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8 GoodAbout SimMavGER
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Could I (under Win7 64bit) safely use these 2x2GB with my left over 2x1GB on this mainboard for 6GB of RAM total? 4GB 800MHZ DDR2 NON-ECC CL5 Kingston HyperX KHX6400D2B1K2/4G DDR2 2048MB (2X1024) PC1066 Corsair TWIN2X2048-8500C5D P5K/EPU S775 P35 ATX DDR2 ASUS 90-MBB67A-G0EAY00Z
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- This is the TSCT (that comes with NAM) only this is a standalone version. If you chose not to install it during NAM install, you can install it from this link. btw: What is the reason for depending on the JRE for the TSCT? Why is there no independent version?
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How to make Bridges High enough for Ferries
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
But: Is it the cause of the ferry problem? -
Vehicles that slow the computer
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
What about putting the z_files.dat into a z_folder? -
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Time off? We're entitled to time off? Are you sure??? Sigh... Gah, dont listen to the old elk! Back to work! <whiplash.wav>
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SimCity 4 Launcher - Updated (10/09/15) 1.5.4b - R12
SimMavGER replied to Logic_Bomb's topic in SimCity 4 General Discussion
I think he is talking about the EXE? It is not in the SimCity4 directory but in one of its subfolders - cant look right now which exactly. -
Vehicles that slow the computer
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
Lets say I do not care for 1GB more or less, is the only reason I should not DatPack the NAM that I could not easily change its installed components? Could I not just copy my plugin folder to a backup drive, DatPack what is to DatPack including the NAM and change the NAM-DatPack file with the NAM-folder if I want to change out anything? Or are there other possible Woop-de-doodles that might happen if I pack the NAM? Any reasons for not simply DatPacking the whole plugin folder into one neat DAT? -
Offices need a nicer environment than services - look for clean air, built plazas etc. Just because your sims want something doesnt mean they will build it just anywhere.
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UDI Missions v.s. Difficulty
SimMavGER replied to Cougar2004's topic in SimCity 4 General Discussion
Now THAT would explain quite something ... -
Do you only have a picture of this city or do you have the real map? You can import a tile to your region and in god mode tell the game to obliterate every artificial content to wipe the map clean without loosing the terraforming. The waterfall is a ploppable lot though and would be lost anyway.
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Res. and Ind. zone connected by road? Built a one-way road by accident? Not to far away from each other? All connected with power lines?
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Me silly - there no dumb-$$$ ... Forgot about the direct correlation of education and wealth!
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Sims in my city stopped commuting, completely.
SimMavGER replied to iamhttp's topic in SC4 Bugs & Technical Issues
Can you explain the down-spike in your R$-population approx. four years earlier? Was that you dezoning the residential areas? It corresponds with your decreasing traffic count. Whats the EQ in your city? I see you have farms, maybe the sims dont want to work there anymore because they think they are all smart n stuff? -
As do the cute ditches I presume. So, I would need a small town away from my city with no school and next to something like a federal prison, landfill etc. so only dumb-R$ will live there - but with SPAM R$$ and R$$$ will work on the farms too? Which leads to another question: are there even dumb sims? Does the game calculate with such precision? Or are there only average numbers?
