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ROAD TOP MASS TRANSIT  1.0

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About This File

*** UPDATED: Aug 17, 2007 ***

The bus and subway stations in SimCity require a 1x1 tile to be built. This not only takes up valuable space and makes very hard to build them after the lots have been developed (esp in downtown areas) but it is also unrealistic, as in most places in the world the bus stops are placed on sidewalks.

So, some community members have made a set of bus stops and subways that can be placed directly on roads, known as "Road-Top Mass-Transit". The two earlier versions were made by Darkmatter, Teirusu and CJMarshall (CJM). This new version has been named Version 3.00.

Credits:
- Special thanks to cjmarshall for granting permission to build on his own work, and for the help he has provided.
- Special thanks to memo and Andreas Roth for their modding advice and their commenting/reviewing.
- Special thanks to Diggis and Daeley for the Menu-Management Lot.
- Special thanks to RippleJet, Andreas Roth, AcE-cOdEr, Ennedi, Rayden, sebes, BarbyW, ebina, dmscopio, vester, ExiLe, Marco Berzacola and ussagus for their translations.
- Special thanks to mcdrye; he has made a model specifically for the purpose.
- Many thanks to Antoine, Gascooker, gshmails, NOB, Pooty, Porkissimo, RalphaelNinja, and SimGoober for granting permission to use their models in the package.
- Many thanks to Thorvin, Swamper77 and Tropod for the help and the information they have provided.

New Features in this Version:
This plugin has been based on the previous work made by CJM but incorporates many additional features. The new key features are listed below:

- Realistic Buildings and Props: the lots now have buildings and props that are likely to lie around mass-transit stops and stations, for example bus stop shelters and phone booths instead of benches and planters.
- Selectable and Interchangeable Buildings and Props: they can be selected by the player (in any combination, rather than in "themes"). The building set can also be extended. So, it is possible to build a transit system in your own, very special and customisable style.
- Revamped texturing system: the stations now have separate textures for the sidewalk/pavement and the road markings (now implemented as overlay textures), making their appearance customisable and compatible to the Euro Roads Textures Mod (or any other road textures scheme) and allowing to use custom road markings.
- NAM- and CAM-Compatible Capacities: capacities have been modified, so as to match the different capacities of NAM and CAM. There are separate .dat files for each capacity configuration.
- Non-Roadtop Stations: the package now includes three non-roadtop stations (bus, subway, combo); they use the same models and props and have common design principles.
- GLR-in-Avenue Stations: new stations for the Avenue/GLR dual network puzzle pieces of the new NAM. These include not only busstops and subways, but GLR stations as well (all combinations).
- Translations to German, Spanish, French, Italian, Polish, Portuguese, Dutch, Finnish, Swedish, Norwegian, Danish, Japanese and Chinese (both traditional and simplified).
- Menu-Management Lot (MML), hiding menu buttons, and enabling them again by plopping a Construction Lot.
- Additional improvements concerning the plop and maintenace cost consistency, hover and click queries, menu buttons and descriptions, lot sizes, wealth settings etc.

Change Log:

- Aug 30, 2005: V3.00, Release. If you have this version pls download again!
-Aug 31, 2005: V3.01, Included locale file (was left out mistakenly)
-Oct 14, 2005: V3.02, Updated documentation
-Jan 28, 2006: V3.10, Added 2x1 Stations for Roads, added German Translation, updated Documentation (pls check the readme)
-Aug 17, 2007: V3.50, Added GLR-in-Avenue Stations, MML, translations to the most SC4 languages, CAMpatible capacities, additional props/models, improved behaviour on slopes.

All updates till now are backwards compatible, ie all lots plopped using an older version are compatible to the new versions. This means that you don't need to bulldoze anything when installing a newer version.

Add-ins (these are NOT dependencies):

- Sep 22, 2005 Additional Subway Entrance Props  
- Nov 1, 2005 UK Bus-Stop Road-Markings - Updated!
- Nov 20, 2005 Berlin Mass-Transit Theme  
- Jan 30, 2006 German MT Road Markings - Updated!

If you have trouble installing this pack, please check these Installers.

- This plugin has multiple configuration options. Please check the documentation and take the little time necessary to CONFIGURE YOUR INSTALLATION properly. Also download and install the few dependencies required, so as to avoid BROWN BOXES.
- If you already have a RTMTV3 installation check the readme for update instructions.

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what are the dependencies? what do i need to install? i dont understand it...

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maybe you should tell everyone what the dependencies are.

it looks awesome btw, so the boxfest is a real shame.

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Love this bus stop transit. Saves more room, creates the city more metro-like,but a few things I hate.

  • Boxes
  • Need to tell us Dependencies
  • ReadMe gave me more lag
  • Going to give you 1-star.

     Overall, it's 3¼/5

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This mod is good, but it takes a ridiculous amount of time (>1 hour) to configure everything.

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Well... as it says in the description, there is an intaller to facilitate the process. I didn't use it myself tho so i don't know if it is better. Probably !

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Well... as it says in the description, there is an intaller to facilitate the process. I didn't use it myself tho so i don't know if it is better. Probably !

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Well... as it says in the description, there is an intaller to facilitate the process. I didn't use it myself tho so i don't know if it is better. Probably !

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This mod is good, but it takes a ridiculous amount of time (>1 hour) to configure everything.

 

Hahahaaa!!! You obviously have never installed FCOM for Oblivion...

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I want to make a suggestion. This is a great mod, really necessary to have realistic bus stops, but the whole procedure to set everything up is very, very tiresome and takes unnecessarily long. You have these complex configuration options to set up how you want your bus stops to look like, but for most players they will be unncessary as they don't care how their stops will look like. The most important thing is to have working stops on the streets and roads. My suggestion is to add a ready-to-use configuration of different props and models, which users can simply add in their plugin folder without going through this tiresome configuration phase. Also, in my opinion, modding in SC4 is often made uncessarily hard with all these dependencies to search and download, the links in the readme files don't ever work and you have to search them for yourself. In many other games, things such as dependencies don't even exist, or they are always enclosed with the mod you want. This isn't your fault, and I don't want to criticize you, just make a suggestion. The mod itself is great.

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I want to make a suggestion.
<snip>
Also, in my opinion, modding in SC4 is often made uncessarily hard with all these dependencies to search and download, the links in the readme files don't ever work and you have to search them for yourself. In many other games, things such as dependencies don't even exist, or they are always enclosed with the mod you want. This isn't your fault, and I don't want to criticize you, just make a suggestion. The mod itself is great.

Hi Canelo,

Just as a reminder, part of the use of dependencies is to limit the need to download files used by multiple mods. If every mod that used the same files included them in the upload, plugins folders would skyrocket in size. Could you imagine the BSC Essentials included in every single BAT and LOT that used them? My 8gb plugins folder would be at least twice as large! The Great Dependency Debate is a long one (thread now closed), but a lot of it is linked to both copyright (of the creator) and game performance (which is linked directly to plugins size and assets in game, much of which is owed to the game's age).

That being said, your comments about the installation procedure are spot on, and believe it or not RTMT development is ongoing despite most of the key members being dormant or inactive or in ill health. I believe they are working on a streamlined process for installation, but of course everything is crazy slow when you only have a few members of the team left working on stuff.

That being said good things may be in store...you'll just probably have wait until after the new NAM comes out, and then some :sly:.

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thanks for all your comments !

as a part of the small RTMT team we have left, we are still plugging away at getting version 4 out the door..

Comments pertaining to the complexity of the props install will be taken into consideration to be sure. I am also hopeful we can make this next version dependency free :yes:

All testing has been completed now and so we are on the final stages of getting the install package together

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OMG NO WAY! trasnporation on sidewalks! ugggggg! im in love. thank you thank you thank you. 

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Supposed to be a game instead it felt like a lecture. 

I skipped it. 

Too many options and choices. 

I thought I was done with the first set of choices and then bam, you need props and what not or you get brown boxes. 

Just wasted 10 minutes reading through ten pages worth of instructions written in Ferengi. 

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If by this you mean read the manual, then I couldn't have said it better myself. The advanced Prop customisation options of RTMT have necessitated some complexity when installing the mod. You can keep all the models installed, what's important is that you only keep the Prop files you want to use (Single Prop Mode). In other words, you should only keep one Phonebooth Prop, one Bus Shelter Prop and so on. This will ensure the correct models are displayed. If you try and remove the Model files to achieve the same, you'll have conflicting Props that will most likely lead to missing Props or Brown Boxes in-game.

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No worries. I got it.I was just venting at first bc I was tired but after following the direction I got it and worked very well. I do need a better computer thought; once my cities reach 200,000; the computer slows down alot. 

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I wish that it could be expanded to include more roadways! I tried adding it to NAM's 7 lane roads and couldn't find a station, lol. It's is very possible that I am totally using the 7 lane roads wrong and I was using Ninjas 3 in one service station alot b4 so. I'm also learning not to gridlock all my cities but I am a very very early noob still trying to figure out how NAM even works let alone canals, GLR stations and all that fun. 

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@jndietz , this is a general limitation of the game. Although they're transit enable lots, they're still lots, and the game reads them as that. All road-top mass transit stations suffer because of this limitation, not only this mod. For the game, there is no difference between what you describe and replacing road access with a park or a power plant. The only workaround with it is making sure that the lot of the grow-able building will have at least one tile of it touching a free road tile. For instance, if you have a small 1X1 bus stop, make sure the homes or shops around it are at least 2X1 in lot size.

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