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The intent of this mod is to reduce the amount of abandonment and dilapidation of high-wealth buildings. It does this in a non-cheating natural way, to prevent high-wealth buildings from growing in areas that will likely cause them to abandon in the near future. There are other mods to prevent dilapidation, but they do it by forcibly preventing dilapidation in buildings that really should dilapidate. This mod stops those buildings from growing in the first place.

This mod changes the desirability building requirements for high-wealth construction. The default game setting is to allow buildings to grow in areas with as little as 20% desirability (or greater). Unfortunately, dilapidation of buildings also begins to occur in areas with 20% desirability (or less). So what the game does is build a nice-looking R$$$ building (or CO$$$ or whatever) in a bad area, and then it quickly abandons or dilapidates the building, creating an ugly blackened building.

Much of the current wisdom on Simtropolis seems to state that R$$$ abandonment is the result of too-few jobs for rich sims. While this is true in some cases, my tests have shown that most of the abandonment occurs for desirability reasons. The R$$$ build houses in borderline areas, and then low desirability kills them off. Fewer R$$$ pushes up demand, and that causes more R$$$ homes to be built in borderline areas, and the cycle repeats. This mod stops that cycle by preventing those homes from being built in borderline areas.

This mod changes the building desirability requirement to 40%-50%, instead of 20%. Thus, a high-wealth building will not grow in a borderline area.

The result is that less high-wealth buildings will grow in your city, but those that do grow will have a much greater chance of "sticking around" without abandoning or dilapidating. You'll also notice that your cities will retain more CS$ and CS$$ buildings, rather than them all being replaced by CO$$ and CO$$$.

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Great download. This mod finally stops those unsightly, and extremely unrealistic, abanndoned skyscrapers from occuring as often.

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MrVegetable, this mod does not mess with anything that affects buildings and tilesets. The no-dilapidation mod in the mod section is quite different than this one: it locks down buildings that should dilapidate. This mod prevents those buildings from growing in the "wrong" place.
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This sounds both extremely interesting and extremely useful. I'll give it a spin and come back to comment/rate when I've seen the mod in action. Thanks for your hard work and for sharing this great idea with us! I especially like that you chose a non-cheating approach. :)

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This is an excellent idea and a long time coming. The game has always had a problem determining where different economic groups should settle. How about another mod, so that new residential development does not always start out as R$, regardless of how wonderful the neighborhood?
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Not sure I agree. Need to think about because I consider it a cheat. I happen to be able play the game and retain high weath buildings!

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Making the game harder to get higher levels is a cheat?? Why do you even come on ST if changing the game in any way is 'cheating'. Damn simcity cheaters, they really ruin the multi-player aspect of simcity. Such a competative winner-take all game, can't have any CHEATING. uhg
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For newbies: please download and extract the files to your local SimCity plugins folder (the one in My Documents). *** A pretty good mod indeed! I always have a problem with high wealth abandoning their houses.

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Baro, stop bashing everyone's work. This is a perfectly fine mod, Its one of the better less abandonment mod's i've seen. Good work Bones
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This is EXACTLY what I've been looking for. Every time I see a beautiful highrise go up, then get a no job icon above it, then dilapidate, all in the course of a few months, I can only wonder why they ever built the stupid thing in the first place.

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