-
Content Count
23 -
Joined
-
Last Visited
Content Type
Profiles
Forums
Omnibus
News
Features
Downloads
City Journals
Calendar
Gallery
Everything posted by FrankSobotka
-
Darfs buildings | New releases
FrankSobotka replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Thank you, this looks great. Awesome, I got it to work, cheers -
Darfs buildings | New releases
FrankSobotka replied to Darf's topic in Cities: Skylines Modding - Open Discussion
Did you ever release this re-texturing ? It would be perfect for the project I am working on but I can't find this one on workshop. Also your LA buildings are awesome from someone who lived in Los Angeles in the 1980s -
Any mod to control building level after Parklife?
FrankSobotka replied to AmiPolizeiFunk's topic in Cities: Skylines Modding - Open Discussion
Is this only relevant for growables? Or could it affect RICO buildings if I let my game play for a long time (I have only build on pause to my best efforts). I ask because I am only about 10% into a project I don't expect to complete until Nov so I have been very paranoid about trying to avoid things that might cause this problem. For instance I haven't used network extensions roads or even Traffic manager and a few others because I am so paranoid about losing my saves. -
Sobotka's Newby Experiments
FrankSobotka posted a topic in Cities: Skylines Modding - Open Discussion
I hope its okay to start a new thread documenting my experiments. Busy week but I was able to reproduce my efforts last week in a much shorter amount of time. I made this welcome sign for my city - an early 1990s fictional city on the California coast between LA and SF. No LUT or any realism photo mods yet for pictures so they are more vanilla than most posted Great thanks to Hemeac, Badi Dea and Avanya for the assistance and encouragement getting me started!- 8 Replies
-
- 2
-
-
- asset experiments
- 3ds max
-
(and 1 more)
Tagged with:
-
Sobotka's Newby Experiments
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
So the update seems to have sorted out my population issues. Thanks to all the great tutorials on here and suggestions here, I am continuing to make progress. I have the first workable version of a unique monument for my city in game: a smaller version of the Cenotaph of Newton that was designed by French architect Étienne-Louis Boullée in the 1800s. This is an important monument in my city's version of Huntington Gardens (long back story because my city in Skylines is intended as a graphical representation of a fictional city I have been world building for over a decade). Its a conversion of a 3d Warehouse model that originally had about 50,000 tris in 3ds Max that I have finally managed to work down to 15,512 tris in game. I still have to fix some texture scaling issues (you can see the panels in the pic below and I don't like that) and try to get the model below 15K or ideally 10K tris but for now, it can exist in my city!- 8 Replies
-
- asset experiments
- 3ds max
-
(and 1 more)
Tagged with:
-
PDXCon2018 Was a Blast!
FrankSobotka replied to Mr_Maison's topic in Cities: Skylines General Discussion
Congrats on the award and thanks for posting pics of the trip. Always good to see conventions like this. Also great to see a company supporting modding so much. Did Paradox have modders there from all their games? -
Parklife Working/Not Working Mods List
FrankSobotka replied to ghosty20's topic in Cities: Skylines General Discussion
Thanks. Very informative post. Fortunately I haven't used Network Extensions or the Metro Overhaul so my city can now load without error. -
Parklife Working/Not Working Mods List
FrankSobotka replied to ghosty20's topic in Cities: Skylines General Discussion
So is it better to Unsubscribe to the mods that are not currently working? Or just turn them off in the Content Manager? Or it doesn't matter? -
How to Install Cities: Skylines Mods
FrankSobotka replied to CapTon's topic in Cities: Skylines Modding - Open Discussion
Quick question, how do all of you deal with the DLC updates? I read to start game in offline mode and set the game to only update when game loads but I can't seem to load my saved games in offline mode I just want to prepare so I don't have a meltdown if this Parklife crashes my game save I have put so much time into -
Revolutionary Loading Screen Mod
FrankSobotka replied to boformer's topic in Cities: Skylines Modding - Open Discussion
Thanks for all this info, that helps a lot. I had been paranoid about assets since I crashed my game when I first started loading it up but since I learned a lot more I'm pretty confident that crash and save ruin had to do with Mod clashes rather than too many assets. I've been strict about sticking 1000 assets at ~10GB but I know I'll need more when I really start opening up the city rather than just experimenting. And I am much more careful about the mods I am using - although I still have that silly 6.5 million invisible population listed haha -
Sobotka's Newby Experiments
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Thanks for the feedback! I tried a few different texture options before I was happy with that one. I didn't subscribe to the Fudged Population Enhanced but maybe there is some mod or asset or RICO building I added that did something. I'll have to double check after I get over this cold I am fighting- 8 Replies
-
- asset experiments
- 3ds max
-
(and 1 more)
Tagged with:
-
Sobotka's Newby Experiments
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Thanks @Badi_Dea and @hemeac I encountered a weird issue. I was testing a my first building in game and I just noticed that suddenly my population jumped from about 400 total to 6 million! I have no clue how this happened but I hope I didn't break this map somehow testing my assets. Here is screenshot- 8 Replies
-
- 4
-
-
-
- asset experiments
- 3ds max
-
(and 1 more)
Tagged with:
-
Thanks for the encouragement. Also thanks for your assets! I just realized I have been using your parking garage all over my city build =)
-
Revolutionary Loading Screen Mod
FrankSobotka replied to boformer's topic in Cities: Skylines Modding - Open Discussion
@Avanya Sadly I just had to upgrade my resolution. I've been using three 19-21 inch monitors at 1440x900 for years but my main monitor just died so I had to upgrade to a 24 inch 1900x900 (I use my other two other monitors to a) watch shows while working b) keep reference stats opened) My current build is Intel i5-6600 32 GB ddr4 Geforce 1050 TI (4GB ram) The only other game I play in last 3 years is Football Manager and its CPU intense not GPU so I have no idea about GPU really. I do use Photoshop frequently for work but my 32GB and SSD is more than okay for anything I do for work. Maybe someone else can help me if you don't know because I am thinking of an upgrade, should I go to 64GB of RAM or GPU uprade -
Revolutionary Loading Screen Mod
FrankSobotka replied to boformer's topic in Cities: Skylines Modding - Open Discussion
I was wondering about this. How much does video card matter and when does the game bottleneck with the GPU. So it sounds only when the city is very full of props and running active that the stress is on the GPU? I ask because while I have 32gb of RAM, I don't have a high end video card so I was wondering if I should upgrade that when I have a chance. -
Shannanigan: WIPs & Stuff
FrankSobotka replied to Shannanigan O'Crabby's topic in Cities: Skylines Modding - Open Discussion
These are truly awesome stuff! Reminds me of the old HBO show Carnivale. Do you have plans to release these on the workshop? I would love them in my 1993 Santa Norton. -
Hi, I am a new modder and I am looking to use Cities as a complete sandbox city designer. I am reading through tutorials and trying to get used to modding. I downloaded this community college model from the workshop and I wanted to change to the texture. So I downloaded the asset via Mod Tools, changed the diffuse map and renamed all the files. But when I try to reload into the game the preview doesn't show my new texture but the old texture reversed as in a mirror Any ideas? Should I just create the asset anyway and it will show up in game with my texture? Thank you for any help
- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Finally got this how I wanted. I know its simple but I learned a lot in the process. Moving on to more complex assets !- 15 Replies
-
- 1
-
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Thanks.- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Thanks for the encouragement! Its also a steep learning curve for things like this. One more question, does not loading all the prop assets a building has increase chance of crashing the game? I'm not sure how its coded but my instinct always tells me to download every supplementary asset to get no "Not Found" messages but if its not important then I will ignore those orange messages in Mod Tools and not download props I don't want to use anyway.- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
@hemeac Thank you very much for the information and reference file. I am definitely getting started on making my own models. I mistakenly thought it would be easier to learn the process by trying to import from 3d Warehouse. In the long run it's a great learning experience because I discovered many things not to do and I understand the process much better for making my own models. I'm using 3ds Max because I've used it one summer in University modeling trees so I have some familiarity to build on.- 15 Replies
-
- 1
-
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
That one was a model from 3d Warehouse sketchup model and then converted into 3dsMax 2010. The illumination map was just a trial created from following a tutorial. I think I should just do my modeling not converting as the process of converting from 3d Warehouse>3dsMax>Cities has been more complicated than it should be. I think if I just start modeling myself in 3ds with the goal of exporting (so I know not to use multiple mesh) will be easier. I think I got lured into the trap of thinking it would be much easier to get started just converting and modifying rather than building everything. I'm starting the process the now of trying a test with everything done myself so I understand the process better. I'm also on Windows 7 not 10 if that makes a difference?- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Hi hemeac. I actually deleted the fbx and _d already from that yesterday but I am still having some problems with the texture mapping showing up correctly and if you can look at files, please check on these for me build11.FBX- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
-
I changed the texture diffuse map of a Workshop Asset but when I import it doesn't show my new texture
FrankSobotka replied to FrankSobotka's topic in Cities: Skylines Modding - Open Discussion
Thanks for the information. Thats good to know Mod Tools flips it. Regarding the texture, I checked and doubled checked and its not the naming so I'll have to keep slogging away until I can figure it out!- 15 Replies
-
- asset import
- diffuse map help
-
(and 1 more)
Tagged with:
