-
Content Count
30 -
Joined
-
Last Visited
Community Reputation
2 RecognisedAbout xoham
-
Rank
Hitchhiker
Recent Profile Visitors
6,132 Profile Views
-
I'm looking for - CS$$ and CS$$$ plausible, growable, high jobs buildings, mid rise or high rise, to compete with my Eile Dept. Store, Strang Deeds (just got the joke), and Cinema House. - High capacity good looking hospitals and schools for super dense city ... all non-CAM. Thanks
- 21,160 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
Hello, I am looking for CS$$$, high wealth commercial services, building that are growable, non-CAM, with many jobs.
- 21,160 Replies
-
- simcity 4
- custom content
- (and 8 more)
-
Wanted: I-HT plop or grow - plausible many jobs, large lot, nonCAM
xoham posted a topic in SC4 - Custom Content
I'm looking for some big I-HT that while having many jobs, is large enough to be plausible like 4x6, 4x8, 6x6 whatever. Either plop or grow. I'm not using CAM on this region. -
-
- 79 Comments
-
- industrial
- high-tech
-
(and 2 more)
Tagged with:
-
- 22 Comments
-
- maxis buildings
- landmark
- (and 4 more)
-
This has worked quite well. Thanks again.
-
-
This is likely a dumb question: Can you search STEX (wrong title sorry) for specific lot types? I'm not finding that search option anywhere. I'm looking for I-HT growable and ploppable, hopefully some big ones that support a plausibly large number of jobs. Non-CAM (I didn't like the affect of CAM on my existing Maxis region). Thanks.
-
If I make a 3x3 High density whatever, can I later put in a 1x3 behind it with arrows not facing the same direction, and expect a 4x4 to take it over? I have a two cities, one all $$$ and the other everything else (with some I-HT). The $$$ city sometimes has sims with long commute times abandoning buildings, even though there are tons of CO$$$ jobs in the city and close by. I think they are commuting to the I-HT in the other city. Can NAM or something help with that? Are there good I-HT lots available, preferably in packs, that provide more jobs? I'd rather use more lots rather than use the jobs doubler mod. I have a large monorail network. Should I provide bypasses around the stations so monorail traffic isn't slowed? The STEX DVD. Does it have an installer for all the lots?
-
- This happens when desirabilty drops below the threshold for dilapidation.... Turns out I was exporting my garbage, but as the city grew, some built up at that location. Thanks.
-
Also, Some CO building will go dilapidated and say "low wealth". What does that mean? Will CS grow in any density? It seems my high density zones favor CO, even though I have a lot of CS$ and CS$$ demand.
-
No I have RH. I mean non-CAM.
-
I've a number of questions, and rather than issue them separately which might be seen as spam, I'll list them here. Thanks in advance. Note I am using some older version of NAM. I'd like to find some packs of modded building that go with vanilla. Some I've seen are unbalanced, i.e. they support way too many people for what they are like a Home Depot store that employs thousands (it probably isn't more than 100 for real). I'd like some that fit the game. Can you recommend some? It would be great to get many at a time given the manual nature of the installation process. Can you make a region that is largely high tech and mid to high wealth everywhere? I'm trying but it is slow going. Are there any plausible I-HT growables that I can download that have higher employment? I want the added water and power costs too where possible. I want to get as much CO$$$ as possible to build skyscrapers. I'm sure I'm the first one. Do I need the international airport in my biggest city tile to do it? Do monorails work better than standard rail, i.e. more desirable or moving gobs more people or something? Does NAM cause rail stations to get greatly overused? Mine are. Many are more than 100%. What factors most limit the growth of skyscrapers? Do I need a region with x people? A certain amount of R$$ and R$$$ in the region? Assume I have crime, and pollution way down. One of my mod shows me the cap numbers, but I don't what they mean. Is it basically a numerical version of the RCI bar chart? Some sims inside the radius of a fully funded hospital have lower health. It seems they are the furthest from the hospital. Should I place overlapping clinics? Since I have low pollution, I don't know what their problem is. Is there a site that shows pictures of all the vanilla buildings? Thanks again.
-
I was talking with a friend this week about Simcity and why we didn't buy it. We both agreed we wanted these things and will not get them: Be able to build a simulation of a real city, which would require full terraforming. Start with a google satellite map overlay and then grow your buildings into it. The lots be the size of the real thing, and possibly scale-able. Easy modding so you can put in your custom buildings where they really are. U drive it through your now very realistic city Option to make a Utopia - no pollution, highest health, wages, safety, etc. Mutliplayer to have friends help you build sections of the very large city. From what I can tell the latest SimCity is pretty far from that. Do I have that right?
