed turbo then the 10 mb bat (actually these were the other way around, hope that isn't bad} then installed the 14 mbs night lighting on the bats Then when I played the game i still got what i perceived texture problems so I installed texture script and put them into the gmax folder in c drive firstly it isn't a 32 or more kb file, it is actually 2 files one a 27 kb file which is exactly the same checksum as the same file I already had so i figure that part is identical however I didn't have the 70 bytes file. Something this small could only be a few words like dos <<>> do nice textures ...<<>>. so i put that 70 byte file in the scripts folder in gmax cdrive. Now all the lighting works so that's fine . But the bad news is it was working exactly like that before with the night lights. Also the reason I reinstalled it perfectly like this was because those industrial lots that first corrected itself saying they had water if the pluming was under it were no longer saying they were waters also they weren't showing up as dark blue to show the building has been watered besides the whole area around it which should be shaded light blue I also put the texture model names in because i thought the model name isn't naming itself properly especially if it said not watered. The dan thing is I've seen it working for brief time do you think because I did the 10 mb bat before the turbo squid that would have said they are not watered>? They are lighting up now just like i got them to before with my cowboy install. so you'd think if their lights work now that they maybe more susceptible to being fixed with names etc? Sure the industrial lots are dat packed but I tried them without dat pack and it was doing the same thing so now I'm just keeping the compressed quicker ones. As far as the industrial buildings not displaying they have water, I can assure u this is on city squares where every square inch has water covering the tiles in the light blue. What happens is that when a building manifests if you are in the water plumbing underground at the time you will see that size building whether its 4 * 4 or 2 * 2 etc become dark blue; meaning that building is now registered as watered. These industrial lots now don't display that even though the light blue for water is completely covering them even pedantically putting a bunch of unnecessary water pipes right under the little bastards.. They still won't become dark blue! Also when I query them they only say powered yes/ watered no. I've read previously that if a building isn't watered there's some fault with a setting so it's nothing about the fact that I haven't been a diligent mayor. Forget that! That's the easy part. The hard part is always (90%) in my case technically fixing all the problems maxis or in this case a modder has made. Now I've noticed I'm the only one whose complained about the industrial lots not displaying water now. They did display them briefly when I did that previous cowboy fast install but then the next day they were back to their usual tricks. They could still have full employment sitting in heavy high industrial squares so there was just something wrong with their display. They weren't displaying the tear drop above them which is the basic sign we all know means the building needs water so it's not crying out for water or being abandoned because of it. It's just not registering that it has water, get it, comprende. ? If you can find the issue with unregistered watered buildings settings I'd ne most grateful. I may try and use the un dat packed ones again but they were also doing the same thing so I just kept the compressed dat packed ones.. and they were fixed remember briefly for 1 day with cowboy fast install. . btw does it really matter the order of the turbo squid after the 10 mb dat bat and then the 14mb nightlighting. Do I need to do the whole thing again? I mean those industrial lots are now lit up in the dark so that's working. However is that all the ep sku 2 does is just help night-lighting as well as 14 mbs nightlight. I don't think so as I've read all the other little fixes it does like supposedly stoping the fire plane taxiing and hovering around for ages after you've called it. Actually I will check that fire plane because that was really annoying so much so that I don't bother calling for it in emergencies because it arrives too slow and late, after the building has collapsed with fire and then stays hovering around the devastation it failed to put out forever after like a sad ghost incomplete in its mission. The textures I will provide a picture as you will see the white commercial building above teh incoming neighbour rail is crooked here compared to the other white commercial twin and I've noticed that with some buildings even the large mayors office I down loaded at zoom 1 there is a pronounced spike of visual glitch and I was thinking maybe it's a resolution problem as I've got the shortcut of 1600 * 900 which is what my monitor is but by default in the game it reads 1200 times 1024 ? Whatever the largest resolution on the basic maxis res there is. Cathy why dont you download these and try them they will probably display water for you with your lovely settings let me know so I work out what dependency or conflict i'm having or needing. https://www.simtropolis.com/stex/details.cfm?id=24181 https://www.simtropolis.com/stex/details.cfm?id=24805 https://www.simtropolis.com/stex/details.cfm?id=24072 What does bld prop 1 and 2 do? When i looked at bld prop 1 it said things like flamability & heat and im wondering if this has something to do with displaying water . I have 1 and 2 but do i need lot editor to go with it or "all maxis building props with proper names"? Also if they do display the water sign I would love a list of what's in your BSC folder please. Maybe I should just place anything not displaying correctly in the maxis plugins instead of my docs plugins? As for your water situation I have downloaded the buildings, but belong to the RTMT team and we are currently beta testing a new version so it will be some time before I can install these buildings, I would suggest you visit hittwice99's Lot Thread here https://www.simtropolis.com/forum/messageview.cfm?catid=121&threadid=113314 and bring your concerns regarding these buildings to the creator, I can't see any problems with these buildings looking at the picture you supplied. What does bld prop 1 and 2 do? They are dependencies and you will get brown boxes without them. As for the contents of my plugins folder ... I donated money to SC4 Devotion and got the SC4D DVD and CD so pretty much have the contents of the LEX as my plugins folder, I don't have the last couple of months of uploads, but they are updating the DVD so will get a new copy when they do. so my plugins folder is 3.73GB in size has 71 folders and 7218 plugins in it @catty
  10. Industrial Prop Families

    Are these plops grow-ables or do they dust appear randomly around either your maxis industrial areas or hittwice's industrial project lot props?
  11. Yes I agree it is the European. What I did before is do what my friend does. She deletes things she thinks she doesn't need but they are important windows programs./ I also thought I didn't need any other language locale except English so I deleted all the other locales like Norwegian Swedish Spanish, polish, finnish, whatever looked foreign...> that was erased because I thought they were just foreign languages the computer didn't need to waddle through to get to the real English language. I have kept all those locales in now I presume I do right? As far as the industrial buildings not displaying they have water, I can assure u this is on city squares where every square inch has water covering the tiles in the light blue. What happens is that when a building manifests if you are in the water plumbing underground at the time you will see that size building whether its 4 * 4 or 2 * 2 etc become dark blue; meaning that building is now registered as watered. These industrial lots now don't display that even though the light blue for water is completely covering them even pedantically putting a bunch of unnecessary water pipes right under the little bastards.. They still won't become dark blue! Also when I query them they only say powered yes/ watered no. I've read previously that if a building isn't watered there's some fault with a setting so it's nothing about the fact that I haven't been a diligent mayor. Forget that! That's the easy part. The hard part is always (90%) in my case technically fixing all the problems maxis or in this case a modder has made. Now I've noticed I'm the only one whose complained about the industrial lots not displaying water now. They did display them briefly when I did that previous cowboy fast install but then the next day they were back to their usual tricks. They could still have full employment sitting in heavy high industrial squares so there was just something wrong with their display. They weren't displaying the tear drop above them which is the basic sign we all know means the building needs water so it's not crying out for water or being abandoned because of it. It's just not registering that it has water, get it, comprende. ? If you can find the issue with unregistered watered buildings settings I'd ne most grateful. I may try and use the un dat packed ones again but they were also doing the same thing so I just kept the compressed dat packed ones.. and they were fixed remember briefly for 1 day with cowboy fast install. . btw does it really matter the order of the turbo squid after the 10 mb dat bat and then the 14mb nightlighting. Do I need to do the whole thing again? I mean those industrial lots are now lit up in the dark so that's working. However is that all the ep sku 2 does is just help night-lighting as well as 14 mbs nightlight. I don't think so as I've read all the other little fixes it does like supposedly stoping the fire plane taxiing and hovering around for ages after you've called it. Actually I will check that fire plane because that was really annoying so much so that I don't bother calling for it in emergencies because it arrives too slow and late, after the building has collapsed with fire and then stays hovering around the devastation it failed to put out forever after like a sad ghost incomplete in its mission. The textures I will provide a picture as you will see the white commercial building above teh incoming neighbour rail is crooked here compared to the other white commercial twin and I've noticed that with some buildings even the large mayors office I down loaded at zoom 1 there is a pronounced spike of visual glitch and I was thinking maybe it's a resolution problem as I've got the shortcut of 1600 * 900 which is what my monitor is but by default in the game it reads 1200 times 1024 ? Whatever the largest resolution on the basic maxis res there is. Cathy why dont you download these and try them they will probably display water for you with your lovely settings let me know so I work out what dependency or conflict i'm having or needing. https://www.simtropolis.com/stex/details.cfm?id=24181 https://www.simtropolis.com/stex/details.cfm?id=24805 https://www.simtropolis.com/stex/details.cfm?id=24072 What does bld prop 1 and 2 do? When i looked at bld prop 1 it said things like flamability & heat and im wondering if this has something to do with displaying water . I have 1 and 2 but do i need lot editor to go with it or "all maxis building props with proper names"? Also if they do display the water sign I would love a list of what's in your BSC folder please. Maybe I should just place anything not displaying correctly in the maxis plugins instead of my docs plugins?
  12. Industrial Lot Project - ID Pack 1

    https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=117666&startpage=2 CAN have full employment but not registering water.
  13. Industrial Lot Project - ID Pack 2

    that last statement should read they can have full employment even though they wont display the water query. They dont need water though as no tear drop above but its just annoying as it worked once with an ep1 install but now its not working. Its not displaying for me and my settings properly what dependency is this related to or conflict please?
  14. Hi Cathy hope you had a nice day today. Ok firstly I had no idea you needed to download that BAT 10 mbs or some captain Nemo's giant squid turbo.. Where on God's green earth does anyone on Simtropolis tell you to do that all they say is install 2 items the sku either 1 2 3 4 5 and the 14 mbs night lighting on the same page. So I thought damnit, I will just install it now as I realised this is definitely a missing link and just as well I was so pedantic in asking about it because I noticed many others were complaining their updates didn't work either so why this important point is not stressed is beyond my scope of understanding. Anyway glad I looked foolish and asked and I'm glad you told me about it even though when you said it, it was like oh didn't you know this fine print download in brackets? ? LOL Anyway I seem to have night lighting now on my buildings that aren't maxis as well as the default maxis ones. And I've noticed some more depth of lighting even with the maxis ones like reflections on glass etc. . I show you one particular picture that's my yards stick of the 'riddle me nightclub' iridescent green and the 'angel statue' both weren't glowing in the dark before. Now my Q is: if my night lighting is working now is it also safe to say my sku is too? I mean aren't they both to get the nightlighting? Funny how I didn't need to uninstall everything prior to installing these but I could just install it on top of it which was not in the download order and the lighting works. However what does the sku do? The ep1 update before the sc4 update 14mbs nightlighting? I am now checking things like farms and their fields like why i was always getting the maxis farms so I put in the no pedrina and that's taken care of the farms buildings variety but the fields are still the boring maxis ones or were. I haven't checked yet whether the lovely fields I found from 'plop your building' on the cheats dll will now be a growable item as well as plopable. I previously got a ctd from placing a csx farm field of a red chilli pepper field on a maxis farm field. .. ctd. Shemails farm plopers are no problem to place lemons and limes and pineapples on the farm but some csx farm fields cause ctds or did so I hope that's now fixed too. Some huge commercial buildings are almost impossible to grow the biggest ones I usually get are 4 times 4. I did manage to grow the 'stratton apartments' that grew into the 'Arbor's' then to the 'evergreens' ...they are always 5 times 5 medium density residential. There is a 4 times 4 Stratton lots as well but the maxis buildings always seem to take precedence when something decides to grow of the same size. I wish I could stop alot of maxis buildings growing and get all the others like farm fields to start growing. Some other things are working better now like the 3 industrial lot props of dirty industries I installed which look fantastic little burners pumping out all sorts of filth into the atmosphere but they always displayed a no water when you queiried their stats. Now after that install order you gave me (w/o the uninstall first) the lots now say they are watered if they are; ergo they are now displaying their stats correctly. Maybe when I did shove in the 2 sc4 dat 1 and 2 into maxis program plugins to replace my incorrect old version file sizes that was all i needed to do for the sku update and I was just there waiting for your lovely bat install instructions. Anyway thanks Cathy for being the first person on these boards to tell me about the 10 mb bat to install first as nobody ever did before all those years ago! Just one little fundamental thing can make or break you. One thing can change everything. All from not being clearly explained and people just assume you will download something like a bat 10mb prior to the nightlight dl 14mbs they are referring to. Who would have guessed that? We all should be so cautious and precise about the fundamentals in our lives. Cheers Cathy. Mike.
  15. Hi Cathy hope you had a nice day today. Ok firstly I had no idea you needed to download that BAT 10 mbs or some captain Nemo's giant squid turbo.. Where on God's green earth does anyone on Simtropolis tell you to do that all they say is install 2 items the sku either 1 2 3 4 5 and the 14 mbs night lighting on the same page. So I thought damnit, I will just install it now as I realised this is definitely a missing link and just as well I was so pedantic in asking about it because I noticed many others were complaining their updates didn't work either so why this important point is not stressed is beyond my scope of understanding. Anyway glad I looked foolish and asked and I'm glad you told me about it even though when you said it, it was like oh didn't you know this fine print download in brackets? ? LOL Anyway I seem to have night lighting now on my buildings that aren't maxis as well as the default maxis ones. And I've noticed some more depth of lighting even with the maxis ones like reflections on glass etc. . I show you one particular picture that's my yards stick of the 'riddle me nightclub' iridescent green and the 'angel statue' both weren't glowing in the dark before. Now my Q is: if my night lighting is working now is it also safe to say my sku is too? I mean aren't they both to get the nightlighting? Funny how I didn't need to uninstall everything prior to installing these but I could just install it on top of it which was not in the download order and the lighting works. However what does the sku do? The ep1 update before the sc4 update 14mbs nightlighting? I am now checking things like farms and their fields like why i was always getting the maxis farms so I put in the no pedrina and that's taken care of the farms buildings variety but the fields are still the boring maxis ones or were. I haven't checked yet whether the lovely fields I found from 'plop your building' on the cheats dll will now be a growable item as well as plopable. I previously got a ctd from placing a csx farm field of a red chilli pepper field on a maxis farm field. .. ctd. Shemails farm plopers are no problem to place lemons and limes and pineapples on the farm but some csx farm fields cause ctds or did so I hope that's now fixed too. Some huge commercial buildings are almost impossible to grow the biggest ones I usually get are 4 times 4. I did manage to grow the 'stratton apartments' that grew into the 'Arbor's' then to the 'evergreens' ...they are always 5 times 5 medium density residential. There is a 4 times 4 Stratton lots as well but the maxis buildings always seem to take precedence when something decides to grow of the same size. I wish I could stop alot of maxis buildings growing and get all the others like farm fields to start growing. Some other things are working better now like the 3 industrial lot props of dirty industries I installed which look fantastic little burners pumping out all sorts of filth into the atmosphere but they always displayed a no water when you queiried their stats. Now after that install order you gave me (w/o the uninstall first) the lots now say they are watered if they are; ergo they are now displaying their stats correctly. Maybe when I did shove in the 2 sc4 dat 1 and 2 into maxis program plugins to replace my incorrect old version file sizes that was all i needed to do for the sku update and I was just there waiting for your lovely bat install instructions. Anyway thanks Cathy for being the first person on these boards to tell me about the 10 mb bat to install first as nobody ever did before all those years ago! Just one little fundamental thing can make or break you. One thing can change everything. All from not being clearly explained and people just assume you will download something like a bat 10mb prior to the nightlight dl 14mbs they are referring to. Who would have guessed that? We all should be so cautious and precise about the fundamentals in our lives. Cheers Cathy. Mike.
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