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toroca

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  1. Got it to work correctly! Sorry for the false alarm, they are all working beautifully!

  2. TOROCA why are none of your files working (missing DAT files) on ALL SITES!! =(

  3. Functional Landmarks Complete Set v1.0

    @pellmannbk25 - This mod was largely made with the Reader program, created by ilive and available here at Simtropolis. There is far too much to go into to teach you how to use the Reader, besides which there are tutorials for that elsewhere. Also, any editing of the files is done at your own risk.
  4. Functional Landmarks Complete Set v1.0

    @crazyllamasim - If it quits out of the game, it's not installed correctly, per the Readme instructions.
  5. Commercial Services Doubler

    @TheGreek - Then you haven't installed it correctly, because it does work; I've used it for over seven years and so have many other people. Have you followed the directions in the included Readme file?
  6. Opera House Fix

    @dutchneworleanian - Please reread the included readme. I specifically indicate in the readme that it DOES work with Rush Hour or Deluxe. It is the original Vanilla SC4 I was never able to test for compatibility.
  7. Glad the mod helped you, Borutaj. As an aside to A Nonny Moose, I'm with Divine Hand. I've seen no evidence whatsoever that the population age has anything to do with anything in regards to abandonment or demand. My cities older than 100 game years or so are all skewed heavily toward the elderly, including one in which more than half of the population was 60+ and I have never seen any kind of die-off as the population supposedly ages. Those cities are, in fact, among the most stable in my region. Unless I demolish or rezone things, they hardly change no matter how long I let them run. The graphs never shift, either. If what you've said were true and there was any basis on reality, these cities would be fluctuating wildly all the time, but that never happens.
  8. Farms and Population

    What you describe is not a real economy. There's no such thing (especially in the modern era) as a self-sufficient city, which is what the kind of economy you describe largely sounds like. SC4's economy is actually not bad, in terms of the demand types. Cities with a high level of well-educated workers in the real world DO attract more office and high tech workers and businesses than a rural city, which is liable to attract a more uneducated workforce for more laborious but less skilled job types. Most things that real cities use are imported from elsewhere, and most things that real cities produce are sent elsewhere to be sold.
  9. Commercial Services Doubler

    @ war master: This mod requires Deluxe or Rush Hour. Deluxe is the same thing as the original SimCity 4 with Rush Hour installed, so if you have Deluxe OR Rush Hour it will work.
  10. Opera House Fix

    @ Lemonchicken - The forum link has probably been dead for years, thanks to either a hacking of a forum redesign. Or both.
  11. Commercial Services Doubler

    Not likely. I've changed a number of mods I was using, and I doubt my former region could take the changes. I've been building a new city in a different part of the same region (newly generated though) but have no plans to journal that one.
  12. Functional Landmarks Complete Set v1.0

    The reason this is the third-most-downloaded SC4 mod on Simtropolis is that MOST people can follow directions and install it correctly. Those of you who can't, I don't feel sorry for you in the slightest.
  13. Functional Landmarks Complete Set v1.0

    Those of you whining that I broke your game: If you'd learn to follow instructions and read the Readme, you wouldn't have had problems. I quote: "If you currently have landmarks in ANY of your cities, you MUST demolish them before you can install this mod. If you don't, you will not be able to enter any cities with landmarks already in them, because the game will crash to the desktop."
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