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Showing results for tags 'mho'.
Found 6 results
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Hi all. Hew here. After discovering that I can run SC4 now which haven't played in about 20 years because it wouldn't run on my new PC, I installed Steam and bought a new copy. I also discovered all of the great upgrades that you guys have provided and installed NAM 49, required patches and a few other mods. I didn't really understand how to use RHW and decided to stick with MHW until I needed the new stuff. That's where I am now and unfortunately, I can't get the highways to connect. I've been searching for answers for a week now, even in this forum. According to the guide, I'm supposed to have this with RHW-4... Unfortunately, what I get every time is this... I thought I had a solution by using single tile one way roads to connect them, but the traffic flow is not right... If anyone can tell me if this is something I'm doing wrong, or if the game is not set up correctly, I'd appreciate it. In addition, the first tutorial I found to build an RHW overpass says that I need a 'Road over MHW piece', but I can't find it anywhere. Is it an option that I need to select when installing the NAM? Lastly, I've seen mention of DgVooDoo 2. Is that something that I need while using Steam on Win 11 with Geforce RTX 3060? Thanks for any help you can provide.
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From the album Highway Interchanges
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Draggable L1 overpasses over highways (MHO) don't seem to work
Somnolence posted a topic in NAM & Transit Networks
When I try to make a draggable overpass over a MHO highway, it looks normal, but it doesn't allow commuters to travel over the highway: I tried to use a puzzle piece overpass instead, and it works, but it doesn't look nice (I use a mod which replaces brown boxes with RGB glitches, not sure if it affects this): The same thing happened with a RRW overpass, except there are no L1 RRW puzzle pieces, so I am temporarily using a L2 overpass (edit: I double checked, and the RRW overpass actually has the paths. There must be another reason why commuters aren't using it, but that's a story for another thread). Is this a known issue, and if so, how do I fix it? -
After seeing the compact version of the cloverleaf RHW, I went ahead and try it out, but when trying to place the last two interchanges to complete the cloverleaf, I get this error. Any guess what happened to this one?
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Hi Everyone - I am a little confused by the MHO and the RHW. I recently reloaded the game to play and started downloading all of the latest mods, etc, but didn't realize there was a MHO included in the NAM setup. I thought I read the readme but I guess not whoops. Anyway - is there a way to install/access the MHO after I've added the NAM? Or is the MHO installed by default. Judging by the readme for it, it's not, but this was created a few NAMs ago so I wasn't sure. Thanks so much for your help in advance!
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Hi all. I downloaded NAM 35 yesterday and have been using it extensively since and I am very pleased with the upgrades, fixes, and new content. Hats off to the NAM team for all their hard work! I have one issue though regarding the MHW/Project Symphony; I found that the 2 level roundabout for the MHW does not connect on the right side to the L2. It connects fine on the left side and at the L0 network but it will not plop onto the intersection like the 3 level or the T-Junction nor can I drag the highway either to nor away from the roundabout. No matter what I do it simply will not connect on that side. After playing with it for quite a while I found that if I strip back the L2 and plop the roundabout on top of the L0 and then delete it by single clicking with the bulldozer on the very bottom edge (not by highlighting the entire roundabout) it will leave behind a small segment of L2 on the right side which I can then connect my highway to and THEN I can drop the roundabout in place and it works fine. I was wondering if this is somehow the bridge connector piece for MHW to RHW 4 but, even when I tried to use that piece from the menu it still didn't work. This is the only way I could make it connect. This was done on perfectly level terrain in a fresh new test city. Did I completely miss something here?

