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Everything posted by Haljackey
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New BTM line and stations -
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New interchange. bridges, rail junction
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...And here's a new 3-way from me And a bonus trumpet further up the highway
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I dunno what I did but I made this loop near a new RHW interchange
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Bridging Distance between the bridges and the interchange I showed here on the last page
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Here's a new 4-way interchange from me. More spaghetti than I am typically used to, challenged myself with the nearby rail lines to build something unique. What resulted is more elevated sections, but still tried to keep that down as much as possible.
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Signs lights forests and other eyecandy added
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Ya I realigned some stuff in the north and did some other work. I think I'm happy with it now Lots a spaghetti.
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If you want a double lane ramp like that, I'd suggest doing it on the ortho stretch before you curve to diagonal. Here's an example of such a design
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- NAM
- network addon mod
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Here's the build I went with. Still not sure if this is the final design but might be
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I am sorry, what do you mean? I have made hundreds of interchanges and this is probably the most elevated of all of them. I wanted to give myself a challenge with the rails nearby to make something unique. I may run some roads below where possible but since most of that space is for transitions between levels, junctions or curves, you cant run networks below most of those. Probably going to be greenspace or a pond.
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I've made a new 4 way junction with rails nearby But not entirely happy with it due to the big gap space in the SW quadrant. Some ideas to adjust include And
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Hahahaha you gave me a good chuckle this morning Ya I never really cared. There are the odd times where something may not work well with another lot or whatever, but you just go through what you recently added to your plugis folder and make sure you have all the dependencies and whatnot and make sure you don't have any conflicting or outdated plugins mentioned in the description/readme that could cause issues. I never really thought of it this way but I guess my play style is kinda the base game on steroids. Zone, see what grows, try to manage it, or demolish and wait for something I like to develop in it's place.
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- bugs
- lot editor
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Region as one city mod (For SimCity 4)
Haljackey replied to Karter's topic in SC4 Modding - Open Discussion
Perhaps you are looking for a region viewer? There is a region census that might be useful for you https://sc4evermore.com/index.php/downloads/download/30-gameplay-utilities/17-sawtooths-region-census Here's an example of my region using that. No names, borders or UI. -
Region as one city mod (For SimCity 4)
Haljackey replied to Karter's topic in SC4 Modding - Open Discussion
How would the game know what city to pick? You need to chose the city you want to load in region mode. You will have to save a city and exit to region, and then chose the next city in region mode to load it. I'd recommend going for a region with all large tiles. -
The heavy trumpet feature in that vid (18:30 in) Realized I have yet to feature it here. Zoom in Zoom out
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New video from me showcasing a lot of new and retrofitted interchange projects throughout my region.
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Vid to showcase what I've been working on recently. Lots of new builds and rebuilds
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Retrofitted single point with a loooooong intersection lol Cleaned up area around it With traffic
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Triple split
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Old Multi Highway replacement. Built 2006 2024 rebuild
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Comparison of map sizes of citybuilding games
Haljackey replied to Dreamcitybuilder's topic in City-Building Games
A more updated version. I'd love to play the Crew / the Crew II someday based on the map size. My customized Ring of Fire region is still larger (1,1073km2) -
Construction begins
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