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DEDWD Road Top Subway Stop Set  1.02

   (76 Reviews)

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About This File

This pack contains a set of four subway stops stops that sit on a road/avenue tile and don't require extra space beside the road. This is very useful for busy downtown areas or areas where you've forgotten to put in bus stops but don't want to bulldoze.

There are two sets of lots, each one with one road lot and one avenue lot. One set is just subway stops. The other set is a set of lots that act as both bus stop and subway entrance. The subway stops use a building family so you will randomly get one of three buildings; a plain set of stairs, a set of stairs with small newsstand, and a set of stairs with shop and lift.

All are found together in the miscellaneous transport menu.

The pack comes with two sets of textures for the roads. One uses the Maxis road textures and one uses the Euro road textures. Both will be installed when you run the installer. So you should go to the install directory (/SimCity 4/Plugins/deadwoods/DEDWD_RTSubwayStop) and remove one of the following (the one you don't want):

  • DEDWD_RTSubwayStop_Euro_textures.dat, or
  • DEDWD_RTSubwayStop_Maxis_textures.dat

The specs on these lots are based on Cogeo's road top lots. See the readme for details.

I often use these as an upgrade to my Road Top bus stops. When I need to start laying subway lines I replace the old bus stops with the sub+bus lots and then lay the subway underneath.

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Awesome work on this & the busstop set. Much needed - like the idea of shop included!
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Whoo hoo! Now I can have more buildings on the corner and add stops with out emminent domain! Very realistic...can't wait to use them!

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I just read the README and see that these also create 2 jobs! Top notch! Glad to see that someone is listening to me about lots with jobs! Cheers! Cheeers! Cheers!

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Looks excellent. A quick question. I use cogeo's RTMT stops, and they cause a traffic zot when placed in front of residential lots. Are these the same?

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Currently that abandonment can't be avoided. This is convered in detail in the forums.

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Thx Buggi. To paraphrase... if these lots are infront of a single tile lot, cars can't get into the lot. It's normally only a problem early on. When the lots go wider, cars can get in.

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sebrat13wildcat - the idea came from the cogeo lots (also here on the STEX) but I wanted some different buildings. These are made up, not based on anything. The busstops in the other set are based on ones found in Australia.

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I've never downloaded one of these road-top transit sets b/c they never did much for me. I'm downloading this one ... they look great!

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