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City-building game(s)

Found 6 results

  1. Hey, everyone. I've been trying to figure out a solution to this issue on my own but keep hitting a wall. In a nutshell, I'm looking for a way where I can perform a batch "find and replace" on all of the exemplar names in a given DAT file. The longer version is, I'm creating a large set of custom prop packs, and for each prop pack, I need eight different copies. The only two things differentiating these packs are: (A) each pack has a distinct set of group and instance IDs, generated randomly via iLive Reader; and (B) each pack uses a different naming convention for the exemplar names, so that I can distinguish between props in the PIM-X lot editor. So far, I've created a number of these packs, and every time I do, I have to manually rename all of the props. The naming convention I use for the original pack is always "123456 [prop name]." The other seven prop packs follow the same convention, but with a different number at the beginning to identify the prop pack. That is, all of the props in one pack will be named "12 [prop name]," while another pack will use "34 [prop name]," etc. Many of these packs contain a significant number of props, which means I'm left editing hundreds of exemplar names manually. I'm generally at peace with inane data entry tasks, but the amount of time this takes for larger packs is... substantial. It would save me a tremendous amount of time and effort if there was some way to quickly run a "find and replace" function on all of the exemplar names in a given DAT file and replace the numbers. Does anyone have a solution to this problem? I've never scripted anything in my life, but is there a way to automate this with LUA or a third-party program? Alternatively, is there a function in Reader that I've missed or another tool that's capable of performing this task? Thanks in advance. Any help would be greatly appreciated. Note: Just in case there's any confusion, I can't use the batch edit function in the Reader's property analyzer, since that would overwrite the [prop name] part of each exemplar name.
  2. For what I’m trying to accomplish, as far as I can tell, I should be using either SC4 Tool or the iLive Reader. I would like to be able to edit certain parameters of buildings in the game. For example, changing the radius for police, fire, education, etc. I would also like to change how much power is generated from power plants, how much water is generated by water pumps and towers, etc. Basically do everything (hopefully) that can be done in SimCity 3000 here. I’ve tried both SC4 Tool and iLive Reader but can’t seem to find the buildings I’m searching for. I’m truly starting from scratch and need some assistance on either of these programs. Any help is greatly appreciated!
  3. Is this the latest version of iLive Reader? https://community.simtropolis.com/files/file/21343-ilive-reader-093/ Thanks in advance. Someone said its 4.5.... I am confused. Also is this Hexadecimal format or binary format.. 0x00000099
  4. Hey everyone, I am new to the iLive Reader and had three questions regarding its usage, all regarding residential, but may be applicable to the other zone types. My first question is, is it possible to change a residential buildings capacity to, say from 1000 occupants to 5000? Additionally, within the reader, is there a way to increase the demand for a specific building? And the third question is, in making said changes, if possible, is it necessary to make adjustments to demand cap and cap satisfied after making the adjustments? Thank you again and apologies if this seems trivial. I am a long time player and am looking to make an extremely dense region utilizing the iLive Reader and to mainly use a select few downloaded buildings.
  5. Explosion type?

    Does any one know the largest explosion value on the Hard failure type on the ilive reader? Any suggestions?
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