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[sc4pac] Let's write our own package manager
Aesonus replied to memo's topic in SC4 Modding - Open Discussion
I think that using the tkinter library in python for the GUI would be simple and also has the benefit of being cross platform. As for parsing command line output, I don't see any issues with making that happen, provided the output is consistently formatted. Of course if there was an issue with it, I would submit an issue on github. I have not used Mod Manager before, so I don't know what the interface looks like. Maybe someone could take some screen caps and show me what it looks like. -
[sc4pac] Let's write our own package manager
Aesonus replied to memo's topic in SC4 Modding - Open Discussion
This is good work, indeed. This is very much like other package managers like npm and composer. My only reservation is that some (Windows) users might not be comfortable with using the command line. I might be willing to write a GUI for this, assuming there is enough support for such a thing. Anyway, this is great and definitely something that is needed given the complicated mess of dependencies that exist. Edit: Apologies, I did not read the original post initially. I would be interested in that, just not in Java. I hate coding in Java . I would probably write the GUI in Python and use the command line tool under the hood. -
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Nonny makes a good point. It's also worth mentioning that what happens in one city affects demand in a connected city, but only after the city in question is reloaded. Simcity wasn't made as a multiplayer game really.
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Thank you. It just took me some time to have something worth posting about lol Thank you. The FLEX curves really are awesome to have in the toolkit. Thank you. I have spent countless hours experimenting to learn how everything works together. It was worth it I think. And that is an interesting terminus. Nice work.
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Just a couple practice interchanges. I plan to use these in an actual city sometime. A cloverfold And a turbine My first post on the forum btw
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