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SamsamTS

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Everything posted by SamsamTS

  1. Hi everybody, Seems like a nice place here so I figured it would be nice to have a topic for my mods. I'm pretty sure most of you here know my mods but just as a reminder here is a list : Advanced Vehicle Options Mesh Info Airport Roads Realistic Vehicle Speed Fine Road Tool Assets and Mods Configuration More Shortcuts Move It! Cinematic Camera Extended Prop Precision Fine Road Anarchy I also participated to Building Themes (made the UI) Save Our Saves (made some of the fixes) Pfeww I haven't realized until now how big this list was. In any case feel free to discuss and ask questions about any of them. Here is what i'm planning to do in the near future: Move It!: - Improve snapping. - Also people have asked for the ability to move the mesh and the spawn points in the editor, I need to investigate the possibilities. Cinematic Camera: - Switch to a velocity system for smoother movements. - Rewrite a camera controller for more freedom in the camera placement (zoom as far as you want, no clipping, left/right tilting) - Ability to save/load paths This is my first post here. Please be gentle.
  2. Definitively possible. That would make it compatible with Find It. Go ahead and take my preview renderer. The most up to date is in Find It (it's what I use for rendering the missing icons). Don't try to render all assets at once though.
  3. @accapulco It's a very ambitious move I choose to make by replacing part of the UI. Glad to hear it helped someone. It causes some issues with some mods but hopefully I can get them fixed. What's the F4 menu? Isn't F4 the quick load shortcut?
  4. So I fixed the resolution issue. I'm not really happy with the fix though. Any modder out there knows why UIComponent m_Layout could ever be null? It seems to be an issue with UI templates but I don't understand why, I copied the code from GeneratedScrollPanel CreateButton. Using GetAsGameObject and AttachUIComponent.
  5. Thanks guys, I located the issue. Trying to fix asap.
  6. @accapulco Thanks for the feedback. Would it be possible to have a look at your log file? @wojtason I think so.
  7. @wojtason Not yet. It's high on my todo list.
  8. New mod released : Find your assets in game quickly. Basically a better Search Box mod. The mod scans all the assets and generate a database of tags based on the title, the description, the service and the author of the asset. During the search, a score is evaluated based on a comparison with the keywords typed and the asset tags. All assets with a score greater than zero are sorted and displayed into the list.
  9. @wojtason I updated Fine Road Tool to remove the distance too short error when placing intersections. I haven't tested, hopefully it will work.
  10. @wojtason That's strange. Either the segment isn't saved properly (no reason it wouldn't) or it is 'fixed' by the game when it is placed. When you load an intersection into the asset editor, the game create a empty flat map and plop the asset in the center. It's actually no different than creating a new intersection and ploping the asset yourself in the middle. Hopefully understands what's happening when loading the asset. Things you could try: Subscribe to Fine Road Tool if you haven't already. Just having it enabled fixes some things when ploping intersections (notably roads with raised or sunken ground). But that might not be enough in this case. Using Fine Road Anarchy, disable bending and then load the asset. My reasoning is that the game bend the road when it is placed. Disabling bending might prevent that. If that works, it probably means you will have to disabling bending when placing the asset in game. That's all i can think of right now.
  11. Ronyx

    Correct. Move it sets the position and update the prop. The update code (vanilla) calculate what the Y (elevation) should be and so put the prop back on the ground. Prop Snapping change the update code so the Y can have higher elevations, because it's needed to put them on top of buildings. It just unintentionally happened that this change allowed Move It to raise props (happy accident). Also Prop Snapping is saving the props elevation and restoring them on load.
  12. Ronyx

    Can't you just move them up and down with move it? What if you disable Follow terrain? Just curious, I don't know if it will work.
  13. It's probably possible to embed the fonts as a resource the same way I embed images and load them from the assembly.
  14. Source Files Error

    Btw you don't need to buy all DLCs. You can get a refund (under some conditions) if you change your mind.
  15. Source Files Error

    @Avanya is right, the game needs to be up to date.
  16. Source Files Error

    Source code messages can be ignored. Most mods are dlls so no source code. Sharp Junction Angle isn't updated for Natural Disaster update even though the workshop page says it does. I suggest you try Fine Road Anarchy instead.
  17. It's not that hard. I suggest you check this and this. You can serialize anything into the save really, including the textures if that's your wish.
  18. @andreharv @R3V0 I added back engine option for metros to AVO. The back engines get properly replaced but don't seem to get headlights.
  19. @andreharv It might be fixed before you get home. Well if I come home first that is. Metros are VehicleType.Metro right?
  20. I haven't heard any complaints but this is correct. Should be easy to fix.
  21. You said you disabled the mods that could be related. Try unsubscribing instead. For me it was Extended Transport UI (not enabled) causing this issue until I unsubscribed from it but it might be another mod in your case.
  22. Unsubscribe from Extended Transport UI. Disabling it isn't enough.
  23. Ronyx

    Is it possible to not split into multiple workshop items? Something like this: - Upload all parts together (like a pack) - Set it hidden and subscribe - Make the main building with subbed parts - Update the pack with the main building Would that work?
  24. Right click on the circle with the sun/moon bottom left of the screen.
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