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City-building game(s)

Found 4 results

  1. After seeing the compact version of the cloverleaf RHW, I went ahead and try it out, but when trying to place the last two interchanges to complete the cloverleaf, I get this error. Any guess what happened to this one?
  2. Hi, not sure if I missed it, but where can I download the maxis rail legacy pack? Also, in order for NAM 41 to work properly, how do I uninstall the previous NAM manually? I've searched my plugin folder and I am not sure which file to delete nor can I find the NAM uninstall file. Thanks in advance.
  3. Hello everyone. I've got a small problem after installing the new NAM Version 41. When building a street it automatically uses the road texture from the SAM (SAM3 I think). Also, streets that are automatically generated when zoning medium and high density take on the texture of a SAM dirt road, except for the crossings, see the Screenshot. I dont know if there is some wealth based stuff happening but I think not being able to build the standard maxis streets isn't intended. I used NAM 36 previously and uninstalled that before installing 41. Anyone got an idea what I've done wrong and how to fix it?
  4. Just in time to celebrate the 17th anniversary of the very first release of the Network Addon Mod, the NAM Team is pleased to announce the release of the 41st edition of the mod, NAM 41. Download Link Network Addon Mod (NAM) - Cross-Platform RELEASE NOTES Before you run off in excitement to install the new NAM version, please make sure to read this (short) document first, to ensure the best Network Addon Mod experience. Note that without the 4GB Patch being properly applied to the game by Windows (and Linux/WINE) users (or the use of the "Low RAM/No RHW" Controller option for users on lower-spec systems/32-bit operating systems), the game will crash to desktop. The installation for the NAM on Windows has changed, as there is now a batch file (NetworkAddonMod_Setup_Version41.bat) that users should run to begin installation, which will automate the 4GB Patch process. macOS users should continue to use the .jar file, and since the macOS version is a 64-bit application, the 4GB Patch is not required on macOS. REQUIREMENTS Java Runtime Environment (available from AdoptOpenJDK--a 64-bit Windows copy of JRE 11 is enclosed in the download) [For Windows Users running the 4GB Full NAM Controller and RealHighway (RHW) System]: NTCore 4GB Patch (included in download (4gb_patch.exe) with new automated installation (NetworkAddonMod_Setup_Version41.bat), or available from NTCore) A copy of SimCity 4 Deluxe/Rush Hour updated to at least Version 1.1.638. (GOG and Steam digital copies are already at Version 1.1.641 and ready to use with the NAM.) INSTALLATION AND GENERAL NOTES Before beginning the installation process, if you have used a previous version of the NAM, make sure you remove it before proceeding further. To install the mod, if you are on Windows, open NetworkAddonMod_Setup_Version41.bat to begin the installation process. This will begin with the process to install the 4GB Patch on the game, and then move onto the actual NAM installation process. On macOS, open NetworkAddonMod_Setup_Version41.jar to begin installation. Note that the NAM is packaged in an installer, and simply dumping the contents of the download into the Plugins folder will not install the mod. Doing so will only slow the game down, and none of the NAM's menu additions will appear. Note that the NTCore 4GB Patch is REQUIRED if you are running the Full NAM Controller ("4GB Full" options in the installer), which is required to use the RealHighway (RHW) system. If the installation procedure is begun via NetworkAddonMod_Setup_Version41.bat, as is the new recommended procedure, the 4GB Patch should be automatically applied to the game. Otherwise, the patch can be found inside the download, or downloaded directly from NTCore here, where further instructions on use of the patch can be found. Also due to this installer change, the NAM Controller Compiler is no longer run as part of the installation process. Users will have an option to install one of two pre-built NAM Controller options, the Full "4GB" option, which has a substantial size and requires the 4GB Patch and a 64-bit operating system, or a "Low RAM/No RHW" version that does not require the 4GB Patch, and does not include the code for the RealHighway (RHW) system, the most expansive feature in the mod. The "Low RAM/No RHW" version should be used by those with 32-bit operating systems (i.e. Windows XP), less than 4GB RAM, and/or by those not using the RHW. Users wishing for further customization of NAM Controller size can still run the Controller Compiler manually, as it is available in the download. Users wishing to simply use the NAM's Traffic Simulator improvements should skip the main NAM Installation and instead load up the Traffic Simulator Configuration Tool (TSCT), which is in the folder of the same name. The tool itself is "TSCT.jar", though may be easier to open using the batch file ("TSCT.bat"). Note that the TSCT also requires the Java Runtime Environment. COMPATIBILITY The Network Addon Mod, in its current form with the full slate of installation options, is designed to run on systems with a 64-bit operating system and more than 4GB RAM. Most modern PCs should be able to comfortably run the mod. It is possible to run the NAM on 32-bit operating systems, and/or systems with 4GB or less RAM, by selecting a smaller feature set (minus the RHW) and the "Low RAM/No RHW" NAM Controller option, or manually compiling a smaller NAM Controller using the Controller Compiler. At least 1.2GB of hard drive space is required, in order to fully unpack the installer, but actual installation size may run from as little as 1.7MB to as much as 850MB, depending on the options chosen and if one selects to manually run the Controller Compiler after installation. The Network Addon Mod is compatible with the following versions of the game: A) Retail Windows disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack, updated to at least Version 1.1.638. B) Retail Windows digital copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack (Version 1.1.641), from all digital retailers except Origin (i.e. GOG.com, Steam, Amazon). C) Digital Windows copies of SimCity 4 Deluxe obtained redeeming an existing CD key (not purchasing) through Origin Customer Support. D) Retail Mac digital copies of SimCity 4 Deluxe, purchased through Steam or the App Store. (NOTE: Platform-specific technical support for the NAM on macOS is extremely limited). E) Retail Mac disc copies of SimCity 4 Deluxe, running on macOS/OS X Version 10.6 (Snow Leopard) or earlier. (NOTE: Platform-specific technical support for the NAM on macOS is extremely limited.) The Network Addon Mod is NOT compatible with the following versions of the game: F) Retail disc copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack that have not been patched (Version 1.1.610 or 1.1.613). G) Retail Windows digital copies of SimCity 4 Deluxe purchased from Origin H) Copies utilized as part of EA Play (formerly Origin Access)/Xbox Game Pass. I) Retail disc copies of non-Deluxe SimCity 4 (sometimes marketed later as "SimCity 4 Classic"), without the Rush Hour Expansion Pack (Version 1.0.272 or earlier) J) Pirated or cracked copies of SimCity 4 Deluxe OR SimCity 4 with the Rush Hour Expansion Pack. What should I do if the NAM installer rejects my copy of the game? The new NAM installer (introduced with the NAM 37 Release Candidate) no longer runs a version check. However, it is strongly recommended that users check the version they are running, as unpatched copies can be unstable. In Case F, the solution is simply to install the EP1 Update 1 patch (SKU 1-5), which can be downloaded from Simtropolis here or SimCity 4 Devotion here. For Cases G and H, see the section about Origin here. For Cases I, and J, it is recommended that you purchase a digital copy of SimCity 4 Deluxe (NOT from Origin). New Features for NAM 41 Note: in order to ensure proper installation of NAM releases using the current installer, please remove the "Network Addon Mod" folder (and if still present, "z___NAM" folder) from the Plugins directory (usually My Documents\SimCity 4\Plugins on Windows) before installing a new NAM version. The Cleanup/Cleanitol functionality is not presently designed to remove full NAM installations. The RealExpressway (REW) system for the One-Way Road network has been reimplemented and expanded. In addition to the previous Draggable Ramp Interfaces (DRIs), new FLEXRamps and Multi-Radius Curves (MRCs) have been added, and options for new, more consistent Avenue-style striping for all the One-Way Road networks have been added. The new FLEXRamps available include the Orthogonal and Diagonal OWR-2 Type A1 (Orthogonal overrideable with OWR-1), Orthogonal, Diagonal, and Curved OWR-2 Type B1 (Orthogonal overrideable with OWR-1), Orthogonal and Diagonal OWR-2 Type D1, Orthogonal OWR-3 Type D1, Orthogonal OWR-2 Type E1, and Orthogonal OWR-3 Type E1. MRCs supported include R1-R5 radii for OWR-2, R1-R3 for OWR-1, and R2-R5 for OWR-3. Note that in order to combat hardcoded "Tidal Flow" issues, the FLEX-based REW items are bidirectionally pathed, and use special network flags that do not allow them to be overplopped on existing stretches of One-Way Road. The SAM-to-SAM and SAM-to-Street Transitions for the Street Addon Mod (SAM) have been revamped, stabilized, and expanded, adding wealth texture support, new support for SAM Set 1, and improved support for SAM Set 11. The new Subway-based FLUPs system has been revamped to be easier to use. New underground starter pieces for the URoad-2, URoad-3, URamp, and URoad-4 (underground equivalents of the RHW-2, RHW-3, MIS, and RHW-4, respectively) have been added, and can be placed directly over top of Subway, allowing the network to be converted with a simple click of the Subway tool afterward. The starters at the ends of the FLUPs Portals have been removed, making construction--particularly involving side-by-side RHW-4 portals--far less temperamental. More details can be found in the Flexible Underpasses (FLUPs) Feature Guide. A conflict between the new FLUPs and the old, legacy RHW FLUPs Crossing Puzzle Pieces (particularly the RHW-2 and RHW-4 crossings) has been resolved. Note that any old RHW-2 and RHW-4 FLUPs Crossing Puzzle Pieces will need to be rebuilt. The Rails and Misc Transit menus have been revamped, to bring the base networks back up to the top of the menu. A pathing issue preventing traffic from utilizing the center tile on RHW-6C and RHW-8C crossings involving the Road and One-Way Road Draggable Viaducts has been resolved. The RHW Diagonal FLEXHeight Transitions (FLEX-HT) should now properly support L3-L4 MIS and L3-L4 RHW-4. A new FLEX Piece has been added to the Avenue intersections button, allowing two Streets to intersect an Avenue without crossing. Being FLEX-based, it also supports SAM Streets. The RHW Orthgonal Type E1 FLEXRamps and DRIs should no longer automatically produce RHW-3 out the top of the ramp's mainline, improving overall stability with other networks. A glitch involving intersections following Dual Slip Lanes off the Type 110 FLEX Turn Lanes (FTLs) has been resolved. Fractional Angle Road intersections with the Street network now feature improved textures by Jiwoahn. DOCUMENTATION For more information about NAM installation and this release, please see the "Read First" document, enclosed in the download (0-read-first.html) and available online. The remainder of the documentation can also be consulted online at: sc4devotion.com/namdoc Please note that NAM 40 and earlier have been discontinued, and are no longer eligible for any form of technical support. Thank you all for your continued support--hope you enjoy! -The NAM Team
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